85 lines
3.7 KiB
Java
85 lines
3.7 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
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import com.l2jserver.gameserver.util.Util;
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/**
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* Blink effect implementation.<br>
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* This class handles warp effects, disappear and quickly turn up in a near location.<br>
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* If geodata enabled and an object is between initial and final point, flight is stopped just before colliding with object.<br>
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* Flight course and radius are set as skill properties (flyCourse and flyRadius):
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* <ul>
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* <li>Fly Radius means the distance between starting point and final point, it must be an integer.</li>
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* <li>Fly Course means the movement direction: imagine a compass above player's head, making north player's heading. So if fly course is 180, player will go backwards (good for blink, e.g.).</li>
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* </ul>
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* By the way, if flyCourse = 360 or 0, player will be moved in in front of him. <br>
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* If target is effector, put in XML self="1", this will make _actor = getEffector(). This, combined with target type, allows more complex actions like flying target's backwards or player's backwards.
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* @author DrHouse
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*/
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public final class Blink extends AbstractEffect
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{
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public Blink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character effected = info.getEffected();
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final int radius = info.getSkill().getFlyRadius();
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final double angle = Util.convertHeadingToDegree(effected.getHeading());
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final double radian = Math.toRadians(angle);
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final double course = Math.toRadians(info.getSkill().getFlyCourse());
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final int x1 = (int) (Math.cos(Math.PI + radian + course) * radius);
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final int y1 = (int) (Math.sin(Math.PI + radian + course) * radius);
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int x = effected.getX() + x1;
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int y = effected.getY() + y1;
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int z = effected.getZ();
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final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceId());
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effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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effected.broadcastPacket(new FlyToLocation(effected, destination, FlyType.DUMMY));
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effected.abortAttack();
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effected.abortCast();
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effected.setXYZ(destination);
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effected.broadcastPacket(new ValidateLocation(effected));
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}
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}
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