788 lines
26 KiB
INI
788 lines
26 KiB
INI
# ---------------------------------------------------------------------------
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# Alternative Character Settings
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# ---------------------------------------------------------------------------
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# This properties file is solely for the purpose of Character modifications that directly influence them.
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# Statistics
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# ---------------------------------------------------------------------------
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# This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
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# Default: True
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Delevel = True
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# Players will be affected by de-level after this level.
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# Classic: 9
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DelevelMinimum = 9
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# This option enable check for all player skills for skill level.
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# If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
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# If there is no possible level, skill is removed from player.
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DecreaseSkillOnDelevel = True
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# Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
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# Default: 1
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AltWeightLimit = 1
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# Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
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# Default: 0
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RunSpeedBoost = 0
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# Percent of HP, MP, and CP which is restored on character revival.
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# Use 0 to disable restore
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# Default: 0, 65, 0
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RespawnRestoreCP = 0
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RespawnRestoreHP = 65
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RespawnRestoreMP = 0
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# Percent of HP, MP, and CP regeneration for players.
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# Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
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# Default: 100, 100, 100
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HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# ---------------------------------------------------------------------------
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# When this is enabled it will read the "SkillDurationList" option.
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# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
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# Default: False
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EnableModifySkillDuration = False
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# Skill duration list
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# Format: skillid,newtime;skillid2,newtime2...
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# Example:
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# This enable 1h(3600) duration for songs, the "\"indicates new line,
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# and is only set for formating purposes.
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# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
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# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
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# 363,3600;364,3600
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SkillDurationList =
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# When this is enabled it will read the "SkillReuseList" option.
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EnableModifySkillReuse = False
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# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
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SkillReuseList =
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# If it's true all class skills will be delivered upon level up and login.
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# Default: False
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AutoLearnSkills = False
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# Auto learn skills that need items to be learned.
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# Forgotten Scroll skills have their own configuration.
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# Default: False
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AutoLearnSkillsWithoutItems = False
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# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
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# Default: False
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AutoLearnForgottenScrollSkills = False
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# Maximum number of buffs and songs/dances.
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# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
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# Default: 20, 12, 12
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MaxBuffAmount = 20
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MaxTriggeredBuffAmount = 12
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MaxDanceAmount = 12
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# Allow players to cancel dances/songs via Alt+click on buff icon
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# Default: False
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DanceCancelBuff = False
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# This option enables/disables additional MP consume for dances and songs.
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# Default: True
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DanceConsumeAdditionalMP = True
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# Allow players to have all dances/songs stored when logout.
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# Default: False
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AltStoreDances = True
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# This option allows a player to automatically learn Divine Inspiration.
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# This is not included in AutoLearnSkills above.
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# Default: False
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AutoLearnDivineInspiration = False
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# This is to allow a character to be canceled during bow use, skill use, or both.
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# Available Options: bow, cast, all
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# Default: cast
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AltGameCancelByHit = cast
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# This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
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# Default: True
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MagicFailures = True
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# This option, if enabled, will allow stuns to be canceled with 14% chance.
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# Classic: True
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BreakStun = True
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# Protection from aggressive mobs after getting up from fake death.
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# The value is specified in seconds.
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# Default: 0
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PlayerFakeDeathUpProtection = 0
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# This option is to enable or disable the storage of buffs/debuffs among other effects.
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# Default: True
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StoreSkillCooltime = True
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# This option is to enable or disable the storage of buffs/debuffs among other effects during
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# a subclass change
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# Default: False
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SubclassStoreSkillCooltime = False
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# This is the value ticks are multiplied with to result in interval per tick in milliseconds.
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# Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
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# Default: 666
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EffectTickRatio = 666
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# Untarget player when uses fake death.
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FakeDeathUntarget = False
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# Stand when fake death is active and taking damage.
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FakeDeathDamageStand = True
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# Vampiric attack work with skills.
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VampiricAttackWorkWithSkills = False
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# MP vampiric attacks work with melee.
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MpVampiricAttackWorkWithMelee = False
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# Calculate magic success by target level and skill magic level (when available).
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# Otherwise target level and (alternatively) attacker level is used.
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CalculateMagicSuccessBySkillMagicLevel = True
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# ---------------------------------------------------------------------------
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# Class, Sub-class and skill learning options
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# ---------------------------------------------------------------------------
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# Require life crystal needed to learn clan skills.
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# Default: True
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LifeCrystalNeeded = True
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# Require spell book needed to learn Divine Inspiration.
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# Default: True
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DivineInspirationSpBookNeeded = True
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# Allow player to sub-class without checking for unique quest items.
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# Default: False
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AltSubClassWithoutQuests = False
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# Allow player to add/change subclass at all village master
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# Default: False
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AltSubclassEverywhere = False
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# Allow player to learn transformations without quest.
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# Default: False
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AltTransformationWithoutQuest = False
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# Fee to remove Transfer skills.
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# Default: 10000000
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FeeDeleteTransferSkills = 10000000
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# Fee to remove Sub-Class skills.
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# Default: 10000000
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FeeDeleteSubClassSkills = 10000000
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# Fee to remove Dual-Class skills.
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# Default: 20000000
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FeeDeleteDualClassSkills = 20000000
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# ---------------------------------------------------------------------------
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# Summons configuration
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# ---------------------------------------------------------------------------
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# This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
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# Default: True
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SummonStoreSkillCooltime = True
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# Servitor summons on login if player had it summoned before logout
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# Default: True
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RestoreServitorOnReconnect = True
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# Pet summons on login if player had it summoned before logout
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# Default: True
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RestorePetOnReconnect = True
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# ---------------------------------------------------------------------------
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# Vitality configuration
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# ---------------------------------------------------------------------------
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# Enables vitality system
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# Default: False
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EnableVitality = False
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# Option to set a lower vitality at character creation.
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# Vitality needs to be enabled, and startingpoints needs to be lower
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# than max-vitality points.
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# Default: 140000
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StartingVitalityPoints = 0
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# Calculate vitality bonus for raidboss kills.
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# Default: False
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RaidbossUseVitality = False
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# ---------------------------------------------------------------------------
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# Limits
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# ---------------------------------------------------------------------------
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# Maximum Exp Bonus.
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# from vitality + nevit's hunting bonus, and etc..
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# Default: 0 (Disabled)
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MaxExpBonus = 0
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# Maximum Sp Bonus.
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# from vitality + nevit's hunting bonus, and etc..
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# Default: 0 (Disabled)
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MaxSpBonus = 0
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# Maximum character running speed.
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# Default: 300
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MaxRunSpeed = 300
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# Maximum summon running speed.
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# Default: 350
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MaxRunSpeedSummon = 350
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# Maximum character Physical Attack.
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# Default: 999999
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MaxPAtk = 999999
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# Maximum character Magic Attack.
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# Default: 999999
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MaxMAtk = 999999
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# Maximum character Physical Critical Rate. (10 = 1%)
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# Default: 500
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MaxPCritRate = 500
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# Maximum character Magic Critical Rate. (10 = 1%)
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# Default: 200
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MaxMCritRate = 200
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# Maximum character Attack Speed.
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# Default: 1500
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MaxPAtkSpeed = 1500
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# Maximum character Cast Speed.
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# Default: 1999
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MaxMAtkSpeed = 1999
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# Maximum character Evasion.
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# Default: 250
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MaxEvasion = 250
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# Maximum character HP.
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# Default: 150000
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MaxHP = 150000
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# Minimum and Maximum Abnormal State Success Rate.
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# This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
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# Default: H5 minimum of 10% and maximum of 90%.
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MinAbnormalStateSuccessRate = 10
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MaxAbnormalStateSuccessRate = 90
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# Maximum amount of SP a character can posses.
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# Current retail limit is 50 billion, use -1 to set it to unlimited.
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# Default: 50000000000
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MaxSp = 50000000000
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# Maximum Player Level
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# WARNING: Cannot exceed the maximum experince.xml level.
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# Example: Set as 85 to force the maximum player level at 85.
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# Default: 75
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MaximumPlayerLevel = 75
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# Maximum number of allowed subclasses for every player.
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# Do not use more than 3!
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# Classic: 0
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MaxSubclass = 0
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# Starting level for subclasses.
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# Default: 40
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BaseSubclassLevel = 40
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# Starting level for dualclasses after reawaking.
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# Default: 85
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BaseDualclassLevel = 85
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# Maximum subclass level.
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# Default: 80
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MaxSubclassLevel = 80
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# Maximum number of allowed slots for Private Stores Sell.
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# Other means all the other races aside from Dwarf.
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# Default: 4, 3
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MaxPvtStoreSellSlotsDwarf = 4
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MaxPvtStoreSellSlotsOther = 3
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# Maximum number of allowed slots for Private Stores Buy.
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# Other means all the other races aside from Dwarf.
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# Default: 5, 4
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MaxPvtStoreBuySlotsDwarf = 5
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MaxPvtStoreBuySlotsOther = 4
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# This will control the inventory space limit (NOT WEIGHT LIMIT).
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# Default: 80, 100, 250
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MaximumSlotsForNoDwarf = 80
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MaximumSlotsForDwarf = 100
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MaximumSlotsForGMPlayer = 250
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MaximumSlotsForQuestItems = 100
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# This will control a character's warehouse capacity.
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# Notes:
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# This must be LESS then 300 or the client will crash.
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# Default: 120, 100, 200, 20
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MaximumWarehouseSlotsForDwarf = 120
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MaximumWarehouseSlotsForNoDwarf = 100
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MaximumWarehouseSlotsForClan = 200
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# Freight
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# Maximum items that can be placed in Freight
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# Default: 200
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MaximumFreightSlots = 200
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# The price for each item that's deposited
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# Default: 1000
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FreightPrice = 1000
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# Npc talk blockage. When a player talks to a NPC, he must wait some secs
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# before being able to walk again. In seconds
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# Default: 0
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# Set to 0 to disable it
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NpcTalkBlockingTime = 0
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# ---------------------------------------------------------------------------
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# Mentoring System
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# ---------------------------------------------------------------------------
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# When a mentee reach 86 level mentor receives 5 days penalty
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# Default: 1
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MentorPenaltyForMenteeComplete = 1
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# When a mentee leave his mentor or get kicked by it mentor receives 7 days penalty
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# Default: 2
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MentorPenaltyForMenteeLeave = 2
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# ---------------------------------------------------------------------------
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# Enchanting
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# ---------------------------------------------------------------------------
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# List of non-enchantable items.
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# Currently apprentice, travelers weapons and Pailaka items
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# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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# If enabled, enchanting over the maximum enchant limit will not be possible; instead, a warning message will be sent to the player.
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# You can set custom maxEnchant values at EnchantItemData.xml
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# Default: True
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DisableOverEnchanting = True
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# ---------------------------------------------------------------------------
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# Augmenting
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# ---------------------------------------------------------------------------
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# List of non-augmentable items, currently contains only Grand Boss jewels
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# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
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# Rods can't be augmented too.
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# Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
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AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
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# Allows alternative augmentation of PvP items.
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# Default: False
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AltAllowAugmentPvPItems = False
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# Enable Trade/Drop/Sell for augmented items.
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# Classic: True
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AltAllowAugmentTrade = True
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# Enable Destroy/Crystalize for augmented items.
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# Default: True
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AltAllowAugmentDestroy = True
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# ---------------------------------------------------------------------------
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# Karma
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# ---------------------------------------------------------------------------
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# Karma player can be killed in Peace zone.
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# Default: False
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AltKarmaPlayerCanBeKilledInPeaceZone = False
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# Karma player can use GateKeeper.
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# Default: False
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AltKarmaPlayerCanUseGK = False
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# Karma player can use escape and recall skills.
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# Default: True
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AltKarmaPlayerCanTeleport = True
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# Karma player can shop.
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# Classic: False
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AltKarmaPlayerCanShop = False
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# Karma player can trade.
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# Default: True
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AltKarmaPlayerCanTrade = True
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# Karma player can use warehouse.
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# Default: True
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AltKarmaPlayerCanUseWareHouse = True
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# ---------------------------------------------------------------------------
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# Fame
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# ---------------------------------------------------------------------------
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# The maximum number of Fame points a player can have
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# Classic: 0
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MaxPersonalFamePoints = 0
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# How frequently the player gets Fame points while in a Fortress Siege zone
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# Default: 300s (5 min)
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FortressZoneFameTaskFrequency = 300
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# How much Fame aquired while in a Fortress Siege Zone
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# Classic: 0
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FortressZoneFameAquirePoints = 0
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# How frequently the player gets Fame points while in a Castle Siege zone
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# Default: 300s (5 min)
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CastleZoneFameTaskFrequency = 300
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# How much Fame acquired while in a Castle Siege Zone
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# Classic: 0
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CastleZoneFameAquirePoints = 0
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# Dead players can receive fame.
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# Classic: False
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FameForDeadPlayers = False
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# ---------------------------------------------------------------------------
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# Crafting
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# ---------------------------------------------------------------------------
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# Option to enable or disable crafting.
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# Default: True
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CraftingEnabled = True
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# Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
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# Classic: False
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CraftMasterwork = False
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# Limits for recipes
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# Default: 100, 100
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DwarfRecipeLimit = 100
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CommonRecipeLimit = 100
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# Alternative crafting rules. If enabled, the following will be true:
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# Crafting takes time.
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# Players get EXP/SP for crafting.
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# Default: False
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AltGameCreation = False
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# Crafting Time multiplier.
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# The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
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# Default: 1
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AltGameCreationSpeed = 1
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# Additional crafting XP/SP rate multiplier.
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# Default: 1, 1
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AltGameCreationXpRate = 1
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AltGameCreationSpRate = 1
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# Additional XP/SP rate multiplier when creating rare item.
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# Classic: 1
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AltGameCreationRareXpSpRate = 1
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# Store/Restore Dwarven Manufacture list
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# Keep manufacture shoplist after relog
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# Default: False
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StoreRecipeShopList = False
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# ---------------------------------------------------------------------------
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# Clan
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# ---------------------------------------------------------------------------
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# When enabled all clan leader requests will be performed instantly.
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# Default: False
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AltClanLeaderInstantActivation = False
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# Number of days you have to wait before joining another clan.
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# Default: 1
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DaysBeforeJoinAClan = 1
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# Number of days you have to wait before creating a new clan.
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# Default: 10
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DaysBeforeCreateAClan = 10
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# Number of days it takes to dissolve a clan.
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# Default: 7
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DaysToPassToDissolveAClan = 7
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# Number of days before joining a new alliance when clan voluntarily leave an alliance.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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# Default: 1
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DaysBeforeJoinAllyWhenLeaved = 1
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# Number of days before joining a new alliance when clan was dismissed from an alliance.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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# Default: 1
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DaysBeforeJoinAllyWhenDismissed = 1
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# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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# Default: 1
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DaysBeforeAcceptNewClanWhenDismissed = 1
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# Number of days before creating a new alliance after dissolving an old alliance.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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# Default: 1
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DaysBeforeCreateNewAllyWhenDissolved = 1
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# Maximum number of clans in alliance.
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# Default: 3
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AltMaxNumOfClansInAlly = 3
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# Allow clan members to withdraw from the clan warehouse.
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# Default: False
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AltMembersCanWithdrawFromClanWH = False
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# Remove castle circlets after a clan loses their castle or a player leaves a clan.
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# Default: True
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RemoveCastleCirclets = True
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# Number of members needed to request a clan war.
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# Default: 15
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AltClanMembersForWar = 15
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# ---------------------------------------------------------------------------
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# Party
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# ---------------------------------------------------------------------------
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# Maximum count of players in one party.
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# WARNING: More than 9 can cause client UI problems.
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# Default: 9
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AltPartyMaxMembers = 9
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# When you made damage to a mob and are inside this range, you will be considered as player to reward.
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# Checks for party range to mob to calculate rewards(exp, items).
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# Default: 1500
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AltPartyRange = 1500
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# If true, when party leader leaves party, next member in party will be the leader.
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# If false the party be will dispersed.
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# Classic: True
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AltLeavePartyLeader = True
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# Consider same command channel members friends. (Used by target handlers.)
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# Retail is supposed to be false, but have no proof that it is like that.
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AltCommandChannelFriends = False
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# ---------------------------------------------------------------------------
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# Initial Settings:
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# ---------------------------------------------------------------------------
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#Initial Equipment Events is to enable a special settings for the items that a new character starts with.
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#Default: False
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InitialEquipmentEvent = False
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# This is the amount of Adena that a new character starts their character with.
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# Default: 0
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StartingAdena = 0
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# This is the starting level of the new character.
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# Default: 1
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StartingLevel = 1
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# This is the amount of SP that a new character starts their character with.
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# Default: 0
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StartingSP = 0
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# ---------------------------------------------------------------------------
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# Other Settings:
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# ---------------------------------------------------------------------------
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# This is the maximum amount of Adena that character can have in his inventory or warehouse.
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# The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
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# two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
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# eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
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# Setting negative values (-1 or others) will result in maximum amount available.
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# Big values do not cause critical errors, although only 16 digits are visible in the inventory
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# Default: 9999999999999 (9 Trillion 999 Billion 999 Million 999 Thousand 999 Adena)
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MaxAdena = 9999999999999
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# Enable herbs auto pickup.
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# Default: False
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AutoLootHerbs = False
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# This option, when set to True, will enable automatically picking up items.
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# If set False it will force the player to pickup dropped items from mobs.
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# This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
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# Default: False
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AutoLoot = False
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# This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
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# If set False it will force the player to pickup dropped items from bosses.
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# This excludes herbs mentioned above and items from mobs.
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# Default: False
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AutoLootRaids = False
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# Prevent auto loot when inventory slot limit is reached.
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# The items will be dropped to the ground instead.
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# Default: True
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AutoLootSlotLimit = True
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# Delay for raid drop items loot privilege
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# Require Command Channel , check next option
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# Value is in seconds
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# Default: 900 (15min)
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RaidLootRightsInterval = 900
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# Minimum size of Command Channel for apply raid loot privilege
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# Default: 45
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RaidLootRightsCCSize = 45
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# Specific item ids for auto pickup.
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# Overrides all methods above.
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# Format: itemId,itemId,itemId,....
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# Default: 0
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AutoLootItemIds = 0
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# Enable keyboard movement.
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# Retail: True
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KeyboardMovement = True
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# This is the time in seconds that it will take for the player command "/unstuck" to activate.
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# Default: 300
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UnstuckInterval = 300
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# Teleport Watchdog Timeout (seconds)
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# Player forced to appear if remain in teleported state longer than timeout
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# Does not set too low, recommended value 60s.
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# This time is in seconds, leave it at 0 if you want this feature disabled.
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# Default: 0
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TeleportWatchdogTimeout = 0
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# After a player spawns, this is the time the player is protected.
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# This time is in seconds, leave it at 0 if you want this feature disabled.
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# Retail (Since GE): 600 (10 minutes)
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# Default: 600
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PlayerSpawnProtection = 600
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# After a player teleports, this is the time the player is protected.
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# This time is in seconds, leave it at 0 if you want this feature disabled.
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PlayerTeleportProtection = 0
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# If enabled, players respawn in town on different locations defined in zone.xml for given town.
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# If disabled the first spawn location from zone.xml is used.
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# Default: True
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RandomRespawnInTownEnabled = True
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# This will allow a random offset from the base teleport location coordinates based on a maximum offset.
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# Default: True
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OffsetOnTeleportEnabled = True
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# Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled.
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# Default: 50
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MaxOffsetOnTeleport = 50
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# Enable teleporting while siege in progress.
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# Classic: True
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TeleportWhileSiegeInProgress = True
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# This option is to enable or disable the use of in game petitions.
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# The MaxPetitionsPerPlayer is the amount of petitions a player can make.
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# The MaximumPendingPetitions is the total amount of petitions in the server.
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# Note:
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# Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
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# Default: True, 5, 25
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PetitioningAllowed = True
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MaxPetitionsPerPlayer = 5
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MaxPetitionsPending = 25
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# Max player level for free teleporting around the world.
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# Retail on Classic 2.0: 40
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MaxFreeTeleportLevel = 40
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# Max player level for free newbie buffs.
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# Default: 0 (Disabled)
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# Enabled: 40
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MaxNewbieBuffLevel = 0
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# Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
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# Default: 3
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DeleteCharAfterDays = 3
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# Disconnect player after being dead for 1 hour.
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# Default: False
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DisconnectAfterDeath = False
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# PARTY XP DISTRIBUTION
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# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
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# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
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# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
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# Available Options: auto, level, percentage, highfive, none
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# Classic: highfive
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PartyXpCutoffMethod = highfive
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# This option takes effect when "percentage" method is chosen. Don't use high values for this!
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# Default: 3.0
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PartyXpCutoffPercent = 3.0
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# This option takes effect when "level" method is chosen. Don't use low values for this!
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# Classic: 15
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PartyXpCutoffLevel = 15
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# This option takes effect when "highfive" method is chosen.
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# Each pair of numbers represent a level range.
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# If the gap is between the first pair, there is no penalty.
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# If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
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# If the gap is between the last pair, the lowest party member will not receive any XP.
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# Default: 0,9;10,14;15,99
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PartyXpCutoffGaps = 0,9;10,14;15,99
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# This option takes effect when "highfive" method is chosen.
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# Each number represent the XP percent gain at that level gap.
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# For the first gap, the lowest party member will gain 100% XP as there is no penalty.
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# For the second gap, the lowest party member will gain only 30% of the XP that others receive.
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# For the last gap, the lowest party member will not receive any XP.
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# Default: 100;30;0
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PartyXpCutoffGapPercent = 100;30;0
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# Disable tutorial quests.
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# Default: False
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DisableTutorial = False
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# Expertise penalty
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# If disabled, player will not receive penalty for equip higher grade items
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# Default: True
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ExpertisePenalty = True
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# Player can in client define his own key mapping and for save it must be stored server side.
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# Default: True
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StoreCharUiSettings = True
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# Character name restriction
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# Disallow characters to have a name which contains the words.
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# Split them with ",". Example: announcements,announce...
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ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
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# If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
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# allowing both characters send each other PMs even with enabled silence mode.
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# The exclude list is cleared each time the character goes into silence mode.
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SilenceModeExclude = False
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# ---------------------------------------------------------------------------
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# Ability Settings:
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# ---------------------------------------------------------------------------
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# The maximum ability points character could possibly have.
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# Classic: 0
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AbilityMaxPoints = 0
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# Adena needed to reset used ability point.
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# Default: 10000000
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AbilityPointsResetAdena = 10000000
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