l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/DeathLink.java
2015-01-02 15:09:44 +00:00

106 lines
3.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.util.Rnd;
/**
* Death Link effect implementation.
* @author Adry_85
*/
public final class DeathLink extends AbstractEffect
{
public DeathLink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.DEATH_LINK;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
if (activeChar.isAlikeDead())
{
return;
}
boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
{
target.stopFakeDeath(true);
}
final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
if (damage > 0)
{
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
{
target.breakAttack();
target.breakCast();
}
// Shield Deflect Magic: Reflect all damage on caster.
if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, info.getSkill()) > Rnd.get(100))
{
activeChar.reduceCurrentHp(damage, target, info.getSkill());
activeChar.notifyDamageReceived(damage, target, info.getSkill(), mcrit, false);
}
else
{
target.reduceCurrentHp(damage, activeChar, info.getSkill());
target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
activeChar.sendDamageMessage(target, damage, mcrit, false, false);
}
}
if (info.getSkill().isSuicideAttack())
{
activeChar.doDie(activeChar);
}
}
}