132 lines
4.6 KiB
INI
132 lines
4.6 KiB
INI
#============================================================#
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# Enchant Settings #
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#============================================================#
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# ----------------------------------------------
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# Special Enchanting System
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# ----------------------------------------------
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# Chance enchanting presented as a series of pairs of numbers where the first
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# Indicates the number of levels, and the second chance of successful enchanting.
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# Also have the option of limiting the maximum level of echanting
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# For weapons / armor / jewelry.
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# If you have a maximum level of grinding 50 and you do not want
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# Give all the chances for each level (from 1 to 50) then
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# You can specify for example:
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# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
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# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
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# ----------------------------------------------
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# Chance For Normal Scrolls
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# ----------------------------------------------
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# Weapon
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NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
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# Armor
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NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
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# Jewel
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NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;
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# ----------------------------------------------
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# Chance For Blessed Scrolls
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# ----------------------------------------------
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# Weapon
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BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
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# Armor
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BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
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# Jewel
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BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
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# ---------------------------------------------
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# Chance For Crystal Scrolls
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# ---------------------------------------------
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# Weapon
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CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
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# Armor
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CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
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# Jewel
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CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
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# Safe enchant
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EnchantSafeMax = 3
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EnchantSafeMaxFull = 4
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# Crystal Limits
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CrystalEnchantMin = 0
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CrystalEnchantMax = 20
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# Max enchant Settings by scrolls.
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EnchantWeaponMax = 10
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EnchantArmorMax = 10
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EnchantJewelryMax = 10
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# On / off bonuses at enchant dwarfs
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# Custom Patch, Dwarf have a bonus on Enchant!
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# Default: False
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EnableDwarfEnchantBonus = False
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# Minimun level for enchant
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DwarfEnchantMinLevel = 80
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# bonus enchant
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DwarfEnchantBonus = 15
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# On / off enchant hero weapons
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EnableEnchantHeroWeapons = False
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# The value of enchanting
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# For example: If CustomEnchantValue = 5 Sharpening will:
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# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
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# Total: 15 for three to scroll
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# Default: 1
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CustomEnchantValue = 1
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# --------------------------
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# Augmentation
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# --------------------------
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# Chance to get a skill
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# Default: 15, 30, 45, 60
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AugmentationNGSkillChance = 15
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AugmentationMidSkillChance = 30
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AugmentationHighSkillChance = 45
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AugmentationTopSkillChance = 60
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# Chance to get a base stat
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# Default: 1
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AugmentationBaseStatChance = 1
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# Chance to get the glow
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# Note:
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# No Grade / Mid Grade not have emission
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# Default: 0, 40, 70, 100
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AugmentationNGGlowChance = 0
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AugmentationMidGlowChance = 40
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AugmentationHighGlowChance = 70
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AugmentationTopGlowChance = 100
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# Augments Active and Passive skills delete on change weapon
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DeleteAgmentPassiveEffectOnChangeWep = True
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DeleteAgmentActiveEffectOnChangeWep = True
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# ----------------------
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# Soul Crystal
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# ----------------------
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# The chance that the crystal breaks
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SoulCrystalBreakChance = 10
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# Chance to improve Cristal
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SoulCrystalLevelChance = 32
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# Chance to improve Cristal
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SoulCrystalMaxLevel = 13
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#----------------------
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# Enchant limit for Olympiad battles.
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# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
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AltOlyMaxEnchant = -1
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# Enchant after break with blessed scroll.
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BreakEnchant = 0
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# Limit enchant GM players (// setew and others) (0 disabled)
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GMOverEnchant = 0
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# IMPORTANT: anti Over Enchant system
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# HOW WORKS: if you set it to 20, and player have an item > 20
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# he will be kicked and the item will disappear!
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# Enchant amount at which a player gets punished (0 disabled)
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EnchantKick = 0 |