l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/OpenChest.java
2015-01-02 15:09:44 +00:00

76 lines
2.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
/**
* Open Chest effect implementation.
* @author Adry_85
*/
public final class OpenChest extends AbstractEffect
{
public OpenChest(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (!(info.getEffected() instanceof L2ChestInstance))
{
return;
}
final L2PcInstance player = info.getEffector().getActingPlayer();
final L2ChestInstance chest = (L2ChestInstance) info.getEffected();
if (chest.isDead() || (player.getInstanceId() != chest.getInstanceId()))
{
return;
}
if (((player.getLevel() <= 77) && (Math.abs(chest.getLevel() - player.getLevel()) <= 6)) || ((player.getLevel() >= 78) && (Math.abs(chest.getLevel() - player.getLevel()) <= 5)))
{
player.broadcastSocialAction(3);
chest.setSpecialDrop();
chest.setMustRewardExpSp(false);
chest.reduceCurrentHp(chest.getMaxHp(), player, info.getSkill());
}
else
{
player.broadcastSocialAction(13);
chest.addDamageHate(player, 0, 1);
chest.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
}
}
}