l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/ResurrectionSpecial.java
2015-01-02 15:09:44 +00:00

80 lines
2.5 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.EffectFlag;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* Resurrection Special effect implementation.
* @author Zealar
*/
public final class ResurrectionSpecial extends AbstractEffect
{
private final int _power;
public ResurrectionSpecial(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getInt("power", 0);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.RESURRECTION_SPECIAL;
}
@Override
public int getEffectFlags()
{
return EffectFlag.RESURRECTION_SPECIAL.getMask();
}
@Override
public void onExit(BuffInfo info)
{
if (!info.getEffected().isPlayer() && !info.getEffected().isPet())
{
return;
}
L2PcInstance caster = info.getEffector().getActingPlayer();
Skill skill = info.getSkill();
if (info.getEffected().isPlayer())
{
info.getEffected().getActingPlayer().reviveRequest(caster, skill, false, _power);
return;
}
if (info.getEffected().isPet())
{
L2PetInstance pet = (L2PetInstance) info.getEffected();
info.getEffected().getActingPlayer().reviveRequest(pet.getActingPlayer(), skill, true, _power);
}
}
}