l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Heal.java
2015-01-02 15:09:44 +00:00

152 lines
5.0 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.CrystalType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExMagicAttackInfo;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* Heal effect implementation.
* @author UnAfraid
*/
public final class Heal extends AbstractEffect
{
private final double _power;
public Heal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getDouble("power", 0);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.HEAL;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
if ((target == null) || target.isDead() || target.isDoor() || target.isInvul())
{
return;
}
double amount = _power;
double staticShotBonus = 0;
int mAtkMul = 1;
boolean sps = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
boolean bss = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())) || activeChar.isSummon())
{
staticShotBonus = info.getSkill().getMpConsume(); // static bonus for spiritshots
mAtkMul = bss ? 4 : 2;
staticShotBonus *= bss ? 2.4 : 1.0;
}
else if ((sps || bss) && activeChar.isNpc())
{
staticShotBonus = 2.4 * info.getSkill().getMpConsume(); // always blessed spiritshots
mAtkMul = 4;
}
else
{
// no static bonus
// grade dynamic bonus
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
if (weaponInst != null)
{
mAtkMul = weaponInst.getItem().getItemGrade() == CrystalType.S84 ? 4 : weaponInst.getItem().getItemGrade() == CrystalType.S80 ? 2 : 1;
}
// shot dynamic bonus
mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
}
if (!info.getSkill().isStatic())
{
amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null));
amount = target.calcStat(Stats.HEAL_EFFECT, amount, null, null);
// Heal critic, since CT2.3 Gracia Final
if (info.getSkill().isMagic() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill())))
{
amount *= 3;
activeChar.sendPacket(SystemMessageId.M_CRITICAL);
activeChar.sendPacket(new ExMagicAttackInfo(activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
if (target.isPlayer() && (target != activeChar))
{
target.sendPacket(new ExMagicAttackInfo(activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
}
}
}
// Prevents overheal and negative amount
amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
if (amount != 0)
{
target.setCurrentHp(amount + target.getCurrentHp());
}
if (target.isPlayer())
{
if (info.getSkill().getId() == 4051)
{
target.sendPacket(SystemMessageId.REJUVENATING_HP);
}
else
{
if (activeChar.isPlayer() && (activeChar != target))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
sm.addString(activeChar.getName());
sm.addInt((int) amount);
target.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
sm.addInt((int) amount);
target.sendPacket(sm);
}
}
}
}
}