90 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.dailymissionhandlers;
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| 
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| import com.l2jmobius.gameserver.enums.DailyMissionStatus;
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| import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
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| import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
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| import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.events.Containers;
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| import com.l2jmobius.gameserver.model.events.EventType;
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| import com.l2jmobius.gameserver.model.events.impl.ceremonyofchaos.OnCeremonyOfChaosMatchResult;
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| import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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| 
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| /**
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|  * @author UnAfraid
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|  */
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| public class CeremonyOfChaosDailyMissionHandler extends AbstractDailyMissionHandler
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| {
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| 	private final int _amount;
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| 	
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| 	public CeremonyOfChaosDailyMissionHandler(DailyMissionDataHolder holder)
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| 	{
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| 		super(holder);
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| 		_amount = holder.getRequiredCompletions();
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| 	}
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| 	
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| 	@Override
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| 	public void init()
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| 	{
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| 		Containers.Global().addListener(new ConsumerEventListener(this, EventType.ON_CEREMONY_OF_CHAOS_MATCH_RESULT, (OnCeremonyOfChaosMatchResult event) -> onCeremonyOfChaosMatchResult(event), this));
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| 	}
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| 	
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| 	@Override
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| 	public boolean isAvailable(L2PcInstance player)
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| 	{
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| 		final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
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| 		if (entry != null)
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| 		{
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| 			switch (entry.getStatus())
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| 			{
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| 				case NOT_AVAILABLE: // Initial state
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| 				{
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| 					if (entry.getProgress() >= _amount)
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| 					{
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| 						entry.setStatus(DailyMissionStatus.AVAILABLE);
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| 						storePlayerEntry(entry);
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| 					}
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| 					break;
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| 				}
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| 				case AVAILABLE:
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| 				{
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| 					return true;
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| 				}
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| 			}
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| 		}
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| 		return false;
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| 	}
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| 	
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| 	private void onCeremonyOfChaosMatchResult(OnCeremonyOfChaosMatchResult event)
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| 	{
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| 		event.getMembers().forEach(member ->
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| 		{
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| 			final DailyMissionPlayerEntry entry = getPlayerEntry(member.getObjectId(), true);
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| 			if (entry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
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| 			{
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| 				if (entry.increaseProgress() >= _amount)
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| 				{
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| 					entry.setStatus(DailyMissionStatus.AVAILABLE);
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| 				}
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| 				storePlayerEntry(entry);
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| 			}
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| 		});
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| 	}
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| }
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