l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Resurrection.java
2015-01-02 15:09:44 +00:00

76 lines
2.2 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
/**
* Resurrection effect implementation.
* @author Adry_85
*/
public final class Resurrection extends AbstractEffect
{
private final int _power;
public Resurrection(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getInt("power", 0);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.RESURRECTION;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
if (activeChar.isPlayer())
{
if (target.getActingPlayer() != null)
{
target.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), info.getSkill(), target.isPet(), _power);
}
}
else
{
DecayTaskManager.getInstance().cancel(target);
target.doRevive(Formulas.calculateSkillResurrectRestorePercent(_power, activeChar));
}
}
}