77 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
# ---------------------------------------------------------------------------
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# Faction System (Good vs Evil)
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# ---------------------------------------------------------------------------
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# Enable faction system.
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# Default: False
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EnableFactionSystem = False
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# Starting location for all players.
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# Default: 85332,16199,-1252
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StartingLocation = 85332,16199,-1252
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# Faction manager NPC ID.
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# Default: 500
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FactionManagerNpcId = 500
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# Spawn location for faction manager NPC.
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# Default: 85712,15974,-1260,26808
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ManagerSpawnLocation = 85712,15974,-1260,26808
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# Good base location.
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# Default: 45306,48878,-3058
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GoodBaseLocation = 45306,48878,-3058
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# Evil base location.
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# Default: -44037,-113283,-237
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EvilBaseLocation = -44037,-113283,-237
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# Good team name.
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# Default: Good
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GoodTeamName = Good
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# Evil team name.
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# Default: Evil
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EvilTeamName = Evil
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# Good name color.
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# Default: 00FF00
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GoodNameColor = 00FF00
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# Evil name color.
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# Default: 0000FF
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EvilNameColor = 0000FF
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# Enable faction guards.
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# The NPC template must have faction as clan.
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# Default: True
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EnableFactionGuards = True
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# Good Guard NPC ID.
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# Default: 501
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GoodGuardNpcId = 501
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# Evil Guard NPC ID.
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# Default: 502
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EvilGuardNpcId = 502
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# Upon death, respawn at faction base.
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# Default: True
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RespawnAtFactionBase = True
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# Upon selecting faction, players become nobless.
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# Default: False
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FactionAutoNobless = False
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# Disallow chat between factions.
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# Default: True
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EnableFactionChat = True
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# Prohibit login when faction has more online players.
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# Default: True
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BalanceOnlinePlayers = True
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# Online player exceed limit (used by setting above).
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# Default: 20
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BalancePlayerExceedLimit = 20
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