109 lines
3.4 KiB
Java
109 lines
3.4 KiB
Java
/*
|
|
* Copyright (C) 2004-2015 L2J DataPack
|
|
*
|
|
* This file is part of L2J DataPack.
|
|
*
|
|
* L2J DataPack is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J DataPack is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package handlers.effecthandlers;
|
|
|
|
import com.l2jserver.gameserver.enums.ShotType;
|
|
import com.l2jserver.gameserver.model.StatsSet;
|
|
import com.l2jserver.gameserver.model.actor.L2Character;
|
|
import com.l2jserver.gameserver.model.conditions.Condition;
|
|
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
|
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
|
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
|
import com.l2jserver.gameserver.model.stats.Formulas;
|
|
|
|
/**
|
|
* HP Drain effect implementation.
|
|
* @author Adry_85
|
|
*/
|
|
public final class HpDrain extends AbstractEffect
|
|
{
|
|
private final double _power;
|
|
|
|
public HpDrain(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
|
{
|
|
super(attachCond, applyCond, set, params);
|
|
|
|
_power = params.getDouble("power", 0);
|
|
}
|
|
|
|
@Override
|
|
public L2EffectType getEffectType()
|
|
{
|
|
return L2EffectType.HP_DRAIN;
|
|
}
|
|
|
|
@Override
|
|
public boolean isInstant()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void onStart(BuffInfo info)
|
|
{
|
|
L2Character target = info.getEffected();
|
|
L2Character activeChar = info.getEffector();
|
|
|
|
// TODO: Unhardcode Cubic Skill to avoid double damage
|
|
if (activeChar.isAlikeDead() || (info.getSkill().getId() == 4050))
|
|
{
|
|
return;
|
|
}
|
|
|
|
boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
|
|
boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
|
|
boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
|
|
byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
|
|
int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
|
|
|
|
int drain = 0;
|
|
int cp = (int) target.getCurrentCp();
|
|
int hp = (int) target.getCurrentHp();
|
|
|
|
if (cp > 0)
|
|
{
|
|
drain = (damage < cp) ? 0 : (damage - cp);
|
|
}
|
|
else if (damage > hp)
|
|
{
|
|
drain = hp;
|
|
}
|
|
else
|
|
{
|
|
drain = damage;
|
|
}
|
|
|
|
final double hpAdd = (_power * drain);
|
|
final double hpFinal = ((activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd));
|
|
activeChar.setCurrentHp(hpFinal);
|
|
|
|
if (damage > 0)
|
|
{
|
|
// Manage attack or cast break of the target (calculating rate, sending message...)
|
|
if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
|
|
{
|
|
target.breakAttack();
|
|
target.breakCast();
|
|
}
|
|
activeChar.sendDamageMessage(target, damage, mcrit, false, false);
|
|
target.reduceCurrentHp(damage, activeChar, info.getSkill());
|
|
target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
|
|
}
|
|
}
|
|
} |