134 lines
3.8 KiB
Java
134 lines
3.8 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.Stats;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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/**
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* Mana Heal By Level effect implementation.
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* @author UnAfraid
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*/
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public final class ManaHealByLevel extends AbstractEffect
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{
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private final double _power;
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public ManaHealByLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getDouble("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.MANAHEAL_BY_LEVEL;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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if ((target == null) || target.isDead() || target.isDoor() || target.isInvul())
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{
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return;
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}
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double amount = _power;
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// recharged mp influenced by difference between target level and skill level
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// if target is within 5 levels or lower then skill level there's no penalty.
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amount = target.calcStat(Stats.MANA_CHARGE, amount, null, null);
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if (target.getLevel() > info.getSkill().getMagicLevel())
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{
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int lvlDiff = target.getLevel() - info.getSkill().getMagicLevel();
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// if target is too high compared to skill level, the amount of recharged mp gradually decreases.
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if (lvlDiff == 6)
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{
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amount *= 0.9; // only 90% effective
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}
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else if (lvlDiff == 7)
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{
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amount *= 0.8; // 80%
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}
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else if (lvlDiff == 8)
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{
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amount *= 0.7; // 70%
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}
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else if (lvlDiff == 9)
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{
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amount *= 0.6; // 60%
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}
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else if (lvlDiff == 10)
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{
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amount *= 0.5; // 50%
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}
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else if (lvlDiff == 11)
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{
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amount *= 0.4; // 40%
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}
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else if (lvlDiff == 12)
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{
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amount *= 0.3; // 30%
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}
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else if (lvlDiff == 13)
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{
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amount *= 0.2; // 20%
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}
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else if (lvlDiff == 14)
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{
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amount *= 0.1; // 10%
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}
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else if (lvlDiff >= 15)
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{
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amount = 0; // 0mp recharged
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}
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}
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// Prevents overheal and negative amount
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amount = Math.max(Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()), 0);
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if (amount != 0)
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{
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target.setCurrentMp(amount + target.getCurrentMp());
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}
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final SystemMessage sm = SystemMessage.getSystemMessage(info.getEffector().getObjectId() != target.getObjectId() ? SystemMessageId.S2_MP_HAS_BEEN_RESTORED_BY_C1 : SystemMessageId.S1_MP_HAS_BEEN_RESTORED);
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if (info.getEffector().getObjectId() != target.getObjectId())
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{
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sm.addCharName(info.getEffector());
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}
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sm.addInt((int) amount);
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target.sendPacket(sm);
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}
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}
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