-Update TriggerForce effect to avoid visual bug when Sigel' class use any aura on party, and some bug fixes on this effect. -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from enchanted weapon -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from Jewels Ruby\Sapphire -Implemented Ruby\Sapphire\Topaz\Opal\Obsidian\Diamond\Emerald\Aquamarine\Pearl Jewels and its stats\skills. -Changed compound jewels rate (in official servers - chances are lower (and from 3-5 lvls - greatly lower) -Added visual effect to SS\SPS\BSPS if you equip Ruby\Sapphire 3\4\5 lvls (blue\yellow\red glow effects) -New parameter weaponElementPower - increase weapon attribute power (if fire added in weapon - this parameter increase fire.. also about others) -Small update skills.xsd to remove some eclipse warnings. Contributed by NviX.
		
			
				
	
	
		
			172 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
/*
 | 
						|
 * Copyright (C) 2004-2015 L2J DataPack
 | 
						|
 * 
 | 
						|
 * This file is part of L2J DataPack.
 | 
						|
 * 
 | 
						|
 * L2J DataPack is free software: you can redistribute it and/or modify
 | 
						|
 * it under the terms of the GNU General Public License as published by
 | 
						|
 * the Free Software Foundation, either version 3 of the License, or
 | 
						|
 * (at your option) any later version.
 | 
						|
 * 
 | 
						|
 * L2J DataPack is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | 
						|
 * General Public License for more details.
 | 
						|
 * 
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 */
 | 
						|
package handlers.itemhandlers;
 | 
						|
 | 
						|
import java.util.List;
 | 
						|
import java.util.logging.Level;
 | 
						|
import java.util.stream.Collectors;
 | 
						|
 | 
						|
import com.l2jserver.gameserver.enums.ShotType;
 | 
						|
import com.l2jserver.gameserver.handler.IItemHandler;
 | 
						|
import com.l2jserver.gameserver.model.actor.L2Playable;
 | 
						|
import com.l2jserver.gameserver.model.actor.L2Summon;
 | 
						|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 | 
						|
import com.l2jserver.gameserver.model.holders.SkillHolder;
 | 
						|
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
 | 
						|
import com.l2jserver.gameserver.network.SystemMessageId;
 | 
						|
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 | 
						|
import com.l2jserver.gameserver.util.Broadcast;
 | 
						|
 | 
						|
/**
 | 
						|
 * Beast SoulShot Handler
 | 
						|
 * @author Tempy
 | 
						|
 */
 | 
						|
public class BeastSoulShot implements IItemHandler
 | 
						|
{
 | 
						|
	@Override
 | 
						|
	public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
 | 
						|
	{
 | 
						|
		if (!playable.isPlayer())
 | 
						|
		{
 | 
						|
			playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		final L2PcInstance activeOwner = playable.getActingPlayer();
 | 
						|
		if (!activeOwner.hasSummon())
 | 
						|
		{
 | 
						|
			activeOwner.sendPacket(SystemMessageId.PETS_AND_SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		final L2Summon pet = playable.getPet();
 | 
						|
		if ((pet != null) && pet.isDead())
 | 
						|
		{
 | 
						|
			activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		final List<L2Summon> aliveServitor = playable.getServitors().values().stream().filter(s -> !s.isDead()).collect(Collectors.toList());
 | 
						|
		if (aliveServitor.isEmpty())
 | 
						|
		{
 | 
						|
			activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		final int itemId = item.getId();
 | 
						|
		final long shotCount = item.getCount();
 | 
						|
		final SkillHolder[] skills = item.getItem().getSkills();
 | 
						|
		short shotConsumption = 0;
 | 
						|
		
 | 
						|
		if (pet != null)
 | 
						|
		{
 | 
						|
			if (!pet.isChargedShot(ShotType.SOULSHOTS))
 | 
						|
			{
 | 
						|
				shotConsumption += pet.getSoulShotsPerHit();
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		for (L2Summon servitors : aliveServitor)
 | 
						|
		{
 | 
						|
			if (!servitors.isChargedShot(ShotType.SOULSHOTS))
 | 
						|
			{
 | 
						|
				shotConsumption += servitors.getSoulShotsPerHit();
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (skills == null)
 | 
						|
		{
 | 
						|
			_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (shotCount < shotConsumption)
 | 
						|
		{
 | 
						|
			// Not enough Soulshots to use.
 | 
						|
			if (!activeOwner.disableAutoShot(itemId))
 | 
						|
			{
 | 
						|
				activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR);
 | 
						|
			}
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
 | 
						|
		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
 | 
						|
		{
 | 
						|
			if (!activeOwner.disableAutoShot(itemId))
 | 
						|
			{
 | 
						|
				activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR);
 | 
						|
			}
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		// Pet uses the power of spirit.
 | 
						|
		activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
 | 
						|
		if (pet != null)
 | 
						|
		{
 | 
						|
			if (!pet.isChargedShot(ShotType.SOULSHOTS))
 | 
						|
			{
 | 
						|
				pet.setChargedShot(ShotType.SOULSHOTS, true);
 | 
						|
				// Visual effect change if player has equipped Ruby lvl 3 or higher
 | 
						|
				if ((activeOwner.getInventory().getItemByItemId(38859) != null) && (activeOwner.getInventory().getItemByItemId(38859).isEquipped()))
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17817, 1, 0, 0), 600);
 | 
						|
				}
 | 
						|
				else if ((activeOwner.getInventory().getItemByItemId(38858) != null) && (activeOwner.getInventory().getItemByItemId(38858).isEquipped()))
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17816, 1, 0, 0), 600);
 | 
						|
				}
 | 
						|
				else if ((activeOwner.getInventory().getItemByItemId(38857) != null) && (activeOwner.getInventory().getItemByItemId(38857).isEquipped()))
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17815, 1, 0, 0), 600);
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		aliveServitor.forEach(s ->
 | 
						|
		{
 | 
						|
			if (!s.isChargedShot(ShotType.SOULSHOTS))
 | 
						|
			{
 | 
						|
				s.setChargedShot(ShotType.SOULSHOTS, true);
 | 
						|
				// Visual effect change if player has equipped Ruby lvl 3 or higher
 | 
						|
				if ((activeOwner.getInventory().getItemByItemId(38859) != null) && (activeOwner.getInventory().getItemByItemId(38859).isEquipped()))
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, 17817, 1, 0, 0), 600);
 | 
						|
				}
 | 
						|
				else if ((activeOwner.getInventory().getItemByItemId(38858) != null) && (activeOwner.getInventory().getItemByItemId(38858).isEquipped()))
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, 17816, 1, 0, 0), 600);
 | 
						|
				}
 | 
						|
				else if ((activeOwner.getInventory().getItemByItemId(38857) != null) && (activeOwner.getInventory().getItemByItemId(38857).isEquipped()))
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, 17815, 1, 0, 0), 600);
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		});
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
} |