l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Fear.java
2015-01-24 20:02:32 +00:00

112 lines
3.8 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.EffectFlag;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.util.Util;
/**
* Fear effect implementation.
* @author littlecrow
*/
public final class Fear extends AbstractEffect
{
public static final int FEAR_RANGE = 500;
public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean canStart(BuffInfo info)
{
return info.getEffected().isPlayer() || info.getEffected().isSummon() || (info.getEffected().isAttackable() && //
!((info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || //
(info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON)));
}
@Override
public int getEffectFlags()
{
return EffectFlag.FEAR.getMask();
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.FEAR;
}
@Override
public int getTicks()
{
return 5;
}
@Override
public boolean onActionTime(BuffInfo info)
{
fearAction(info, false);
return false;
}
@Override
public void onStart(BuffInfo info)
{
if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
{
info.getEffected().abortCast();
}
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
fearAction(info, true);
}
private void fearAction(BuffInfo info, boolean start)
{
double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
int posZ = info.getEffected().getZ();
if (!info.getEffected().isPet())
{
info.getEffected().setRunning();
}
final Location destination = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
}
}