107 lines
3.8 KiB
Java
107 lines
3.8 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.model.stats.Stats;
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import com.l2jserver.util.Rnd;
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/**
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* Magical Soul Attack effect implementation.
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* @author Adry_85
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*/
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public final class MagicalSoulAttack extends AbstractEffect
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{
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public MagicalSoulAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.MAGICAL_ATTACK;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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if (activeChar.isAlikeDead())
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{
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return;
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}
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if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
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{
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target.stopFakeDeath(true);
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}
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boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
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final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
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if ((info.getSkill().getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
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{
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// Souls Formula (each soul increase +4%)
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int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= info.getSkill().getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : info.getSkill().getMaxSoulConsumeCount();
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damage *= 1 + (chargedSouls * 0.04);
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}
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if (damage > 0)
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{
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
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{
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target.breakAttack();
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target.breakCast();
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}
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// Shield Deflect Magic: Reflect all damage on caster.
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if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, info.getSkill()) > Rnd.get(100))
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{
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activeChar.reduceCurrentHp(damage, target, info.getSkill());
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activeChar.notifyDamageReceived(damage, target, info.getSkill(), mcrit, false);
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}
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else
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{
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target.reduceCurrentHp(damage, activeChar, info.getSkill());
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target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
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activeChar.sendDamageMessage(target, damage, mcrit, false, false);
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}
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}
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}
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} |