Files
l2j_mobius/trunk/dist/game/data/stats/options/29300-29399.xml
2016-03-29 06:49:30 +00:00

358 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29300" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Max CP + 69.02 -->
</option>
<option id="29301" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29302" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29303" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29304" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29305" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29306" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29307" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29308" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Critical + 15.4 -->
</option>
<option id="29309" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Max CP + 69.02 -->
</option>
<option id="29310" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29311" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29312" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29313" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29314" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29315" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29316" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29317" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Critical + 15.4 -->
</option>
<option id="29318" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29319" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29320" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29321" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29322" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29323" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29324" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29325" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- Critical + 15.4 -->
</option>
<option id="29326" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29327" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29328" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29329" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29330" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29331" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29332" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Critical + 15.4 -->
</option>
<option id="29333" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29334" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29335" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29336" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29337" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29338" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Critical + 15.4 -->
</option>
<option id="29339" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29340" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29341" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29342" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29343" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Critical + 15.4 -->
</option>
<option id="29344" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29345" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29346" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29347" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- Critical + 15.4 -->
</option>
<option id="29348" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29349" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29350" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Critical + 15.4 -->
</option>
<option id="29351" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29352" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Critical + 15.4 -->
</option>
<option id="29353" name="infinite_odyssey">
<!-- Accuracy + 2.0565 -->
<!-- Critical + 15.4 -->
</option>
<option id="29354" name="infinite_odyssey">
<!-- Active: Temporarily increases the size of your head. -->
</option>
<option id="29355" name="infinite_odyssey">
<!-- Active: Temporarily increases lung capacity. -->
</option>
<option id="29356" name="infinite_odyssey">
<!-- Active: Temporarily increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29357" name="infinite_odyssey">
<!-- Active: Temporarily increases resistance to damage from falling. -->
</option>
<option id="29358" name="infinite_odyssey">
<!-- Active: Ignites a firecracker. -->
</option>
<option id="29359" name="infinite_odyssey">
<!-- Active: Temporarily plays music. -->
</option>
<option id="29360" name="infinite_odyssey">
<!-- Active: Ignites a large firecracker. -->
</option>
<option id="29361" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29362" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29363" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29364" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29365" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29366" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29367" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily decreases the target's Speed. Effect 3. -->
</option>
<option id="29368" name="infinite_odyssey">
<!-- Passive: Increases lung capacity. -->
</option>
<option id="29369" name="infinite_odyssey">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29370" name="infinite_odyssey">
<!-- Passive: Increases resistance to damage from falling. -->
</option>
<option id="29371" name="infinite_odyssey">
<!-- Active: Momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29372" name="infinite_odyssey">
<!-- Active: Temporarily increases Evasion. -->
</option>
<option id="29373" name="infinite_odyssey">
<!-- Active: Momentarily inflicts bleed on the target. -->
</option>
<option id="29374" name="infinite_odyssey">
<!-- Active: Recovers CP. -->
</option>
<option id="29375" name="infinite_odyssey">
<!-- Active: Inflicts damage by throwing a boulder. -->
</option>
<option id="29376" name="infinite_odyssey">
<!-- Active: Momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29377" name="infinite_odyssey">
<!-- Active: Condenses air to burst flames. -->
</option>
<option id="29378" name="infinite_odyssey">
<!-- Active: Calms the enemy to lessen aggression. -->
</option>
<option id="29379" name="infinite_odyssey">
<!-- Active: Decreases the target's aggression for oneself. -->
</option>
<option id="29380" name="infinite_odyssey">
<!-- Active: Triggers the target's aggression. -->
</option>
<option id="29381" name="infinite_odyssey">
<!-- Active: Temporarily increases Accuracy. -->
</option>
<option id="29382" name="infinite_odyssey">
<!-- Active: Momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29383" name="infinite_odyssey">
<!-- Active: Inflicts a holy attack. -->
</option>
<option id="29384" name="infinite_odyssey">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
</option>
<option id="29385" name="infinite_odyssey">
<!-- Active: Temporarily increases the effect of HP recovery magic. -->
</option>
<option id="29386" name="infinite_odyssey">
<!-- Active: Immediately restores your HP. -->
</option>
<option id="29387" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Atk. -->
</option>
<option id="29388" name="infinite_odyssey">
<!-- Active: Temporarily increases Max CP. -->
</option>
<option id="29389" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
</option>
<option id="29390" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP. -->
</option>
<option id="29391" name="infinite_odyssey">
<!-- Active: Temporarily increases Max MP. -->
</option>
<option id="29392" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Def. -->
</option>
<option id="29393" name="infinite_odyssey">
<!-- Active: Burns up the enemy's MP. -->
</option>
<option id="29394" name="infinite_odyssey">
<!-- Active: Increases MP recovery amount of the recharge. -->
</option>
<option id="29395" name="infinite_odyssey">
<!-- Active: Restores MP. -->
</option>
<option id="29396" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute attack. -->
</option>
<option id="29397" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Atk. -->
</option>
<option id="29398" name="infinite_odyssey">
<!-- Active: Momentarily inflicts paralysis on the target. -->
</option>
<option id="29399" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Def. -->
</option>
</list>