78 lines
2.3 KiB
INI
78 lines
2.3 KiB
INI
# ---------------------------------------------------------------------------
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# Champion mobs - Turn random mobs into Champions
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# ---------------------------------------------------------------------------
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# Enable/Disable Champion Mob System.
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ChampionEnable = False
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# Force Champion mobs to be passive?
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# To leave champion mobs to default/Aggressive, set to False.
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# To set all champion mobs to Passive, set True.
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ChampionPassive = False
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# % chance for a mob to became champion (0 to disable).
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ChampionFrequency = 5
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# Title of all Champion Mobs.
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ChampionTitle = Champion
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# Red aura for Champion Mobs.
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ChampionAura = True
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# Min and max levels allowed for a mob to be a Champion mob.
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ChampionMinLevel = 20
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ChampionMaxLevel = 85
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# Hp multiplier for Champion mobs.
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ChampionHp = 8
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# Hp Regen Multiplier for Champion mobs.
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ChampionHpRegen = 1.0
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# Exp/Sp rewards multiplier for Champion mobs.
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ChampionRewardsExpSp = 8.0
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# Standard rewards chance multiplier for Champion mobs.
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ChampionRewardsChance = 8.0
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# Standard rewards amount multiplier for Champion mobs.
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ChampionRewardsAmount = 1.0
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# Adena & Seal Stone rewards chance multiplier for Champion mobs.
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ChampionAdenasRewardsChance = 1.0
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# Adena & Seal Stone rewards amount multiplier for Champion mobs.
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ChampionAdenasRewardsAmount = 1.0
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# P. Attack and M. Attack bonus for Champion mobs.
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ChampionAtk = 1.0
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# Physical/Magical Attack Speed bonus for Champion mobs.
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ChampionSpdAtk = 1.0
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# Specified reward item ID
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ChampionRewardItemID = 6393
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# The amount of the specified reward a player will receive if they are awarded the item.
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ChampionRewardItemQty = 1
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# Default: 0
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ChampionRewardLowerLvlItemChance = 0
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardHigherLvlItemChance = 0
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# Do you want to enable the vitality calculation when killing champion mobs?
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# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
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# then be "mobXP x serverRate x vitalityRate x championXpRate
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# Notes:
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# Works only if EnableVitality = True
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# Default: False
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ChampionEnableVitality = False
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# Enable spawning of the champions in instances
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# Default = False
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ChampionEnableInInstances = False
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