75 lines
2.4 KiB
Java
75 lines
2.4 KiB
Java
/*
|
|
* Copyright (C) 2004-2014 L2J Server
|
|
*
|
|
* This file is part of L2J Server.
|
|
*
|
|
* L2J Server is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J Server is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.model.quest;
|
|
|
|
/**
|
|
* This class merely enumerates the three necessary states for all quests:<br>
|
|
* <ul>
|
|
* <li>CREATED: a quest state is created but the quest is not yet accepted.</li>
|
|
* <li>STARTED: the player has accepted the quest. Quest is currently in progress</li>
|
|
* <li>COMPLETED: the quest has been completed.</li>
|
|
* </ul>
|
|
* In addition, this class defines two functions for lookup and inverse lookup of the state given a name.<br>
|
|
* This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.<br>
|
|
* All quests have these and only these states.
|
|
* @author Luis Arias; version 2 by Fulminus
|
|
*/
|
|
public class State
|
|
{
|
|
public static final byte CREATED = 0;
|
|
public static final byte STARTED = 1;
|
|
public static final byte COMPLETED = 2;
|
|
|
|
/**
|
|
* Get the quest state's string representation from its byte value.
|
|
* @param state the byte value of the state
|
|
* @return the String representation of the quest state (default: Start)
|
|
*/
|
|
public static String getStateName(byte state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case 1:
|
|
return "Started";
|
|
case 2:
|
|
return "Completed";
|
|
default:
|
|
return "Start";
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the quest state's byte value from its string representation.
|
|
* @param statename the String representation of the state
|
|
* @return the byte value of the quest state (default: 0)
|
|
*/
|
|
public static byte getStateId(String statename)
|
|
{
|
|
switch (statename)
|
|
{
|
|
case "Started":
|
|
return 1;
|
|
case "Completed":
|
|
return 2;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
}
|