l2j_mobius/trunk/dist/game/data/scripts/handlers/usercommandhandlers/Unstuck.java
2015-01-02 15:09:44 +00:00

151 lines
4.6 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.usercommandhandlers;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.handler.IUserCommandHandler;
import com.l2jserver.gameserver.model.TeleportWhereType;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
import com.l2jserver.gameserver.util.Broadcast;
/**
* Unstuck user command.
*/
public class Unstuck implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
52
};
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
// Thanks nbd
if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
else if (activeChar.isJailed())
{
activeChar.sendMessage("You cannot use this function while you are jailed.");
return false;
}
int unstuckTimer = (activeChar.getAccessLevel().isGm() ? 1000 : Config.UNSTUCK_INTERVAL * 1000);
if (activeChar.isInOlympiadMode())
{
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_SKILL_IN_A_OLYMPIAD_MATCH);
return false;
}
if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead() || activeChar.inObserverMode() || activeChar.isCombatFlagEquipped())
{
return false;
}
activeChar.forceIsCasting(GameTimeController.getInstance().getGameTicks() + (unstuckTimer / GameTimeController.MILLIS_IN_TICK));
Skill escape = SkillData.getInstance().getSkill(2099, 1); // 5 minutes escape
Skill GM_escape = SkillData.getInstance().getSkill(2100, 1); // 1 second escape
if (activeChar.getAccessLevel().isGm())
{
if (GM_escape != null)
{
activeChar.doCast(GM_escape);
return true;
}
activeChar.sendMessage("You use Escape: 1 second.");
}
else if ((Config.UNSTUCK_INTERVAL == 300) && (escape != null))
{
activeChar.doCast(escape);
return true;
}
else
{
if (Config.UNSTUCK_INTERVAL > 100)
{
activeChar.sendMessage("You use Escape: " + (unstuckTimer / 60000) + " minutes.");
}
else
{
activeChar.sendMessage("You use Escape: " + (unstuckTimer / 1000) + " seconds.");
}
}
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
// SoE Animation section
activeChar.setTarget(activeChar);
activeChar.disableAllSkills();
MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
SetupGauge sg = new SetupGauge(0, unstuckTimer);
activeChar.sendPacket(sg);
// End SoE Animation section
// continue execution later
activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(new EscapeFinalizer(activeChar), unstuckTimer));
return true;
}
private static class EscapeFinalizer implements Runnable
{
private final L2PcInstance _activeChar;
protected EscapeFinalizer(L2PcInstance activeChar)
{
_activeChar = activeChar;
}
@Override
public void run()
{
if (_activeChar.isDead())
{
return;
}
_activeChar.enableAllSkills();
_activeChar.setIsCastingNow(false);
_activeChar.setInstanceId(0);
_activeChar.teleToLocation(TeleportWhereType.TOWN);
}
}
@Override
public int[] getUserCommandList()
{
return COMMAND_IDS;
}
}