1324 lines
62 KiB
XML
1324 lines
62 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="33700" name="Unidentified Dragon Slayer" additionalName="Event" type="EtcItem">
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<!-- Dragon Slayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
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<set name="icon" val="icon.weapon_dragon_slayer_i00" />
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</item>
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<item id="33701" name="Unidentified Soul Bow" additionalName="Event" type="EtcItem">
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<!-- Soul Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
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<set name="icon" val="icon.weapon_soul_bow_i00" />
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</item>
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<item id="33702" name="Unidentified Elysian" additionalName="Event" type="EtcItem">
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<!-- Elysian in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
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<set name="icon" val="icon.weapon_elysian_i00" />
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</item>
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<item id="33703" name="Unidentified Flaming Dragon Skull" additionalName="Event" type="EtcItem">
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<!-- Flaming Dragon Skull in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
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<set name="icon" val="icon.weapon_dragon_flame_head_i00" />
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</item>
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<item id="33704" name="Unidentified Branch of the Mother Tree" additionalName="Event" type="EtcItem">
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<!-- Branch of the Mother Tree in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
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<set name="icon" val="icon.weapon_worldtrees_branch_i00" />
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</item>
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<item id="33705" name="Unidentified Doom Crusher" additionalName="Event" type="EtcItem">
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<!-- Doom Crusher in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
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<set name="icon" val="icon.weapon_doom_crusher_i00" />
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</item>
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<item id="33706" name="Unidentified Tallum Glaive" additionalName="Event" type="EtcItem">
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<!-- Tallum Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
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<set name="icon" val="icon.weapon_tallum_glaive_i00" />
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</item>
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<item id="33707" name="Unidentified Dragon Grinder" additionalName="Event" type="EtcItem">
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<!-- Dragon Grinder in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
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<set name="icon" val="icon.weapon_dragon_grinder_i00" />
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</item>
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<item id="33708" name="Unidentified Tallum Blade*Damascus" additionalName="Event" type="EtcItem">
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<!-- Tallum Blade*Damascus in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dual weapon) -->
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<set name="icon" val="icon.weapon_dual_sword_i00" />
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</item>
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<item id="33709" name="Unidentified Helm of Nightmare" additionalName="Event" type="EtcItem">
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<!-- Helm of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Headgear) -->
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<set name="icon" val="icon.armor_leather_helmet_i00" />
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</item>
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<item id="33710" name="Unidentified Shield of Nightmare" additionalName="Event" type="EtcItem">
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<!-- Shield of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
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<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
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</item>
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<item id="33711" name="Unidentified Boots of Nightmare" additionalName="Event" type="EtcItem">
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<!-- Boots of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: boots) -->
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<set name="icon" val="icon.armor_t80_b_i02" />
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</item>
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<item id="33712" name="Unidentified Robe of Nightmare" additionalName="Event" type="EtcItem">
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<!-- Robe of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one piece / robe) -->
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<set name="icon" val="icon.armor_t82_ul_i00" />
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</item>
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<item id="33713" name="Unidentified Leather Armor of Nightmare" additionalName="Event" type="EtcItem">
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<!-- Leather Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one piece / light armor) -->
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<set name="icon" val="icon.armor_t81_ul_i00" />
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</item>
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<item id="33714" name="Unidentified Gauntlets of Nightmare" additionalName="Event" type="EtcItem">
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<!-- Gauntlets of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
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<set name="icon" val="icon.armor_t80_g_i02" />
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</item>
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<item id="33715" name="Unidentified Armor of Nightmare" additionalName="Event" type="EtcItem">
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<!-- Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one piece / heavy armor) -->
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<set name="icon" val="icon.armor_t80_ul_i00" />
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</item>
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<item id="33716" name="Unidentified Dynasty Bow" additionalName="Event" type="EtcItem">
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<!-- Dynasty Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
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<set name="icon" val="icon.weapon_dynasty_bow_i00" />
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</item>
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<item id="33717" name="Legacy Duelist Dualsword" additionalName="" type="Weapon">
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<!-- Dualsword that contains the power of a Duelist. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_r_dualsword_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="weapon_type" val="DUAL" />
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<set name="crystal_type" val="R" />
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<set name="crystal_count" val="2902" />
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<set name="bodypart" val="lrhand" />
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<set name="random_damage" val="10" />
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<set name="attack_range" val="40" />
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<set name="damage_range" val="0;0;40;120" />
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<set name="material" val="FINE_STEEL" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="enchant_enabled" val="0" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="element_enabled" val="false" />
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<for>
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<add stat="pAtk" val="30.0" />
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<add stat="mAtk" val="30.0" />
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<add stat="pAtkSpd" val="325.0" />
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<add stat="rCrit" val="8.0" />
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</for>
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</item>
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<item id="33718" name="Legacy Dreadnought Spear" additionalName="" type="Weapon">
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<!-- Spear that contains the power of a Dreadnought. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_eigelus_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="weapon_type" val="POLE" />
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<set name="crystal_type" val="R" />
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<set name="crystal_count" val="2902" />
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<set name="bodypart" val="lrhand" />
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<set name="random_damage" val="10" />
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<set name="attack_range" val="80" />
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<set name="damage_range" val="0;0;66;120" />
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<set name="material" val="STEEL" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="enchant_enabled" val="0" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="element_enabled" val="false" />
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<for>
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<add stat="pAtk" val="30.0" />
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<add stat="mAtk" val="30.0" />
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<add stat="pAtkSpd" val="325.0" />
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<add stat="rCrit" val="8.0" />
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</for>
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</item>
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<item id="33719" name="Legacy Phoenix Knight Sword" additionalName="" type="Weapon">
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<!-- Sword that contains the power of a Phoenix Knight. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_aseldor_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="weapon_type" val="SWORD" />
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<set name="crystal_type" val="R" />
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<set name="crystal_count" val="2902" />
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<set name="bodypart" val="rhand" />
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<set name="random_damage" val="10" />
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<set name="attack_range" val="40" />
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<set name="damage_range" val="0;0;40;120" />
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<set name="material" val="STEEL" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="enchant_enabled" val="0" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="element_enabled" val="false" />
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<for>
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<add stat="pAtk" val="30.0" />
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<add stat="mAtk" val="30.0" />
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<add stat="pAtkSpd" val="379.0" />
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<add stat="rCrit" val="8.0" />
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</for>
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</item>
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<item id="33720" name="Legacy Hell Knight Sword" additionalName="" type="Weapon">
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<!-- Sword that contains the power of a Hell Knight. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_aseldor_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="weapon_type" val="SWORD" />
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<set name="crystal_type" val="R" />
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<set name="crystal_count" val="2902" />
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<set name="bodypart" val="rhand" />
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<set name="random_damage" val="10" />
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<set name="attack_range" val="40" />
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<set name="damage_range" val="0;0;40;120" />
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<set name="material" val="STEEL" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="enchant_enabled" val="0" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="element_enabled" val="false" />
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<for>
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<add stat="pAtk" val="30.0" />
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<add stat="mAtk" val="30.0" />
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<add stat="pAtkSpd" val="379.0" />
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<add stat="rCrit" val="8.0" />
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</for>
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</item>
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<item id="33721" name="Legacy Sagittarius Bow" additionalName="" type="Weapon">
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<!-- Bow that contains the power of a Sagittarius. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_karupis_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="weapon_type" val="BOW" />
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<set name="crystal_type" val="R" />
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<set name="crystal_count" val="2902" />
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<set name="bodypart" val="lrhand" />
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<set name="random_damage" val="5" />
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<set name="attack_range" val="500" />
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<set name="damage_range" val="0;0;10;0" />
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<set name="material" val="WOOD" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="mp_consume" val="1" />
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<set name="reuse_delay" val="1500" />
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<set name="enchant_enabled" val="0" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="element_enabled" val="false" />
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<for>
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<add stat="pAtk" val="30.0" />
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<add stat="mAtk" val="30.0" />
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<add stat="pAtkSpd" val="293.0" />
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<add stat="rCrit" val="12.0" />
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</for>
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</item>
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<item id="33722" name="Legacy Adventurer Dual Daggers" additionalName="" type="Weapon">
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<!-- Dual daggers that contains the power of an Adventurer. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_r_dualdagger_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="weapon_type" val="DUAL" />
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<set name="crystal_type" val="R" />
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<set name="crystal_count" val="2902" />
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<set name="bodypart" val="lrhand" />
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<set name="random_damage" val="10" />
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|
<set name="attack_range" val="40" />
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<set name="damage_range" val="0;0;40;120" />
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<set name="material" val="STEEL" />
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<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
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|
<set name="enchant_enabled" val="0" />
|
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<set name="is_tradable" val="false" />
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|
<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="element_enabled" val="false" />
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<for>
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<add stat="pAtk" val="30.0" />
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<add stat="mAtk" val="30.0" />
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<add stat="pAtkSpd" val="433.0" />
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<add stat="rCrit" val="12.0" />
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</for>
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</item>
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<item id="33723" name="Legacy Archmage Sword" additionalName="" type="Weapon">
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<!-- Sword that contains the power of an Archmage. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_terakan_i00" />
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<set name="default_action" val="EQUIP" />
|
|
<set name="crystal_type" val="R" />
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|
<set name="crystal_count" val="2902" />
|
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<set name="weapon_type" val="SWORD" />
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<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="BRONZE" />
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|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
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|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
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|
<set name="is_sellable" val="false" />
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|
<set name="element_enabled" val="false" />
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|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
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|
<add stat="rCrit" val="8.0" />
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</for>
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</item>
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<item id="33724" name="Legacy Soultaker Sword" additionalName="" type="Weapon">
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<!-- Sword that contains the power of a Soultaker. Cannot be enchanted, agumented, or assigned an attribute. -->
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<set name="icon" val="icon.weapon_terakan_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="BRONZE" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33725" name="Legacy Arcana Lord Blunt Weapon" additionalName="" type="Weapon">
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|
<!-- Blunt Weapon that contains the power of an Arcana Lord. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_kitz_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33726" name="Legacy Cardinal Staff" additionalName="" type="Weapon">
|
|
<!-- Staff that contains the power of a Cardinal. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_arcorda_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="CRYSTAL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="325.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33727" name="Legacy Hierophant Staff" additionalName="" type="Weapon">
|
|
<!-- Staff that contains the power of a Hierophant. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_arcorda_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="CRYSTAL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="325.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33728" name="Legacy Eva's Templar Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of an Eva's Templar. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_aseldor_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33729" name="Legacy Sword Muse Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Sword Muse. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_aseldor_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33730" name="Legacy Wind Rider Dagger" additionalName="" type="Weapon">
|
|
<!-- Dagger that contains the power of a Wind Rider. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_radice_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="DAGGER" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="5" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="433.0" />
|
|
<add stat="rCrit" val="12.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33731" name="Legacy Moonlight Sentinel Bow" additionalName="" type="Weapon">
|
|
<!-- Bow that contains the power of a Moonlight Sentinel. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_karupis_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BOW" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="5" />
|
|
<set name="attack_range" val="500" />
|
|
<set name="damage_range" val="0;0;10;0" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="mp_consume" val="1" />
|
|
<set name="reuse_delay" val="1500" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="293.0" />
|
|
<add stat="rCrit" val="12.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33732" name="Legacy Mystic Muse Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Mystic Muse. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_terakan_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="BRONZE" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33733" name="Legacy Elemental Master Blunt Weapon" additionalName="" type="Weapon">
|
|
<!-- Blunt Weapon that contains the power of an Elemental Master. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_kitz_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33734" name="Legacy Eva's Saint Blunt Weapon" additionalName="" type="Weapon">
|
|
<!-- Blunt Weapon that contains the power of an Eva's Saint. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_kitz_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33735" name="Legacy Shillien Templar Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Shillien Templar. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_aseldor_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33736" name="Legacy Spectral Dancer Dualsword" additionalName="" type="Weapon">
|
|
<!-- Dualsword that contains the power of a Spectral Dancer. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_r_dualsword_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="DUAL" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="325.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33737" name="Legacy Ghost Hunter Dagger" additionalName="" type="Weapon">
|
|
<!-- Dagger that contains the power of a Ghost Hunter. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_radice_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="DAGGER" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="5" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="433.0" />
|
|
<add stat="rCrit" val="12.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33738" name="Legacy Ghost Sentinel Bow" additionalName="" type="Weapon">
|
|
<!-- Bow that contains the power of a Ghost Sentinel. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_karupis_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BOW" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="5" />
|
|
<set name="attack_range" val="500" />
|
|
<set name="damage_range" val="0;0;10;0" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="mp_consume" val="1" />
|
|
<set name="reuse_delay" val="1500" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="293.0" />
|
|
<add stat="rCrit" val="12.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33739" name="Legacy Storm Screamer Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Storm Screamer. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_terakan_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="BRONZE" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33740" name="Legacy Spectral Master Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Spectral Master. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_terakan_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="BRONZE" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33741" name="Legacy Shillien Saint Blunt Weapon" additionalName="" type="Weapon">
|
|
<!-- Blunt Weapon that contains the power of a Shillien Saint. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_kitz_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33742" name="Legacy Titan Two-handed Sword" additionalName="" type="Weapon">
|
|
<!-- Two-handed Sword that contains the power of a Titan. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_spigel_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="325.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33743" name="Legacy Grand Khavatari Fist Weapon" additionalName="" type="Weapon">
|
|
<!-- Fist Weapon that contains the power of a Grand Khavatari. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_fantasma_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="DUALFIST" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="5" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;32;120" />
|
|
<set name="material" val="LEATHER" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="325.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33744" name="Legacy Dominator Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Dominator. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_aseldor_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33745" name="Legacy Doomcryer Dualsword" additionalName="" type="Weapon">
|
|
<!-- Dualsword that contains the power of a Doomcryer. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_r_dualsword_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="DUAL" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="325.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33746" name="Legacy Fortune Seeker Dagger" additionalName="" type="Weapon">
|
|
<!-- Dagger that contains the power of a Fortune Seeker. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_radice_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="DAGGER" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="random_damage" val="5" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="enchant_enabled" val="0" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="element_enabled" val="false" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="433.0" />
|
|
<add stat="rCrit" val="12.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33747" name="Staff with Sealed Power of a Maestro" additionalName="" type="Weapon">
|
|
<!-- Staff with sealed power of a Maestro. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_arcorda_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="attack_range" val="40" />
|
|
<set name="damage_range" val="0;0;40;120" />
|
|
<set name="material" val="CRYSTAL" />
|
|
<set name="soulshots" val="6" />
|
|
<set name="spiritshots" val="6" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="325.0" />
|
|
<add stat="accCombat" val="8.0" />
|
|
<add stat="rCrit" val="6.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33748" name="Small Kukurin Pouch" additionalName="" type="EtcItem">
|
|
<!-- Can acquire a Kukurin Feather Helm. -->
|
|
<set name="icon" val="icon.etc_pouch_yellow_i00" />
|
|
<set name="weight" val="100" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33749" name="Big Kukurin Pouch" additionalName="" type="EtcItem">
|
|
<!-- Can acquire a Kukurin Feather Helm and a Kukurin Bracelet. -->
|
|
<set name="icon" val="icon.etc_pouch_yellow_i00" />
|
|
<set name="weight" val="100" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33750" name="Test - old requiem weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33751" name="Test - color varying requiem weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33752" name="Test - apo requiem weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33753" name="Test - color varying apo weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33754" name="Test - old fanta weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33755" name="Test - color varying fanta weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33756" name="Test - old heli weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33757" name="Test - color varying heli weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33758" name="Test - Old Celestial Weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33759" name="Test - Color Varying Celestial Weapon" additionalName="" type="Weapon">
|
|
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
|
|
<set name="icon" val="icon.weapon_estia_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="weapon_type" val="SWORD" />
|
|
<set name="crystal_type" val="R" />
|
|
<set name="crystal_count" val="2902" />
|
|
<set name="weight" val="1520" />
|
|
<set name="price" val="136041000" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<for>
|
|
<add stat="pAtk" val="489.0" />
|
|
<add stat="mAtk" val="226.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33760" name="Legacy Fortune Seeker Dagger" additionalName="" type="Weapon">
|
|
<!-- Dagger that contains the power of a Fortune Seeker. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_aseldor_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33761" name="Legacy Doombringer Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Doombringer. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_terakan_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33762" name="Legacy Soul Hound Sword (Male)" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Soul Hound (male). Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_terakan_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33763" name="Legacy Soul Hound Sword (Female)" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Soul Hound (female). Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_netra_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="303.0" />
|
|
<add stat="rCrit" val="10.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33764" name="Legacy Trickster Crossbow" additionalName="" type="EtcItem">
|
|
<!-- Crossbow that contains the power of a Trickster. Cannot be exchanged, dropped, destroyed, sold in a private store, or used in an Auction House. Enchantment, augmentation, and addition of attributes are not possible. Can be stored in a private warehouse. -->
|
|
<set name="icon" val="icon.etc_echo_crystal_i00" />
|
|
<set name="weight" val="10" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33765" name="Legacy Judicator Sword" additionalName="" type="Weapon">
|
|
<!-- Sword that contains the power of a Judicator. Cannot be enchanted, agumented, or assigned an attribute. -->
|
|
<set name="icon" val="icon.weapon_aseldor_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<for>
|
|
<add stat="pAtk" val="30.0" />
|
|
<add stat="mAtk" val="30.0" />
|
|
<add stat="pAtkSpd" val="379.0" />
|
|
<add stat="rCrit" val="8.0" />
|
|
</for>
|
|
</item>
|
|
<item id="33766" name="Elixir of Blessing" additionalName="" type="EtcItem">
|
|
<!-- For 30 minutes, it receives the following level 1 effects: Horn Melody, Lute Melody, Pipe Organ Melody, Guitar Melody, Harp Melody and Drum Melody. Can be used at level 85 or above. Cooldown is 2 min. -->
|
|
<set name="icon" val="icon.etc_super_potion_i03" />
|
|
<set name="weight" val="5" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33767" name="Talisman (R-grade) - Lethal Strike Resistance (Active)" additionalName="" type="Armor">
|
|
<!-- Increases Lethal Strike Resistance upon use. Shadow weapon. -->
|
|
<set name="icon" val="icon.r85_talisman_md_up_active" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weight" val="150" />
|
|
</item>
|
|
<item id="33768" name="Talisman (R-grade) - Damage Reflect Resistance (Active)" additionalName="" type="Armor">
|
|
<!-- Increases resistance to damage shield when equipped. Shadow weapon. -->
|
|
<set name="icon" val="icon.r85_talisman_md_up_active" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weight" val="150" />
|
|
</item>
|
|
<item id="33769" name="Talisman (R-grade) - Lethal Strike Resistance (Active)" additionalName="" type="Armor">
|
|
<!-- Increases Lethal Strike Resistance upon use. Shadow weapon. -->
|
|
<set name="icon" val="icon.r85_talisman_md_up_active" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weight" val="150" />
|
|
</item>
|
|
<item id="33770" name="Talisman (R-grade) - Damage Reflect Resistance (Active)" additionalName="" type="Armor">
|
|
<!-- Increases resistance to damage shield upon use. Shadow weapon. -->
|
|
<set name="icon" val="icon.r85_talisman_md_up_active" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weight" val="150" />
|
|
</item>
|
|
<item id="33771" name="Aden Hero's Reward Box" additionalName="" type="EtcItem">
|
|
<!-- Reward box given in exchange for saving Aden from danger. Double-click to use. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="weight" val="100" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33772" name="Aden Hero's Reward Box" additionalName="" type="EtcItem">
|
|
<!-- Reward box given in exchange for saving Aden from danger. Double-click to use. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="weight" val="100" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33773" name="Aden Hero's Reward Box" additionalName="" type="EtcItem">
|
|
<!-- Reward box given in exchange for saving Aden from danger. Double-click to use. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="weight" val="100" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33774" name="Soulshot (No-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on no-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spirit_bullet_white_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33775" name="Soulshot (D-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on D-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spirit_bullet_blue_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33776" name="Soulshot (C-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on C-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spirit_bullet_green_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33777" name="Soulshot (B-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on B-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spirit_bullet_red_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33778" name="Soulshot (A-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on A-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spirit_bullet_silver_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33779" name="Soulshot (S-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on S-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spirit_bullet_gold_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33780" name="Soulshot (R-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on R-grade weapons. -->
|
|
<set name="icon" val="icon.soulshot_r_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33781" name="Spiritshot (No-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on no-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_white_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33782" name="Spiritshot (D-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on D-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_blue_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33783" name="Spiritshot (C-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on C-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_green_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33784" name="Spiritshot (B-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on B-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_red_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33785" name="Spiritshot (A-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on A-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_silver_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33786" name="Spiritshot (S-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on S-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_gold_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33787" name="Spiritshot (R-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Spirit light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on R-grade weapons. -->
|
|
<set name="icon" val="icon.spiritshot_r_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33788" name="Blessed Spiritshot (No-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Higher level spirit light is bestowed on the weapon to temporarily strengthen M. Atk. greatly. Can be used on no-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_white_i01" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33789" name="Blessed Spiritshot (D-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Higher level spirit light is bestowed on the weapon to temporarily strengthen M. Atk. greatly. Can be used on D-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_blue_i01" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33790" name="Blessed Spiritshot (C-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Higher level spirit light is bestowed on the weapon to temporarily strengthen M. Atk. greatly. Can be used on C-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_green_i01" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33791" name="Blessed Spiritshot (B-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Higher level spirit light is bestowed on the weapon to temporarily strengthen M. Atk. greatly. Can be used on B-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_red_i01" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33792" name="Blessed Spiritshot (A-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Higher level spirit light is bestowed on the weapon to temporarily strengthen M. Atk. greatly. Can be used on A-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_silver_i01" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33793" name="Blessed Spiritshot (S-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Higher level spirit light is bestowed on the weapon to temporarily strengthen M. Atk. greatly. Can be used on S-grade weapons. -->
|
|
<set name="icon" val="icon.etc_spell_shot_gold_i01" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33794" name="Blessed Spiritshot (R-grade)" additionalName="Event" type="EtcItem">
|
|
<!-- Higher level spirit light is bestowed on the weapon to temporarily strengthen M. Atk. greatly. Can be used on R-grade weapons. -->
|
|
<set name="icon" val="icon.blessed_spiritshot_r_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33795" name="Returning Hero's Vitality Replenishing Juice 3-unit Pack" additionalName="Event" type="EtcItem">
|
|
<!-- Contains 3 Returning Hero's Vitality Replenishing Juices that replenish your vitality for 4 hours. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="weight" val="100" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33796" name="Returning Hero's Gold Chest" additionalName="Event" type="EtcItem">
|
|
<!-- Gift box that contains 250 Returning Hero's Marks, 1 Returning Hero's Potion Pack, and 1 Returning Hero's Support Box. -->
|
|
<set name="icon" val="icon.present_of_destination_event" />
|
|
<set name="weight" val="100" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33797" name="Agathion - Tersi's Light" additionalName="Event" type="Armor">
|
|
<!-- Bracelet that can summon Tersi's Light, which was distributed by the temple to oppose Shilen's darkness. Requires room in the inventory and the weight limit to receive the Specter of Light. -->
|
|
<set name="icon" val="icon.bracelet_tersi_agathion" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weight" val="150" />
|
|
</item>
|
|
<item id="33798" name="Specter of Light" additionalName="Event" type="EtcItem">
|
|
<!-- Summons a Specter of Light. It can only be used in a Peaceful Zone. -->
|
|
<set name="icon" val="icon.tersi_specter_seed" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="33799" name="Fragment of Light" additionalName="Event" type="EtcItem">
|
|
<!-- Shards of Light are summoned when used on a Specter of Light. It can only be used in a Peaceful Zone. -->
|
|
<set name="icon" val="icon.tersi_light_gragment" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
</list> |