l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java
2015-01-02 15:09:44 +00:00

134 lines
3.8 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* Mana Heal By Level effect implementation.
* @author UnAfraid
*/
public final class ManaHealByLevel extends AbstractEffect
{
private final double _power;
public ManaHealByLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getDouble("power", 0);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.MANAHEAL_BY_LEVEL;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
L2Character target = info.getEffected();
if ((target == null) || target.isDead() || target.isDoor() || target.isInvul())
{
return;
}
double amount = _power;
// recharged mp influenced by difference between target level and skill level
// if target is within 5 levels or lower then skill level there's no penalty.
amount = target.calcStat(Stats.MANA_CHARGE, amount, null, null);
if (target.getLevel() > info.getSkill().getMagicLevel())
{
int lvlDiff = target.getLevel() - info.getSkill().getMagicLevel();
// if target is too high compared to skill level, the amount of recharged mp gradually decreases.
if (lvlDiff == 6)
{
amount *= 0.9; // only 90% effective
}
else if (lvlDiff == 7)
{
amount *= 0.8; // 80%
}
else if (lvlDiff == 8)
{
amount *= 0.7; // 70%
}
else if (lvlDiff == 9)
{
amount *= 0.6; // 60%
}
else if (lvlDiff == 10)
{
amount *= 0.5; // 50%
}
else if (lvlDiff == 11)
{
amount *= 0.4; // 40%
}
else if (lvlDiff == 12)
{
amount *= 0.3; // 30%
}
else if (lvlDiff == 13)
{
amount *= 0.2; // 20%
}
else if (lvlDiff == 14)
{
amount *= 0.1; // 10%
}
else if (lvlDiff >= 15)
{
amount = 0; // 0mp recharged
}
}
// Prevents overheal and negative amount
amount = Math.max(Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()), 0);
if (amount != 0)
{
target.setCurrentMp(amount + target.getCurrentMp());
}
final SystemMessage sm = SystemMessage.getSystemMessage(info.getEffector().getObjectId() != target.getObjectId() ? SystemMessageId.S2_MP_HAS_BEEN_RESTORED_BY_C1 : SystemMessageId.S1_MP_HAS_BEEN_RESTORED);
if (info.getEffector().getObjectId() != target.getObjectId())
{
sm.addCharName(info.getEffector());
}
sm.addInt((int) amount);
target.sendPacket(sm);
}
}