221 lines
8.0 KiB
INI
221 lines
8.0 KiB
INI
# ---------------------------------------------------------------------------
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# Raidboss Settings
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# ---------------------------------------------------------------------------
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# If True: Player can heal RB
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# If False: Player can't heal RB
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# Default: True
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PlayersCanHealRb = True
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# Return GrandBosses/RaidBosses to spawnpoint
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# ATTENTION: if specific boss lock rage is defined, it has
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# major priority then this one.
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# Default: 5000
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RBlockRage = 5000
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# Return Specific RB to spawnpoint. In order to define specific
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# ranges, it's necessary to define a string as BossId,Range;BossId,Range;
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# Optionally, it's possible to disable the range check with value -1.
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# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have
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# Valakas 10k as range and no range check for Interlude Antharas.
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RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;
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# Raid boss stats (PAtk,Pdef,etc..) based just on Database Values
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# and without STR,WIT,CON,MEN,INT,DEX influences.
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# ATTENTION: enabling this option, raids could be simple to kill,
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# check your database to increase their stats..
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#
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# True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill)
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# False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill)
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# Default: False
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AltRaidsStatsBonus = False
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# Allow Direct Teleport To Boss Rooms
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# If you put true the player can go on BOSS_ZONE without Quests
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# If you put false the player will teleported on near town
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# Default: False
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AllowDirectTeleportToBossRoom = False
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# ---------------------------------------------------------------------------
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# Antharas
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# ---------------------------------------------------------------------------
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# If true, the Interlude Script is used, meanwhile if you want new
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# script feature (different Antharas Instances since weak to strong
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# Antharas as for Freya) just set false
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AntharasOldScript = True
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# Time to close the entrance after the first teleport the player.
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# The value in seconds.
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AntharasClose = 1200
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# Time to wait until Antharas despawn without fighting it. Value in minutes.
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# Default: 240
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AntharasDespawnTime = 240
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# Time Antharas respawn after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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AntharasRespFirst = 180
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AntharasRespSecond = 24
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# Wait minutes
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AntharasWaitTime = 30
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# Antharas Power Multipler
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# Default 1.0 = retail
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AntharasPowerMultiplier = 1.0
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# ---------------------------------------------------------------------------
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# Baium
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# ---------------------------------------------------------------------------
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# Time left Baium into hibernation after the last attack on him.
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# The value in seconds.
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BaiumSleep = 1800
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# Time respawn Bayoumi after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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BaiumRespFirst = 112
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BaiumRespSecond = 16
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# Baium Power Multipler
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# Default 1.0 = retail
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BaiumPowerMultiplier = 1.0
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# ---------------------------------------------------------------------------
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# Core
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# ---------------------------------------------------------------------------
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# Time minion respawn after their murder.
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# The value in seconds.
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CoreRespMinion = 60
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# Time respawn core after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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CoreRespFirst = 33
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CoreRespSecond = 8
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#Default 0 = retail
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CoreLevel = 0
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CoreRingChance = 0
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# Core Power Multipler
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# Default 1.0 = retail
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CorePowerMultiplier = 1.0
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# ---------------------------------------------------------------------------
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# Zaken
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# ---------------------------------------------------------------------------
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# Time respawn core after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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ZakenRespFirst = 60
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ZakenRespSecond = 8
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# Default 0 = retail
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ZakenLevel = 0
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ZakenEarringChance = 0
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# Zaken Power Multipler
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# Default 1.0 = retail
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ZakenPowerMultiplier = 1.0
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# ---------------------------------------------------------------------------
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# Orfen
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# ---------------------------------------------------------------------------
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# Time respawn core after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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OrfenRespFirst = 20
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OrfenRespSecond = 8
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# Default 0 = retail
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OrfenLevel = 0
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OrfenEarringChance = 0
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# Orfen Power Multipler
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# Default 1.0 = retail
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OrfenPowerMultiplier = 1.0
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# ---------------------------------------------------------------------------
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# Valakas
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# ---------------------------------------------------------------------------
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# Time respawn valakas after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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ValakasRespFirst = 192
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ValakasRespSecond = 44
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# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.
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ValakasWaitTime = 30
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# Time to wait until Valakas despawn without fighting it. Value in minutes.
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# Default = 240
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ValakasDespawnTime = 240
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ValakasPowerMultiplier = 1.0
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# ---------------------------------------------------------------------------
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# Queen Ant
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# ---------------------------------------------------------------------------
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# Time minion respawn after their murder.
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# The value in seconds.
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# Nurses
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QueenAntRespNurse = 60
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# Royal Guard
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QueenAntRespRoyal = 120
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# QA respawn time after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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QueenAntRespFirst = 20
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QueenAntRespSecond = 8
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# Default 0 = retail
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QALevel = 0
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QARingChance = 0
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# QA Power Multipler
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# Default 1.0 = retail
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QueenAntPowerMultiplier = 1.0
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# ---------------------------------------------------------------------------
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# Frintezza
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# ---------------------------------------------------------------------------
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# Frintezza respawn time after the murder. Total time respawn shield as follows:
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# The first value + value in the range from 0 up to the second value.
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# Value in hours.
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FrintezzaRespFirst = 48
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FrintezzaRespSecond = 8
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# Frintezza Power Multipler
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# Default 1.0 = retail
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FrintezzaPowerMultiplier = 1.0
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# Minimum Parties Number to enter into Frintezza
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FrintezzaMinParties = 4
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# Maximum Parties Number to enter into Frintezza
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FrintezzaMaxParties = 5
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# Bypass Frintezza Enter Parties checks
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BypassPartiesCheck = False
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# Raid Bosses minions will increase them power based on this multiplier
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# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)
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LevelDiffMultiplierMinion = 0.5
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# ---------------------------------------------------------------------------
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# High Priest van Halter
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# ---------------------------------------------------------------------------
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# Time for the High Priest van Halter.
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# Value in seconds. Interval 300-864000
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# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter.
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FixIntervalOfHalter = 172800
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RandomIntervalOfHalter = 86400
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# Delay before the High Priest van Halter.
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# The value in seconds in the interval 5-60
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AppTimeOfHalter = 20
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# Time Activity High Priest van Halter.
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# The value in seconds in the interval 7200-86400
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ActivityTimeOfHalter = 21600
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# Battle with High Priest van Halter.
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# The value in seconds in the interval 7200-21600
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FightTimeOfHalter = 7200
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# Of spawn Royal Guard Helper calling.
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# The value in the interval 1-6
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CallRoyalGuardHelperCount = 6
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# The value in seconds in the interval 1-60
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CallRoyalGuardHelperInterval = 10
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# Interval opening / closing the doors of the altar.
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# The value in seconds in the interval 60-5400
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IntervalOfDoorOfAlter = 5400
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# Time of closing the doors of the altar after some one zashol.
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# The value in seconds in the interval 60-600
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TimeOfLockUpDoorOfAltar = 180 |