85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jmobius.gameserver.model.quest;
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| 
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| /**
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|  * This class merely enumerates the three necessary states for all quests:<br>
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|  * <ul>
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|  * <li>CREATED: a quest state is created but the quest is not yet accepted.</li>
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|  * <li>STARTED: the player has accepted the quest. Quest is currently in progress</li>
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|  * <li>COMPLETED: the quest has been completed.</li>
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|  * </ul>
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|  * In addition, this class defines two functions for lookup and inverse lookup of the state given a name.<br>
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|  * This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.<br>
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|  * All quests have these and only these states.
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|  * @author Luis Arias; version 2 by Fulminus
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|  */
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| public class State
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| {
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| 	public static final byte CREATED = 0;
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| 	public static final byte STARTED = 1;
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| 	public static final byte COMPLETED = 2;
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| 	
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| 	/**
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| 	 * Get the quest state's string representation from its byte value.
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| 	 * @param state the byte value of the state
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| 	 * @return the String representation of the quest state (default: Start)
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| 	 */
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| 	public static String getStateName(byte state)
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| 	{
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| 		switch (state)
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| 		{
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| 			case 1:
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| 			{
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| 				return "Started";
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| 			}
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| 			case 2:
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| 			{
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| 				return "Completed";
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| 			}
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| 			default:
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| 			{
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| 				return "Start";
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| 			}
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| 		}
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| 	}
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| 	
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| 	/**
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| 	 * Get the quest state's byte value from its string representation.
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| 	 * @param statename the String representation of the state
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| 	 * @return the byte value of the quest state (default: 0)
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| 	 */
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| 	public static byte getStateId(String statename)
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| 	{
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| 		switch (statename)
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| 		{
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| 			case "Started":
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| 			{
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| 				return 1;
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| 			}
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| 			case "Completed":
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| 			{
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| 				return 2;
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| 			}
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| 			default:
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| 			{
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| 				return 0;
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| 			}
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| 		}
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| 	}
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| }
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