119 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import java.util.Collections;
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| import java.util.EnumMap;
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| import java.util.Map;
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| import java.util.Map.Entry;
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| 
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| import com.l2jserver.gameserver.model.CharEffectList;
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.effects.AbstractEffect;
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| import com.l2jserver.gameserver.model.effects.L2EffectType;
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| import com.l2jserver.gameserver.model.skills.AbnormalType;
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| import com.l2jserver.gameserver.model.skills.BuffInfo;
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| import com.l2jserver.util.Rnd;
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| 
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| /**
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|  * Dispel By Slot Probability effect implementation.
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|  * @author Adry_85, Zoey76
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|  */
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| public final class DispelBySlotProbability extends AbstractEffect
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| {
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| 	private final String _dispel;
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| 	private final Map<AbnormalType, Short> _dispelAbnormals;
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| 	private final int _rate;
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| 	
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| 	public DispelBySlotProbability(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 		
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| 		_dispel = params.getString("dispel", null);
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| 		_rate = params.getInt("rate", 0);
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| 		if ((_dispel != null) && !_dispel.isEmpty())
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| 		{
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| 			_dispelAbnormals = new EnumMap<>(AbnormalType.class);
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| 			for (String ngtStack : _dispel.split(";"))
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| 			{
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| 				String[] ngt = ngtStack.split(",");
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| 				_dispelAbnormals.put(AbnormalType.getAbnormalType(ngt[0]), Short.MAX_VALUE);
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| 			}
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| 		}
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| 		else
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| 		{
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| 			_dispelAbnormals = Collections.<AbnormalType, Short> emptyMap();
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.DISPEL;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		if (_dispelAbnormals.isEmpty())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2Character effected = info.getEffected();
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| 		final CharEffectList effectList = effected.getEffectList();
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| 		// There is no need to iterate over all buffs,
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| 		// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
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| 		// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
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| 		for (Entry<AbnormalType, Short> entry : _dispelAbnormals.entrySet())
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| 		{
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| 			if ((Rnd.get(100) < _rate))
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| 			{
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| 				// Dispel transformations (buff and by GM)
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| 				if ((entry.getKey() == AbnormalType.TRANSFORM))
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| 				{
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| 					if (effected.isTransformed() || (effected.isPlayer() || (entry.getValue() == effected.getActingPlayer().getTransformationId()) || (entry.getValue() < 0)))
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| 					{
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| 						info.getEffected().stopTransformation(true);
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| 					}
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| 				}
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| 				
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| 				final BuffInfo toDispel = effectList.getBuffInfoByAbnormalType(entry.getKey());
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| 				if (toDispel == null)
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| 				{
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| 					continue;
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| 				}
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| 				
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| 				if ((toDispel.getSkill().getAbnormalType() == entry.getKey()) && (entry.getValue() >= toDispel.getSkill().getAbnormalLvl()))
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| 				{
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| 					effectList.stopSkillEffects(true, entry.getKey());
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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