88 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jmobius.gameserver.model.conditions;
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| 
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| import com.l2jmobius.Config;
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| import com.l2jmobius.gameserver.model.L2Object;
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| import com.l2jmobius.gameserver.model.actor.L2Attackable;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.items.L2Item;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * Checks Sweeper conditions:
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|  * <ul>
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|  * <li>Minimum checks, player not null, skill not null.</li>
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|  * <li>Checks if the target isn't null, is dead and spoiled.</li>
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|  * <li>Checks if the sweeper player is the target spoiler, or is in the spoiler party.</li>
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|  * <li>Checks if the corpse is too old.</li>
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|  * <li>Checks inventory limit and weight max load won't be exceed after sweep.</li>
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|  * </ul>
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|  * If two or more conditions aren't meet at the same time, one message per condition will be shown.
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|  * @author Zoey76
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|  */
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| public class ConditionPlayerCanSweep extends Condition
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| {
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| 	private final boolean _val;
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| 	
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| 	public ConditionPlayerCanSweep(boolean val)
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| 	{
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| 		_val = val;
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| 	}
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| 	
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| 	@Override
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| 	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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| 	{
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| 		boolean canSweep = false;
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| 		if (effector.getActingPlayer() != null)
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| 		{
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| 			final L2PcInstance sweeper = effector.getActingPlayer();
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| 			if (skill != null)
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| 			{
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| 				final L2Object[] targets = skill.getTargetList(sweeper);
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| 				if (targets != null)
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| 				{
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| 					L2Attackable target;
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| 					for (L2Object objTarget : targets)
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| 					{
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| 						if (objTarget instanceof L2Attackable)
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| 						{
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| 							target = (L2Attackable) objTarget;
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| 							if (target.isDead())
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| 							{
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| 								if (target.isSpoiled())
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| 								{
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| 									canSweep = target.checkSpoilOwner(sweeper, true);
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| 									canSweep &= !target.isOldCorpse(sweeper, Config.CORPSE_CONSUME_SKILL_ALLOWED_TIME_BEFORE_DECAY, true);
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| 									canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true);
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| 								}
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| 								else
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| 								{
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| 									sweeper.sendPacket(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED);
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| 								}
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| 							}
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| 						}
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| 					}
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| 				}
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| 			}
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| 		}
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| 		return (_val == canSweep);
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| 	}
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| }
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