l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/RandomizeHate.java
2015-12-31 23:53:41 +00:00

78 lines
2.5 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.List;
import java.util.stream.Collectors;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.util.Rnd;
/**
* Randomize Hate effect implementation.
*/
public final class RandomizeHate extends AbstractEffect
{
private final int _chance;
public RandomizeHate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_chance = params.getInt("chance", 100);
}
@Override
public boolean calcSuccess(BuffInfo info)
{
return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if ((info.getEffected() == null) || (info.getEffected() == info.getEffector()) || !info.getEffected().isAttackable())
{
return;
}
final L2Attackable effectedMob = (L2Attackable) info.getEffected();
final List<L2Character> aggroList = effectedMob.getAggroList().keySet().stream().filter(c -> c != info.getEffector()).collect(Collectors.toList());
if (aggroList.isEmpty())
{
return;
}
// Choosing randomly a new target
final L2Character target = aggroList.get(Rnd.get(aggroList.size()));
final int hate = effectedMob.getHating(info.getEffector());
effectedMob.stopHating(info.getEffector());
effectedMob.addDamageHate(target, 0, hate);
}
}