l2j_mobius/trunk/dist/game/data/scripts/handlers/actionhandlers/L2SummonAction.java
2015-01-24 20:02:32 +00:00

95 lines
3.2 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.actionhandlers;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.PetStatusShow;
public class L2SummonAction implements IActionHandler
{
@Override
public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
{
// Aggression target lock effect
if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
{
activeChar.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ENMITY);
return false;
}
if ((activeChar == ((L2Summon) target).getOwner()) && (activeChar.getTarget() == target))
{
activeChar.sendPacket(new PetStatusShow((L2Summon) target));
activeChar.updateNotMoveUntil();
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
// Notify to scripts
EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSummonTalk((L2Summon) target), (L2Summon) target);
}
else if (activeChar.getTarget() != target)
{
activeChar.setTarget(target);
}
else if (interact)
{
if (target.isAutoAttackable(activeChar))
{
if (GeoData.getInstance().canSeeTarget(activeChar, target))
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
activeChar.onActionRequest();
}
}
else
{
// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
if (((L2Summon) target).isInsideRadius(activeChar, 150, false, false))
{
activeChar.updateNotMoveUntil();
}
else
{
if (GeoData.getInstance().canSeeTarget(activeChar, target))
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
}
}
}
}
return true;
}
@Override
public InstanceType getInstanceType()
{
return InstanceType.L2Summon;
}
}