180 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
# ---------------------------------------------------------------------------
 | 
						|
# NPC Settings
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
 | 
						|
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
 | 
						|
# Warning: 
 | 
						|
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# General
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Global announcements will be made indicating Blacksmith/Merchant of Mammon
 | 
						|
# Spawning points.
 | 
						|
# Default: False
 | 
						|
AnnounceMammonSpawn = False
 | 
						|
 | 
						|
# True - Mobs can be aggressive while in peace zones.
 | 
						|
# False - Mobs can NOT be aggressive while in peace zones.
 | 
						|
# Default: True
 | 
						|
AltMobAgroInPeaceZone = True
 | 
						|
 | 
						|
# Defines whether NPCs are attackable by default
 | 
						|
# Retail: True
 | 
						|
AltAttackableNpcs = True
 | 
						|
 | 
						|
# Allows non-GM players to view NPC stats via shift-click
 | 
						|
# Default: False
 | 
						|
AltGameViewNpc = False
 | 
						|
 | 
						|
# Maximum distance mobs can randomly go from spawn point.
 | 
						|
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
 | 
						|
# Default: 300
 | 
						|
MaxDriftRange = 300
 | 
						|
 | 
						|
# Default: False 
 | 
						|
ShowNpcLevel = False
 | 
						|
 | 
						|
# Show clan, alliance crests for territory NPCs without quests
 | 
						|
# Default: False
 | 
						|
ShowCrestWithoutQuest = False
 | 
						|
 | 
						|
# Custom random EnchantEffect
 | 
						|
# All npcs with weapons get random weapon enchanted value
 | 
						|
# Enchantment is only visual, range is 4-21
 | 
						|
# Default: False
 | 
						|
EnableRandomEnchantEffect = False
 | 
						|
 | 
						|
# The minimum NPC level for the Gracia Epilogue rule:
 | 
						|
# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
 | 
						|
# Notes:
 | 
						|
#	If you want to disable this feature then set it 99
 | 
						|
# Default: 78
 | 
						|
MinNPCLevelForDmgPenalty = 78
 | 
						|
 | 
						|
# The penalty in percent for -2 till -9 level differences
 | 
						|
# Default: 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
 | 
						|
DmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
 | 
						|
CritDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
 | 
						|
SkillDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
 | 
						|
 | 
						|
# The minimum NPC level for the Gracia Epilogue rule:
 | 
						|
# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
 | 
						|
# Notes:
 | 
						|
#	If you want to disable this feature then set it 99
 | 
						|
# Default: 78
 | 
						|
MinNPCLevelForMagicPenalty = 78
 | 
						|
 | 
						|
# The penalty in percent for -3 till -6 level differences
 | 
						|
# Default: unknown
 | 
						|
SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Monsters
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# This is the default corpse time (in seconds).
 | 
						|
# Default: 7
 | 
						|
DefaultCorpseTime = 7
 | 
						|
 | 
						|
# This is the time that will be added to spoiled corpse time (in seconds).
 | 
						|
# Default: 10
 | 
						|
SpoiledCorpseExtendTime = 10
 | 
						|
 | 
						|
# The time allowed to use a corpse consume skill before the corpse decays.
 | 
						|
# Default: 2000
 | 
						|
CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Guards
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# True - Allows guards to attack aggressive mobs within range.
 | 
						|
# Default: False
 | 
						|
GuardAttackAggroMob = False
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Pets
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
 | 
						|
# Default: 12
 | 
						|
MaximumSlotsForPet = 12
 | 
						|
 | 
						|
# HP/MP Regen Multiplier for Pets
 | 
						|
# Default: 100, 100
 | 
						|
PetHpRegenMultiplier = 100
 | 
						|
PetMpRegenMultiplier = 100
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Raid Bosses
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Percent of HP and MP regeneration for raid bosses.
 | 
						|
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
 | 
						|
# Default: 100, 100
 | 
						|
RaidHpRegenMultiplier = 100
 | 
						|
RaidMpRegenMultiplier = 100
 | 
						|
 | 
						|
# Percent of physical and magical defense for raid bosses.
 | 
						|
# Example: A setting of 10 will cause defense to be 90% lower than normal, 
 | 
						|
# while 110 will cause defense to be 10% higher than normal.
 | 
						|
# Default: 100, 100
 | 
						|
RaidPDefenceMultiplier = 100
 | 
						|
RaidMDefenceMultiplier = 100
 | 
						|
 | 
						|
# Percent of physical and magical attack for raid bosses.
 | 
						|
# Example: A setting of 10 will cause attack to be 90% lower than normal, 
 | 
						|
# while 110 will cause attack to be 10% higher than normal.
 | 
						|
# Default: 100, 100
 | 
						|
RaidPAttackMultiplier = 100
 | 
						|
RaidMAttackMultiplier = 100
 | 
						|
 | 
						|
# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
 | 
						|
# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
 | 
						|
# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
 | 
						|
# re-spawn 24 hours to 48 hours.
 | 
						|
# Default: 1.0, 1.0
 | 
						|
RaidMinRespawnMultiplier = 1.0
 | 
						|
RaidMaxRespawnMultiplier = 1.0
 | 
						|
 | 
						|
# Configure the interval at which raid boss minions will re-spawn.
 | 
						|
# This time is in milliseconds, 1 minute is 60000 milliseconds.
 | 
						|
# Default: 300000
 | 
						|
RaidMinionRespawnTime = 300000
 | 
						|
 | 
						|
# Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
 | 
						|
# Format: minionId1,timeInSec1;minionId2,timeInSec2
 | 
						|
CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
 | 
						|
 | 
						|
# Force delete spawned minions upon master death.
 | 
						|
# By default minions are deleted only for raidbosses.
 | 
						|
# Default: False
 | 
						|
ForceDeleteMinions = False
 | 
						|
 | 
						|
# Disable Raid Curse if raid more than 8 levels lower.
 | 
						|
# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.  
 | 
						|
# Default: False
 | 
						|
DisableRaidCurse = False
 | 
						|
 | 
						|
# Configure the interval at which raid bosses and minions wont reconsider their target
 | 
						|
# This time is in seconds, 1 minute is 60 seconds.
 | 
						|
# Default: 10,10,10
 | 
						|
RaidChaosTime = 10
 | 
						|
GrandChaosTime = 10
 | 
						|
MinionChaosTime = 10
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Vitality
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Vitality decrease multiplier for mob after awakening 
 | 
						|
VitalityConsumeByMob=2250
 | 
						|
# Vitality increase multiplier for raid and world boss after awakening
 | 
						|
VitalityConsumeByBoss=1125
 |