362 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			362 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model;
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| 
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| import java.util.HashMap;
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| import java.util.Map;
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| 
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.stats.Stats;
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| import com.l2jserver.gameserver.model.stats.functions.FuncAdd;
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| 
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| public final class Elementals
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| {
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| 	private static final Map<Integer, ElementalItems> TABLE = new HashMap<>();
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| 	
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| 	static
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| 	{
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| 		for (ElementalItems item : ElementalItems.values())
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| 		{
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| 			TABLE.put(item._itemId, item);
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| 		}
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| 	}
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| 	
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| 	public static final byte NONE = -1;
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| 	public static final byte FIRE = 0;
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| 	public static final byte WATER = 1;
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| 	public static final byte WIND = 2;
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| 	public static final byte EARTH = 3;
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| 	public static final byte HOLY = 4;
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| 	public static final byte DARK = 5;
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| 	
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| 	public static final int FIRST_WEAPON_BONUS = 20;
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| 	public static final int NEXT_WEAPON_BONUS = 5;
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| 	public static final int ARMOR_BONUS = 6;
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| 	
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| 	public static final int[] WEAPON_VALUES =
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| 	{
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| 		0, // Level 1
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| 		25, // Level 2
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| 		75, // Level 3
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| 		150, // Level 4
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| 		175, // Level 5
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| 		225, // Level 6
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| 		300, // Level 7
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| 		325, // Level 8
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| 		375, // Level 9
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| 		450, // Level 10
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| 		475, // Level 11
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| 		525, // Level 12
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| 		600, // Level 13
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| 		Integer.MAX_VALUE
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| 	// TODO: Higher stones
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| 	};
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| 	
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| 	public static final int[] ARMOR_VALUES =
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| 	{
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| 		0, // Level 1
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| 		12, // Level 2
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| 		30, // Level 3
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| 		60, // Level 4
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| 		72, // Level 5
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| 		90, // Level 6
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| 		120, // Level 7
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| 		132, // Level 8
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| 		150, // Level 9
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| 		180, // Level 10
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| 		192, // Level 11
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| 		210, // Level 12
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| 		240, // Level 13
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| 		Integer.MAX_VALUE
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| 	// TODO: Higher stones
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| 	};
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| 	
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| 	public static enum ElementalItemType
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| 	{
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| 		Stone(3),
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| 		Roughore(3),
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| 		Crystal(6),
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| 		Jewel(9),
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| 		Energy(12);
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| 		
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| 		public int _maxLevel;
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| 		
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| 		private ElementalItemType(int maxLvl)
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| 		{
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| 			_maxLevel = maxLvl;
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| 		}
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| 	}
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| 	
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| 	public static enum ElementalItems
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| 	{
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| 		fireStone(FIRE, 9546, ElementalItemType.Stone),
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| 		waterStone(WATER, 9547, ElementalItemType.Stone),
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| 		windStone(WIND, 9549, ElementalItemType.Stone),
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| 		earthStone(EARTH, 9548, ElementalItemType.Stone),
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| 		divineStone(HOLY, 9551, ElementalItemType.Stone),
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| 		darkStone(DARK, 9550, ElementalItemType.Stone),
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| 		
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| 		fireRoughtore(FIRE, 10521, ElementalItemType.Roughore),
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| 		waterRoughtore(WATER, 10522, ElementalItemType.Roughore),
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| 		windRoughtore(WIND, 10524, ElementalItemType.Roughore),
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| 		earthRoughtore(EARTH, 10523, ElementalItemType.Roughore),
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| 		divineRoughtore(HOLY, 10526, ElementalItemType.Roughore),
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| 		darkRoughtore(DARK, 10525, ElementalItemType.Roughore),
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| 		
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| 		fireCrystal(FIRE, 9552, ElementalItemType.Crystal),
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| 		waterCrystal(WATER, 9553, ElementalItemType.Crystal),
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| 		windCrystal(WIND, 9555, ElementalItemType.Crystal),
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| 		earthCrystal(EARTH, 9554, ElementalItemType.Crystal),
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| 		divineCrystal(HOLY, 9557, ElementalItemType.Crystal),
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| 		darkCrystal(DARK, 9556, ElementalItemType.Crystal),
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| 		
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| 		fireJewel(FIRE, 9558, ElementalItemType.Jewel),
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| 		waterJewel(WATER, 9559, ElementalItemType.Jewel),
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| 		windJewel(WIND, 9561, ElementalItemType.Jewel),
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| 		earthJewel(EARTH, 9560, ElementalItemType.Jewel),
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| 		divineJewel(HOLY, 9563, ElementalItemType.Jewel),
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| 		darkJewel(DARK, 9562, ElementalItemType.Jewel),
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| 		
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| 		// not yet supported by client (Freya pts)
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| 		fireEnergy(FIRE, 9564, ElementalItemType.Energy),
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| 		waterEnergy(WATER, 9565, ElementalItemType.Energy),
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| 		windEnergy(WIND, 9567, ElementalItemType.Energy),
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| 		earthEnergy(EARTH, 9566, ElementalItemType.Energy),
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| 		divineEnergy(HOLY, 9569, ElementalItemType.Energy),
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| 		darkEnergy(DARK, 9568, ElementalItemType.Energy);
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| 		
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| 		public byte _element;
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| 		public int _itemId;
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| 		public ElementalItemType _type;
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| 		
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| 		private ElementalItems(byte element, int itemId, ElementalItemType type)
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| 		{
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| 			_element = element;
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| 			_itemId = itemId;
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| 			_type = type;
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| 		}
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| 	}
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| 	
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| 	public static byte getItemElement(int itemId)
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| 	{
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| 		ElementalItems item = TABLE.get(itemId);
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| 		if (item != null)
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| 		{
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| 			return item._element;
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| 		}
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| 		return NONE;
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| 	}
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| 	
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| 	public static ElementalItems getItemElemental(int itemId)
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| 	{
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| 		return TABLE.get(itemId);
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| 	}
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| 	
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| 	public static int getMaxElementLevel(int itemId)
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| 	{
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| 		ElementalItems item = TABLE.get(itemId);
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| 		if (item != null)
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| 		{
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| 			return item._type._maxLevel;
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| 		}
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| 		return -1;
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| 	}
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| 	
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| 	public static String getElementName(byte element)
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| 	{
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| 		switch (element)
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| 		{
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| 			case FIRE:
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| 				return "Fire";
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| 			case WATER:
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| 				return "Water";
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| 			case WIND:
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| 				return "Wind";
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| 			case EARTH:
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| 				return "Earth";
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| 			case DARK:
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| 				return "Dark";
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| 			case HOLY:
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| 				return "Holy";
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| 		}
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| 		return "None";
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| 	}
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| 	
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| 	public static byte getElementId(String name)
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| 	{
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| 		String tmp = name.toLowerCase();
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| 		if (tmp.equals("fire"))
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| 		{
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| 			return FIRE;
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| 		}
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| 		if (tmp.equals("water"))
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| 		{
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| 			return WATER;
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| 		}
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| 		if (tmp.equals("wind"))
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| 		{
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| 			return WIND;
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| 		}
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| 		if (tmp.equals("earth"))
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| 		{
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| 			return EARTH;
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| 		}
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| 		if (tmp.equals("dark"))
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| 		{
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| 			return DARK;
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| 		}
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| 		if (tmp.equals("holy"))
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| 		{
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| 			return HOLY;
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| 		}
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| 		return NONE;
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| 	}
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| 	
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| 	public static byte getOppositeElement(byte element)
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| 	{
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| 		return (byte) (((element % 2) == 0) ? (element + 1) : (element - 1));
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| 	}
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| 	
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| 	public static class ElementalStatBoni
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| 	{
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| 		private byte _elementalType;
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| 		private int _elementalValue;
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| 		private boolean _active;
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| 		
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| 		public ElementalStatBoni(byte type, int value)
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| 		{
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| 			_elementalType = type;
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| 			_elementalValue = value;
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| 			_active = false;
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| 		}
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| 		
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| 		public void applyBonus(L2PcInstance player, boolean isArmor)
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| 		{
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| 			// make sure the bonuses are not applied twice..
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| 			if (_active)
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| 			{
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| 				return;
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| 			}
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| 			
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| 			switch (_elementalType)
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| 			{
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| 				case FIRE:
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| 					player.addStatFunc(new FuncAdd(isArmor ? Stats.FIRE_RES : Stats.FIRE_POWER, 0x40, this, _elementalValue, null));
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| 					break;
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| 				case WATER:
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| 					player.addStatFunc(new FuncAdd(isArmor ? Stats.WATER_RES : Stats.WATER_POWER, 0x40, this, _elementalValue, null));
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| 					break;
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| 				case WIND:
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| 					player.addStatFunc(new FuncAdd(isArmor ? Stats.WIND_RES : Stats.WIND_POWER, 0x40, this, _elementalValue, null));
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| 					break;
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| 				case EARTH:
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| 					player.addStatFunc(new FuncAdd(isArmor ? Stats.EARTH_RES : Stats.EARTH_POWER, 0x40, this, _elementalValue, null));
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| 					break;
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| 				case DARK:
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| 					player.addStatFunc(new FuncAdd(isArmor ? Stats.DARK_RES : Stats.DARK_POWER, 0x40, this, _elementalValue, null));
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| 					break;
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| 				case HOLY:
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| 					player.addStatFunc(new FuncAdd(isArmor ? Stats.HOLY_RES : Stats.HOLY_POWER, 0x40, this, _elementalValue, null));
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| 					break;
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| 			}
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| 			
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| 			_active = true;
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| 		}
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| 		
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| 		public void removeBonus(L2PcInstance player)
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| 		{
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| 			// make sure the bonuses are not removed twice
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| 			if (!_active)
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| 			{
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| 				return;
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| 			}
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| 			
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| 			player.removeStatsOwner(this);
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| 			
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| 			_active = false;
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| 		}
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| 		
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| 		public void setValue(int val)
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| 		{
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| 			_elementalValue = val;
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| 		}
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| 		
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| 		public void setElement(byte type)
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| 		{
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| 			_elementalType = type;
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| 		}
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| 	}
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| 	
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| 	// non static:
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| 	private ElementalStatBoni _boni = null;
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| 	private byte _element = NONE;
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| 	private int _value = 0;
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| 	
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| 	public byte getElement()
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| 	{
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| 		return _element;
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| 	}
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| 	
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| 	public void setElement(byte type)
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| 	{
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| 		_element = type;
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| 		_boni.setElement(type);
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| 	}
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| 	
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| 	public int getValue()
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| 	{
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| 		return _value;
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| 	}
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| 	
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| 	public void setValue(int val)
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| 	{
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| 		_value = val;
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| 		_boni.setValue(val);
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| 	}
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| 	
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| 	@Override
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| 	public String toString()
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| 	{
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| 		return getElementName(_element) + " +" + _value;
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| 	}
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| 	
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| 	public Elementals(byte type, int value)
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| 	{
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| 		_element = type;
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| 		_value = value;
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| 		_boni = new ElementalStatBoni(_element, _value);
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| 	}
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| 	
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| 	public void applyBonus(L2PcInstance player, boolean isArmor)
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| 	{
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| 		_boni.applyBonus(player, isArmor);
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| 	}
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| 	
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| 	public void removeBonus(L2PcInstance player)
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| 	{
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| 		_boni.removeBonus(player);
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| 	}
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| 	
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| 	public void updateBonus(L2PcInstance player, boolean isArmor)
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| 	{
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| 		_boni.removeBonus(player);
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| 		_boni.applyBonus(player, isArmor);
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| 	}
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| }
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