l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java
2015-01-02 16:44:45 +00:00

130 lines
4.5 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.ExUserInfoCubic;
import com.l2jserver.util.Rnd;
/**
* Summon Cubic effect implementation.
* @author Zoey76
*/
public final class SummonCubic extends AbstractEffect
{
/** Cubic ID. */
private final int _cubicId;
/** Cubic power. */
private final int _cubicPower;
/** Cubic duration. */
private final int _cubicDuration;
/** Cubic activation delay. */
private final int _cubicDelay;
/** Cubic maximum casts before going idle. */
private final int _cubicMaxCount;
/** Cubic activation chance. */
private final int _cubicSkillChance;
public SummonCubic(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_cubicId = params.getInt("cubicId", -1);
// Custom AI data.
_cubicPower = params.getInt("cubicPower", 0);
_cubicDuration = params.getInt("cubicDuration", 0);
_cubicDelay = params.getInt("cubicDelay", 0);
_cubicMaxCount = params.getInt("cubicMaxCount", -1);
_cubicSkillChance = params.getInt("cubicSkillChance", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
{
return;
}
if (_cubicId < 0)
{
_log.warning(SummonCubic.class.getSimpleName() + ": Invalid Cubic ID:" + _cubicId + " in skill ID: " + info.getSkill().getId());
return;
}
final L2PcInstance player = info.getEffected().getActingPlayer();
if (player.inObserverMode() || player.isMounted())
{
return;
}
// Gnacik: TODO: Make better method of calculation.
// If skill is enchanted calculate cubic skill level based on enchant
// 8 at 101 (+1 Power)
// 12 at 130 (+30 Power)
// Because 12 is max 5115-5117 skills
int _cubicSkillLevel = info.getSkill().getLevel();
if (_cubicSkillLevel > 100)
{
_cubicSkillLevel = ((info.getSkill().getLevel() - 100) / 7) + 8;
}
// If cubic is already present, it's replaced.
final L2CubicInstance cubic = player.getCubicById(_cubicId);
if (cubic != null)
{
cubic.stopAction();
cubic.cancelDisappear();
player.getCubics().remove(_cubicId);
}
else
{
// If maximum amount is reached, random cubic is removed.
// Players with no mastery can have only one cubic.
final int allowedCubicCount = info.getEffected().getActingPlayer().getStat().getMaxCubicCount();
final int currentCubicCount = player.getCubics().size();
// Extra cubics are removed, one by one, randomly.
for (int i = 0; i <= (currentCubicCount - allowedCubicCount); i++)
{
final int removedCubicId = (int) player.getCubics().keySet().toArray()[Rnd.get(currentCubicCount)];
final L2CubicInstance removedCubic = player.getCubicById(removedCubicId);
removedCubic.stopAction();
removedCubic.cancelDisappear();
player.getCubics().remove(removedCubic.getId());
}
}
// Adding a new cubic.
player.addCubic(_cubicId, _cubicSkillLevel, _cubicPower, _cubicDelay, _cubicSkillChance, _cubicMaxCount, _cubicDuration, info.getEffected() != info.getEffector());
player.sendPacket(new ExUserInfoCubic(player));
player.broadcastPacket(new CharInfo(player));
}
}