Files
l2j_mobius/trunk/dist/game/data/stats/skills/12800-12899.xml
2016-06-12 01:34:09 +00:00

3616 lines
100 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="12800" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32264</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30310" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12801" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32265</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30311" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12802" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32266</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30312" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12803" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32267</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30313" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12804" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32268</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30314" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12805" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32270</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30316" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12806" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32269</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30315" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12807" toLevel="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32271</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="30317" count="1" />
<item id="30275" count="5" />
<item id="33766" count="5" />
<item id="33502" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12808" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32228</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="10.71">
<item id="955" count="1" />
</item>
<item chance="89.29">
<item id="956" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12809" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32242</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="3.75">
<item id="951" count="1" />
</item>
<item chance="27.5">
<item id="952" count="1" />
</item>
<item chance="68.75">
<item id="8723" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12810" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32229</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="3.47">
<item id="951" count="1" />
</item>
<item chance="25.34">
<item id="952" count="1" />
</item>
<item chance="63.36">
<item id="8724" count="1" />
</item>
<item chance="2.61">
<item id="4634" count="1" />
</item>
<item chance="2.61">
<item id="4645" count="1" />
</item>
<item chance="2.61">
<item id="4656" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12811" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32230</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.06">
<item id="951" count="1" />
</item>
<item chance="29.89">
<item id="952" count="1" />
</item>
<item chance="62.27">
<item id="8725" count="1" />
</item>
<item chance="1.26">
<item id="4635" count="1" />
</item>
<item chance="1.26">
<item id="4646" count="1" />
</item>
<item chance="1.26">
<item id="4657" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12812" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32231</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.6">
<item id="951" count="1" />
</item>
<item chance="33.66">
<item id="952" count="1" />
</item>
<item chance="58.44">
<item id="8726" count="1" />
</item>
<item chance="1.1">
<item id="4636" count="1" />
</item>
<item chance="1.1">
<item id="4647" count="1" />
</item>
<item chance="1.1">
<item id="4658" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12813" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32232</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.69">
<item id="947" count="1" />
</item>
<item chance="10.58">
<item id="948" count="1" />
</item>
<item chance="84.67">
<item id="8727" count="1" />
</item>
<item chance="1.02">
<item id="4637" count="1" />
</item>
<item chance="1.02">
<item id="4648" count="1" />
</item>
<item chance="1.02">
<item id="4659" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12814" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32233</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.99">
<item id="947" count="1" />
</item>
<item chance="12.42">
<item id="948" count="1" />
</item>
<item chance="82.89">
<item id="8728" count="1" />
</item>
<item chance="0.9">
<item id="4638" count="1" />
</item>
<item chance="0.9">
<item id="4649" count="1" />
</item>
<item chance="0.9">
<item id="4660" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12815" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32234</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.74">
<item id="729" count="1" />
</item>
<item chance="5.7">
<item id="730" count="1" />
</item>
<item chance="91.13">
<item id="8729" count="1" />
</item>
<item chance="0.81">
<item id="4639" count="1" />
</item>
<item chance="0.81">
<item id="4650" count="1" />
</item>
<item chance="0.81">
<item id="4661" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12816" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32235</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.9">
<item id="729" count="1" />
</item>
<item chance="6.75">
<item id="730" count="1" />
</item>
<item chance="90.13">
<item id="8730" count="1" />
</item>
<item chance="0.74">
<item id="5577" count="1" />
</item>
<item chance="0.74">
<item id="5578" count="1" />
</item>
<item chance="0.74">
<item id="5579" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12817" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32236</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.06">
<item id="729" count="1" />
</item>
<item chance="7.98">
<item id="730" count="1" />
</item>
<item chance="88.53">
<item id="8731" count="1" />
</item>
<item chance="0.81">
<item id="5580" count="1" />
</item>
<item chance="0.81">
<item id="5581" count="1" />
</item>
<item chance="0.81">
<item id="5582" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12818" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32237</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.06">
<item id="959" count="1" />
</item>
<item chance="0.58">
<item id="960" count="1" />
</item>
<item chance="12.09">
<item id="8732" count="1" />
</item>
<item chance="0.07">
<item id="5908" count="1" />
</item>
<item chance="0.07">
<item id="5911" count="1" />
</item>
<item chance="0.07">
<item id="5914" count="1" />
</item>
<item chance="11.61">
<item id="9546" count="1" />
</item>
<item chance="11.61">
<item id="9547" count="1" />
</item>
<item chance="11.61">
<item id="9548" count="1" />
</item>
<item chance="11.61">
<item id="9549" count="1" />
</item>
<item chance="11.61">
<item id="9550" count="1" />
</item>
<item chance="11.61">
<item id="9551" count="1" />
</item>
<item chance="2.9">
<item id="9552" count="1" />
</item>
<item chance="2.9">
<item id="9553" count="1" />
</item>
<item chance="2.9">
<item id="9554" count="1" />
</item>
<item chance="2.9">
<item id="9555" count="1" />
</item>
<item chance="2.9">
<item id="9556" count="1" />
</item>
<item chance="2.9">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12819" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32238</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.06">
<item id="959" count="1" />
</item>
<item chance="0.6">
<item id="960" count="1" />
</item>
<item chance="10.3">
<item id="9573" count="1" />
</item>
<item chance="0.02">
<item id="9570" count="1" />
</item>
<item chance="0.02">
<item id="9572" count="1" />
</item>
<item chance="0.02">
<item id="9571" count="1" />
</item>
<item chance="11.86">
<item id="9546" count="1" />
</item>
<item chance="11.86">
<item id="9547" count="1" />
</item>
<item chance="11.86">
<item id="9548" count="1" />
</item>
<item chance="11.86">
<item id="9549" count="1" />
</item>
<item chance="11.86">
<item id="9550" count="1" />
</item>
<item chance="11.86">
<item id="9551" count="1" />
</item>
<item chance="2.97">
<item id="9552" count="1" />
</item>
<item chance="2.97">
<item id="9553" count="1" />
</item>
<item chance="2.97">
<item id="9554" count="1" />
</item>
<item chance="2.97">
<item id="9555" count="1" />
</item>
<item chance="2.97">
<item id="9556" count="1" />
</item>
<item chance="2.97">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12820" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32239</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.06">
<item id="959" count="1" />
</item>
<item chance="0.61">
<item id="960" count="1" />
</item>
<item chance="8.73">
<item id="10483" count="1" />
</item>
<item chance="0.02">
<item id="10480" count="1" />
</item>
<item chance="0.02">
<item id="10482" count="1" />
</item>
<item chance="0.02">
<item id="10481" count="1" />
</item>
<item chance="12.07">
<item id="9546" count="1" />
</item>
<item chance="12.07">
<item id="9547" count="1" />
</item>
<item chance="12.07">
<item id="9548" count="1" />
</item>
<item chance="12.07">
<item id="9549" count="1" />
</item>
<item chance="12.07">
<item id="9550" count="1" />
</item>
<item chance="12.07">
<item id="9551" count="1" />
</item>
<item chance="3.02">
<item id="9552" count="1" />
</item>
<item chance="3.02">
<item id="9553" count="1" />
</item>
<item chance="3.02">
<item id="9554" count="1" />
</item>
<item chance="3.02">
<item id="9555" count="1" />
</item>
<item chance="3.02">
<item id="9556" count="1" />
</item>
<item chance="3.02">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12821" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32240</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.06">
<item id="959" count="1" />
</item>
<item chance="0.61">
<item id="960" count="1" />
</item>
<item chance="7.4">
<item id="14166" count="1" />
</item>
<item chance="0.01">
<item id="13071" count="1" />
</item>
<item chance="0.01">
<item id="13073" count="1" />
</item>
<item chance="0.01">
<item id="13072" count="1" />
</item>
<item chance="12.25">
<item id="9546" count="1" />
</item>
<item chance="12.25">
<item id="9547" count="1" />
</item>
<item chance="12.25">
<item id="9548" count="1" />
</item>
<item chance="12.25">
<item id="9549" count="1" />
</item>
<item chance="12.25">
<item id="9550" count="1" />
</item>
<item chance="12.25">
<item id="9551" count="1" />
</item>
<item chance="3.1">
<item id="9552" count="1" />
</item>
<item chance="3.06">
<item id="9553" count="1" />
</item>
<item chance="3.06">
<item id="9554" count="1" />
</item>
<item chance="3.06">
<item id="9555" count="1" />
</item>
<item chance="3.06">
<item id="9556" count="1" />
</item>
<item chance="3.06">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12822" toLevel="1" name="Guardian Warrior's Reward Box">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32724</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="11.5">
<item id="959" count="1" />
</item>
<item chance="11.5">
<item id="960" count="1" />
</item>
<item chance="1">
<item id="6577" count="1" />
</item>
<item chance="1">
<item id="6578" count="1" />
</item>
<item chance="21">
<item id="14166" count="1" />
</item>
<item chance="8">
<item id="13071" count="1" />
</item>
<item chance="8">
<item id="13073" count="1" />
</item>
<item chance="8">
<item id="13072" count="1" />
</item>
<item chance="4">
<item id="9546" count="1" />
</item>
<item chance="4">
<item id="9547" count="1" />
</item>
<item chance="4">
<item id="9548" count="1" />
</item>
<item chance="4">
<item id="9549" count="1" />
</item>
<item chance="4">
<item id="9550" count="1" />
</item>
<item chance="4">
<item id="9551" count="1" />
</item>
<item chance="1">
<item id="9552" count="1" />
</item>
<item chance="1">
<item id="9553" count="1" />
</item>
<item chance="1">
<item id="9554" count="1" />
</item>
<item chance="1">
<item id="9555" count="1" />
</item>
<item chance="1">
<item id="9556" count="1" />
</item>
<item chance="1">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12823" toLevel="1" name="Destiny Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12824" toLevel="1" name="Destiny Scroll: Enchant Armor (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12825" toLevel="1" name="Destiny Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12826" toLevel="1" name="Destiny Scroll: Enchant Armor (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12827" toLevel="1" name="Destiny Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12828" toLevel="1" name="Destiny Scroll: Enchant Armor (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12829" toLevel="1" name="Destiny Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12830" toLevel="1" name="Destiny Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12831" toLevel="1" name="Destiny Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12832" toLevel="1" name="Destiny Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12833" toLevel="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.48">
<item id="32728" count="1" />
</item>
<item chance="0.04">
<item id="32729" count="1" />
</item>
<item chance="0.31">
<item id="32730" count="1" />
</item>
<item chance="0.09">
<item id="32731" count="1" />
</item>
<item chance="12.3">
<item id="32732" count="1" />
</item>
<item chance="4.92">
<item id="32733" count="1" />
</item>
<item chance="1.23">
<item id="32734" count="1" />
</item>
<item chance="0.37">
<item id="32735" count="1" />
</item>
<item chance="7.38">
<item id="32736" count="1" />
</item>
<item chance="4.31">
<item id="32737" count="1" />
</item>
<item chance="33.48">
<item id="32738" count="1" />
</item>
<item chance="14.65">
<item id="32739" count="1" />
</item>
<item chance="10.83">
<item id="32740" count="1" />
</item>
<item chance="8.61">
<item id="32741" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12834" toLevel="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4">
<item id="7683" count="1" />
</item>
<item chance="4">
<item id="7680" count="1" />
</item>
<item chance="4">
<item id="6843" count="1" />
</item>
<item chance="2">
<item id="8565" count="1" />
</item>
<item chance="3">
<item id="8920" count="1" />
</item>
<item chance="3">
<item id="8921" count="1" />
</item>
<item chance="16">
<item id="6845" count="1" />
</item>
<item chance="16">
<item id="7681" count="1" />
</item>
<item chance="16">
<item id="8916" count="1" />
</item>
<item chance="8">
<item id="8184" count="1" />
</item>
<item chance="12">
<item id="13494" count="1" />
</item>
<item chance="12">
<item id="13495" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12835" toLevel="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="35901" count="1" />
</item>
<item chance="2">
<item id="35902" count="1" />
</item>
<item chance="2">
<item id="35903" count="1" />
</item>
<item chance="2">
<item id="35904" count="1" />
</item>
<item chance="2">
<item id="35905" count="1" />
</item>
<item chance="2">
<item id="35906" count="1" />
</item>
<item chance="0.4">
<item id="35907" count="1" />
</item>
<item chance="0.4">
<item id="35908" count="1" />
</item>
<item chance="1.2">
<item id="35909" count="1" />
</item>
<item chance="1.2">
<item id="35910" count="1" />
</item>
<item chance="1.2">
<item id="35911" count="1" />
</item>
<item chance="1.2">
<item id="35912" count="1" />
</item>
<item chance="1.2">
<item id="35913" count="1" />
</item>
<item chance="1.2">
<item id="35914" count="1" />
</item>
<item chance="8">
<item id="35901" count="1" />
</item>
<item chance="8">
<item id="35902" count="1" />
</item>
<item chance="8">
<item id="35903" count="1" />
</item>
<item chance="8">
<item id="35904" count="1" />
</item>
<item chance="8">
<item id="35905" count="1" />
</item>
<item chance="8">
<item id="35906" count="1" />
</item>
<item chance="1.6">
<item id="35907" count="1" />
</item>
<item chance="1.6">
<item id="35908" count="1" />
</item>
<item chance="4.8">
<item id="35909" count="1" />
</item>
<item chance="4.8">
<item id="35910" count="1" />
</item>
<item chance="4.8">
<item id="35911" count="1" />
</item>
<item chance="4.8">
<item id="35912" count="1" />
</item>
<item chance="4.8">
<item id="35913" count="1" />
</item>
<item chance="4.8">
<item id="35914" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12836" toLevel="1" name="Enchant Scroll Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="49">
<item id="959" count="1" />
</item>
<item chance="1">
<item id="6577" count="1" />
</item>
<item chance="49">
<item id="960" count="1" />
</item>
<item chance="1">
<item id="6578" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12837" toLevel="1" name="Enchant Scroll Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="49">
<item id="17526" count="1" />
</item>
<item chance="1">
<item id="19447" count="1" />
</item>
<item chance="49">
<item id="17527" count="1" />
</item>
<item chance="1">
<item id="19448" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12838" toLevel="1" name="Enchant Scroll Pack (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="49">
<item id="955" count="1" />
</item>
<item chance="1">
<item id="6575" count="1" />
</item>
<item chance="49">
<item id="956" count="1" />
</item>
<item chance="1">
<item id="6576" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12839" toLevel="1" name="Enchant Scroll Pack (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="49">
<item id="951" count="1" />
</item>
<item chance="1">
<item id="6573" count="1" />
</item>
<item chance="49">
<item id="952" count="1" />
</item>
<item chance="1">
<item id="6574" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12840" toLevel="1" name="Enchant Scroll Pack (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="49">
<item id="947" count="1" />
</item>
<item chance="1">
<item id="6571" count="1" />
</item>
<item chance="49">
<item id="948" count="1" />
</item>
<item chance="1">
<item id="6572" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12841" toLevel="1" name="Enchant Scroll Pack (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="49">
<item id="729" count="1" />
</item>
<item chance="1">
<item id="6569" count="1" />
</item>
<item chance="49">
<item id="730" count="1" />
</item>
<item chance="1">
<item id="6570" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12842" toLevel="1" name="Elixir Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="34">
<item id="8627" count="1" />
</item>
<item chance="33">
<item id="8633" count="1" />
</item>
<item chance="33">
<item id="8639" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12843" toLevel="1" name="Elixir Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="25">
<item id="32316" count="1" />
</item>
<item chance="25">
<item id="30357" count="1" />
</item>
<item chance="25">
<item id="30358" count="1" />
</item>
<item chance="25">
<item id="30359" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12844" toLevel="1" name="Elixir Pack (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="34">
<item id="8623" count="1" />
</item>
<item chance="33">
<item id="8629" count="1" />
</item>
<item chance="33">
<item id="8635" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12845" toLevel="1" name="Elixir Pack (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="34">
<item id="8624" count="1" />
</item>
<item chance="33">
<item id="8630" count="1" />
</item>
<item chance="33">
<item id="8636" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12846" toLevel="1" name="Elixir Pack (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="34">
<item id="8625" count="1" />
</item>
<item chance="33">
<item id="8631" count="1" />
</item>
<item chance="33">
<item id="8637" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12847" toLevel="1" name="Elixir Pack (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="34">
<item id="8626" count="1" />
</item>
<item chance="33">
<item id="8632" count="1" />
</item>
<item chance="33">
<item id="8638" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12848" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32779</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.02">
<item id="17526" count="1" />
</item>
<item chance="0.27">
<item id="17527" count="1" />
</item>
<item chance="13.3">
<item id="9546" count="1" />
</item>
<item chance="13.3">
<item id="9547" count="1" />
</item>
<item chance="13.3">
<item id="9548" count="1" />
</item>
<item chance="13.3">
<item id="9549" count="1" />
</item>
<item chance="13.3">
<item id="9550" count="1" />
</item>
<item chance="13.3">
<item id="9551" count="1" />
</item>
<item chance="3.31">
<item id="9552" count="1" />
</item>
<item chance="3.32">
<item id="9553" count="1" />
</item>
<item chance="3.32">
<item id="9554" count="1" />
</item>
<item chance="3.32">
<item id="9555" count="1" />
</item>
<item chance="3.32">
<item id="9556" count="1" />
</item>
<item chance="3.32">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12849" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32780</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.02">
<item id="17526" count="1" />
</item>
<item chance="0.27">
<item id="17527" count="1" />
</item>
<item chance="13.3">
<item id="9546" count="1" />
</item>
<item chance="13.3">
<item id="9547" count="1" />
</item>
<item chance="13.3">
<item id="9548" count="1" />
</item>
<item chance="13.3">
<item id="9549" count="1" />
</item>
<item chance="13.3">
<item id="9550" count="1" />
</item>
<item chance="13.3">
<item id="9551" count="1" />
</item>
<item chance="3.31">
<item id="9552" count="1" />
</item>
<item chance="3.32">
<item id="9553" count="1" />
</item>
<item chance="3.32">
<item id="9554" count="1" />
</item>
<item chance="3.32">
<item id="9555" count="1" />
</item>
<item chance="3.32">
<item id="9556" count="1" />
</item>
<item chance="3.32">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12850" toLevel="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32781</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.02">
<item id="17526" count="1" />
</item>
<item chance="0.27">
<item id="17527" count="1" />
</item>
<item chance="13.3">
<item id="9546" count="1" />
</item>
<item chance="13.3">
<item id="9547" count="1" />
</item>
<item chance="13.3">
<item id="9548" count="1" />
</item>
<item chance="13.3">
<item id="9549" count="1" />
</item>
<item chance="13.3">
<item id="9550" count="1" />
</item>
<item chance="13.3">
<item id="9551" count="1" />
</item>
<item chance="3.31">
<item id="9552" count="1" />
</item>
<item chance="3.32">
<item id="9553" count="1" />
</item>
<item chance="3.32">
<item id="9554" count="1" />
</item>
<item chance="3.32">
<item id="9555" count="1" />
</item>
<item chance="3.32">
<item id="9556" count="1" />
</item>
<item chance="3.32">
<item id="9557" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12851" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32782</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="5">
<item id="31600" count="1" />
</item>
<item chance="5">
<item id="31606" count="1" />
</item>
<item chance="5">
<item id="31620" count="1" />
</item>
<item chance="5">
<item id="31625" count="1" />
</item>
<item chance="5">
<item id="31626" count="1" />
</item>
<item chance="5">
<item id="31628" count="1" />
</item>
<item chance="5">
<item id="31697" count="1" />
</item>
<item chance="5">
<item id="31722" count="1" />
</item>
<item chance="5">
<item id="31753" count="1" />
</item>
<item chance="5">
<item id="31780" count="1" />
</item>
<item chance="5">
<item id="31822" count="1" />
</item>
<item chance="5">
<item id="31832" count="1" />
</item>
<item chance="5">
<item id="31910" count="1" />
</item>
<item chance="5">
<item id="31943" count="1" />
</item>
<item chance="5">
<item id="31973" count="1" />
</item>
<item chance="5">
<item id="31974" count="1" />
</item>
<item chance="5">
<item id="31986" count="1" />
</item>
<item chance="5">
<item id="32051" count="1" />
</item>
<item chance="5">
<item id="32052" count="1" />
</item>
<item chance="5">
<item id="32173" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12852" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32783</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="6.25">
<item id="31707" count="1" />
</item>
<item chance="6.25">
<item id="31778" count="1" />
</item>
<item chance="6.25">
<item id="31786" count="1" />
</item>
<item chance="6.25">
<item id="31825" count="1" />
</item>
<item chance="6.25">
<item id="31830" count="1" />
</item>
<item chance="6.25">
<item id="31844" count="1" />
</item>
<item chance="6.25">
<item id="31868" count="1" />
</item>
<item chance="6.25">
<item id="31878" count="1" />
</item>
<item chance="6.25">
<item id="31938" count="1" />
</item>
<item chance="6.25">
<item id="31946" count="1" />
</item>
<item chance="6.25">
<item id="31965" count="1" />
</item>
<item chance="6.25">
<item id="32012" count="1" />
</item>
<item chance="6.25">
<item id="32062" count="1" />
</item>
<item chance="6.25">
<item id="32098" count="1" />
</item>
<item chance="6.25">
<item id="32161" count="1" />
</item>
<item chance="6.25">
<item id="32168" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12853" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32784</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.34">
<item id="31619" count="1" />
</item>
<item chance="8.34">
<item id="31674" count="1" />
</item>
<item chance="8.34">
<item id="31723" count="1" />
</item>
<item chance="8.34">
<item id="31848" count="1" />
</item>
<item chance="8.33">
<item id="31849" count="1" />
</item>
<item chance="8.33">
<item id="31906" count="1" />
</item>
<item chance="8.33">
<item id="31976" count="1" />
</item>
<item chance="8.33">
<item id="31982" count="1" />
</item>
<item chance="8.33">
<item id="32011" count="1" />
</item>
<item chance="8.33">
<item id="32092" count="1" />
</item>
<item chance="8.33">
<item id="32144" count="1" />
</item>
<item chance="8.33">
<item id="32189" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12854" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32785</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="9.1">
<item id="31689" count="1" />
</item>
<item chance="9.09">
<item id="31793" count="1" />
</item>
<item chance="9.09">
<item id="31817" count="1" />
</item>
<item chance="9.09">
<item id="31936" count="1" />
</item>
<item chance="9.09">
<item id="31942" count="1" />
</item>
<item chance="9.09">
<item id="31959" count="1" />
</item>
<item chance="9.09">
<item id="32112" count="1" />
</item>
<item chance="9.09">
<item id="32113" count="1" />
</item>
<item chance="9.09">
<item id="32114" count="1" />
</item>
<item chance="9.09">
<item id="32123" count="1" />
</item>
<item chance="9.09">
<item id="32143" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12855" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32786</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="10">
<item id="31609" count="1" />
</item>
<item chance="10">
<item id="31667" count="1" />
</item>
<item chance="10">
<item id="31772" count="1" />
</item>
<item chance="10">
<item id="31821" count="1" />
</item>
<item chance="10">
<item id="31870" count="1" />
</item>
<item chance="10">
<item id="31945" count="1" />
</item>
<item chance="10">
<item id="32026" count="1" />
</item>
<item chance="10">
<item id="32111" count="1" />
</item>
<item chance="10">
<item id="32115" count="1" />
</item>
<item chance="10">
<item id="32129" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12856" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32787</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="9.09">
<item id="18103" count="1" />
</item>
<item chance="9.09">
<item id="18104" count="1" />
</item>
<item chance="9.09">
<item id="18105" count="1" />
</item>
<item chance="9.09">
<item id="18106" count="1" />
</item>
<item chance="9.09">
<item id="18107" count="1" />
</item>
<item chance="9.09">
<item id="18108" count="1" />
</item>
<item chance="9.09">
<item id="18109" count="1" />
</item>
<item chance="9.09">
<item id="18110" count="1" />
</item>
<item chance="9.09">
<item id="18111" count="1" />
</item>
<item chance="9.09">
<item id="18112" count="1" />
</item>
<item chance="9.1">
<item id="18113" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12857" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32788</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="9.09">
<item id="18171" count="1" />
</item>
<item chance="9.09">
<item id="18172" count="1" />
</item>
<item chance="9.09">
<item id="18173" count="1" />
</item>
<item chance="9.09">
<item id="18174" count="1" />
</item>
<item chance="9.09">
<item id="18175" count="1" />
</item>
<item chance="9.09">
<item id="18176" count="1" />
</item>
<item chance="9.09">
<item id="18177" count="1" />
</item>
<item chance="9.09">
<item id="18178" count="1" />
</item>
<item chance="9.09">
<item id="18179" count="1" />
</item>
<item chance="9.09">
<item id="18180" count="1" />
</item>
<item chance="9.1">
<item id="18181" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12858" toLevel="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32789</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="9.09">
<item id="18205" count="1" />
</item>
<item chance="9.09">
<item id="18206" count="1" />
</item>
<item chance="9.09">
<item id="18207" count="1" />
</item>
<item chance="9.09">
<item id="18208" count="1" />
</item>
<item chance="9.09">
<item id="18209" count="1" />
</item>
<item chance="9.09">
<item id="18210" count="1" />
</item>
<item chance="9.09">
<item id="18211" count="1" />
</item>
<item chance="9.09">
<item id="18212" count="1" />
</item>
<item chance="9.09">
<item id="18213" count="1" />
</item>
<item chance="9.09">
<item id="18214" count="1" />
</item>
<item chance="9.1">
<item id="18215" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12859" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32790</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="5.08">
<item id="31579" count="1" />
</item>
<item chance="4.83">
<item id="31724" count="1" />
</item>
<item chance="5.07">
<item id="31743" count="1" />
</item>
<item chance="5.94">
<item id="31750" count="1" />
</item>
<item chance="5.07">
<item id="31808" count="1" />
</item>
<item chance="5.07">
<item id="31809" count="1" />
</item>
<item chance="3.38">
<item id="31996" count="1" />
</item>
<item chance="4.83">
<item id="31997" count="1" />
</item>
<item chance="5.07">
<item id="31998" count="1" />
</item>
<item chance="5.07">
<item id="31999" count="1" />
</item>
<item chance="2.03">
<item id="32000" count="1" />
</item>
<item chance="1.27">
<item id="32001" count="1" />
</item>
<item chance="2.7">
<item id="32035" count="1" />
</item>
<item chance="1.69">
<item id="32037" count="1" />
</item>
<item chance="2.03">
<item id="32041" count="1" />
</item>
<item chance="5.07">
<item id="32058" count="1" />
</item>
<item chance="1.69">
<item id="32059" count="1" />
</item>
<item chance="5.07">
<item id="32060" count="1" />
</item>
<item chance="2.7">
<item id="32061" count="1" />
</item>
<item chance="4.05">
<item id="31806" count="1" />
</item>
<item chance="4.05">
<item id="31806" count="1" />
</item>
<item chance="6.08">
<item id="31810" count="1" />
</item>
<item chance="6.08">
<item id="31810" count="1" />
</item>
<item chance="3.04">
<item id="31815" count="1" />
</item>
<item chance="3.04">
<item id="31815" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12860" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32791</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="5.5">
<item id="31652" count="1" />
</item>
<item chance="1.27">
<item id="31653" count="1" />
</item>
<item chance="7.86">
<item id="31654" count="1" />
</item>
<item chance="8.25">
<item id="31655" count="1" />
</item>
<item chance="8.25">
<item id="31656" count="1" />
</item>
<item chance="12.62">
<item id="31749" count="1" />
</item>
<item chance="4.4">
<item id="31883" count="1" />
</item>
<item chance="2.75">
<item id="31884" count="1" />
</item>
<item chance="8.25">
<item id="31885" count="1" />
</item>
<item chance="8.25">
<item id="32108" count="1" />
</item>
<item chance="1.7">
<item id="32109" count="1" />
</item>
<item chance="8.25">
<item id="32110" count="1" />
</item>
<item chance="10.45">
<item id="32004" count="1" />
</item>
<item chance="5.23">
<item id="32005" count="1" />
</item>
<item chance="6.97">
<item id="32157" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12861" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32792</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="3.58">
<item id="31589" count="1" />
</item>
<item chance="1.68">
<item id="31658" count="1" />
</item>
<item chance="3.58">
<item id="31659" count="1" />
</item>
<item chance="4.48">
<item id="31660" count="1" />
</item>
<item chance="2.24">
<item id="31661" count="1" />
</item>
<item chance="6.71">
<item id="31662" count="1" />
</item>
<item chance="6.71">
<item id="31663" count="1" />
</item>
<item chance="1.38">
<item id="31664" count="1" />
</item>
<item chance="2.69">
<item id="31665" count="1" />
</item>
<item chance="2.24">
<item id="31677" count="1" />
</item>
<item chance="1.38">
<item id="32090" count="1" />
</item>
<item chance="4.48">
<item id="32121" count="1" />
</item>
<item chance="1.03">
<item id="32122" count="1" />
</item>
<item chance="6.4">
<item id="32124" count="1" />
</item>
<item chance="6.72">
<item id="32125" count="1" />
</item>
<item chance="6.72">
<item id="32126" count="1" />
</item>
<item chance="8.76">
<item id="31582" count="1" />
</item>
<item chance="4.38">
<item id="31583" count="1" />
</item>
<item chance="5.85">
<item id="31584" count="1" />
</item>
<item chance="8.76">
<item id="31593" count="1" />
</item>
<item chance="4.38">
<item id="31594" count="1" />
</item>
<item chance="5.85">
<item id="31597" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12862" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32793</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="6.44">
<item id="31834" count="1" />
</item>
<item chance="9.2">
<item id="31835" count="1" />
</item>
<item chance="9.66">
<item id="31836" count="1" />
</item>
<item chance="1.98">
<item id="31837" count="1" />
</item>
<item chance="1.98">
<item id="31838" count="1" />
</item>
<item chance="9.66">
<item id="31840" count="1" />
</item>
<item chance="1.49">
<item id="31841" count="1" />
</item>
<item chance="1.49">
<item id="32063" count="1" />
</item>
<item chance="6.44">
<item id="32065" count="1" />
</item>
<item chance="9.65">
<item id="32066" count="1" />
</item>
<item chance="1.98">
<item id="32068" count="1" />
</item>
<item chance="1.98">
<item id="32069" count="1" />
</item>
<item chance="9.66">
<item id="32071" count="1" />
</item>
<item chance="8.74">
<item id="32064" count="1" />
</item>
<item chance="13.1">
<item id="32067" count="1" />
</item>
<item chance="6.55">
<item id="32070" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12863" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32794</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.77">
<item id="31766" count="1" />
</item>
<item chance="4.75">
<item id="31767" count="1" />
</item>
<item chance="6.73">
<item id="31768" count="1" />
</item>
<item chance="7.07">
<item id="31769" count="1" />
</item>
<item chance="7.07">
<item id="31770" count="1" />
</item>
<item chance="2.83">
<item id="31771" count="1" />
</item>
<item chance="6.73">
<item id="31869" count="1" />
</item>
<item chance="4.71">
<item id="32053" count="1" />
</item>
<item chance="7.07">
<item id="32054" count="1" />
</item>
<item chance="1.45">
<item id="32055" count="1" />
</item>
<item chance="7.07">
<item id="32056" count="1" />
</item>
<item chance="4.71">
<item id="32116" count="1" />
</item>
<item chance="1.45">
<item id="32117" count="1" />
</item>
<item chance="7.07">
<item id="32118" count="1" />
</item>
<item chance="7.07">
<item id="32119" count="1" />
</item>
<item chance="6.91">
<item id="31690" count="1" />
</item>
<item chance="10.36">
<item id="31691" count="1" />
</item>
<item chance="5.18">
<item id="31692" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12864" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32795</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.16068861200732">
<item id="18117" count="1" />
</item>
<item chance="1.560099811569">
<item id="18118" count="1" />
</item>
<item chance="2.49600764199854">
<item id="18119" count="1" />
</item>
<item chance="6.24610692851343">
<item id="18120" count="1" />
</item>
<item chance="6.24610692851343">
<item id="18121" count="1" />
</item>
<item chance="5.94867326525088">
<item id="18122" count="1" />
</item>
<item chance="4.16068861200732">
<item id="18123" count="1" />
</item>
<item chance="1.560099811569">
<item id="18124" count="1" />
</item>
<item chance="2.49600764199854">
<item id="18125" count="1" />
</item>
<item chance="6.24610692851343">
<item id="18126" count="1" />
</item>
<item chance="6.24610692851343">
<item id="18127" count="1" />
</item>
<item chance="4.16068861200732">
<item id="18128" count="1" />
</item>
<item chance="1.560099811569">
<item id="18129" count="1" />
</item>
<item chance="2.49600764199854">
<item id="18130" count="1" />
</item>
<item chance="6.24610692851343">
<item id="18131" count="1" />
</item>
<item chance="6.24610692851343">
<item id="18132" count="1" />
</item>
<item chance="5.94867326525088">
<item id="18133" count="1" />
</item>
<item chance="5.9904183407965">
<item id="18134" count="1" />
</item>
<item chance="7.99033959653824">
<item id="18135" count="1" />
</item>
<item chance="11.9948657643583">
<item id="18136" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12865" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32796</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.16">
<item id="18185" count="1" />
</item>
<item chance="1.56">
<item id="18186" count="1" />
</item>
<item chance="2.51">
<item id="18187" count="1" />
</item>
<item chance="6.24">
<item id="18188" count="1" />
</item>
<item chance="6.24">
<item id="18189" count="1" />
</item>
<item chance="5.95">
<item id="18190" count="1" />
</item>
<item chance="4.16">
<item id="18191" count="1" />
</item>
<item chance="1.56">
<item id="18192" count="1" />
</item>
<item chance="2.51">
<item id="18193" count="1" />
</item>
<item chance="6.24">
<item id="18194" count="1" />
</item>
<item chance="6.24">
<item id="18195" count="1" />
</item>
<item chance="4.16">
<item id="18196" count="1" />
</item>
<item chance="1.56">
<item id="18197" count="1" />
</item>
<item chance="2.51">
<item id="18198" count="1" />
</item>
<item chance="6.24">
<item id="18199" count="1" />
</item>
<item chance="6.24">
<item id="18200" count="1" />
</item>
<item chance="5.95">
<item id="18201" count="1" />
</item>
<item chance="5.99">
<item id="18202" count="1" />
</item>
<item chance="7.99">
<item id="18203" count="1" />
</item>
<item chance="11.99">
<item id="18204" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12866" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>32797</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.16">
<item id="18219" count="1" />
</item>
<item chance="1.56">
<item id="18220" count="1" />
</item>
<item chance="2.51">
<item id="18221" count="1" />
</item>
<item chance="6.24">
<item id="18222" count="1" />
</item>
<item chance="6.24">
<item id="18223" count="1" />
</item>
<item chance="5.95">
<item id="18224" count="1" />
</item>
<item chance="4.16">
<item id="18225" count="1" />
</item>
<item chance="1.56">
<item id="18226" count="1" />
</item>
<item chance="2.51">
<item id="18227" count="1" />
</item>
<item chance="6.24">
<item id="18228" count="1" />
</item>
<item chance="6.24">
<item id="18229" count="1" />
</item>
<item chance="4.16">
<item id="18230" count="1" />
</item>
<item chance="1.56">
<item id="18231" count="1" />
</item>
<item chance="2.51">
<item id="18232" count="1" />
</item>
<item chance="6.24">
<item id="18233" count="1" />
</item>
<item chance="6.24">
<item id="18234" count="1" />
</item>
<item chance="5.95">
<item id="18235" count="1" />
</item>
<item chance="5.99">
<item id="18236" count="1" />
</item>
<item chance="7.99">
<item id="18237" count="1" />
</item>
<item chance="11.99">
<item id="18238" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12867" toLevel="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>33466</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="9.09">
<item id="18137" count="1" />
</item>
<item chance="9.09">
<item id="18138" count="1" />
</item>
<item chance="9.09">
<item id="18139" count="1" />
</item>
<item chance="9.09">
<item id="18140" count="1" />
</item>
<item chance="9.09">
<item id="18141" count="1" />
</item>
<item chance="9.09">
<item id="18142" count="1" />
</item>
<item chance="9.09">
<item id="18143" count="1" />
</item>
<item chance="9.09">
<item id="18144" count="1" />
</item>
<item chance="9.09">
<item id="18145" count="1" />
</item>
<item chance="9.09">
<item id="18146" count="1" />
</item>
<item chance="9.1">
<item id="18147" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12868" toLevel="1" name="Lesser Giant's Fortune Box">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>33467</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.16275278956893">
<item id="18151" count="1" />
</item>
<item chance="1.56070507680857">
<item id="18152" count="1" />
</item>
<item chance="2.49731657591165">
<item id="18153" count="1" />
</item>
<item chance="6.24517668128081">
<item id="18154" count="1" />
</item>
<item chance="6.24517668128081">
<item id="18155" count="1" />
</item>
<item chance="5.94593486617392">
<item id="18156" count="1" />
</item>
<item chance="4.16275278956893">
<item id="18157" count="1" />
</item>
<item chance="1.56070507680857">
<item id="18158" count="1" />
</item>
<item chance="2.49731657591165">
<item id="18159" count="1" />
</item>
<item chance="6.24517668128081">
<item id="18160" count="1" />
</item>
<item chance="6.24517668128081">
<item id="18161" count="1" />
</item>
<item chance="4.16275278956893">
<item id="18162" count="1" />
</item>
<item chance="1.56070507680857">
<item id="18163" count="1" />
</item>
<item chance="2.49731657591165">
<item id="18164" count="1" />
</item>
<item chance="6.24517668128081">
<item id="18165" count="1" />
</item>
<item chance="6.24517668128081">
<item id="18166" count="1" />
</item>
<item chance="5.94593486617392">
<item id="18167" count="1" />
</item>
<item chance="5.99476621531641">
<item id="18168" count="1" />
</item>
<item chance="7.99044820715065">
<item id="18169" count="1" />
</item>
<item chance="11.9895324306328">
<item id="18170" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12869" toLevel="1" name="Lesser Giant's Fortune Box">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>33465</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8">
<item id="30297" count="1" />
</item>
<item chance="2">
<item id="30298" count="1" />
</item>
<item chance="5">
<item id="30299" count="1" />
</item>
<item chance="10">
<item id="30300" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12870" toLevel="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, Max MP + 20%, HP recovery bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and increased P. Def. upon evading a critical attack. Decreases Speed - 15%. Also for party members who are equipped with short-range weapons, bows, or crossbows that receive more than a certain amount of damage, Critical Damage increases during a normal attack. -->
<icon>BranchSys.icon.br_valentine_cookie_i00</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>25</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12871" toLevel="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.11">
<item id="30381" count="1" />
</item>
<item chance="0.915">
<item id="30382" count="1" />
</item>
<item chance="0.549">
<item id="12366" count="1" />
</item>
<item chance="3.66">
<item id="12371" count="1" />
</item>
<item chance="1.098">
<item id="12365" count="1" />
</item>
<item chance="9.15">
<item id="12370" count="1" />
</item>
<item chance="0.082">
<item id="33478" count="1" />
</item>
<item chance="0.686">
<item id="33479" count="1" />
</item>
<item chance="0.412">
<item id="22221" count="1" />
</item>
<item chance="2.745">
<item id="22222" count="1" />
</item>
<item chance="0.824">
<item id="22223" count="1" />
</item>
<item chance="6.863">
<item id="22224" count="1" />
</item>
<item chance="0.165">
<item id="19447" count="1" />
</item>
<item chance="1.373">
<item id="19448" count="1" />
</item>
<item chance="0.824">
<item id="6577" count="1" />
</item>
<item chance="5.49">
<item id="6578" count="1" />
</item>
<item chance="1.643">
<item id="6569" count="1" />
</item>
<item chance="13.726">
<item id="6570" count="1" />
</item>
<item chance="0.05">
<item id="19444" count="1" />
</item>
<item chance="0.025">
<item id="19445" count="1" />
</item>
<item chance="0.01">
<item id="19446" count="1" />
</item>
<item chance="12.4">
<item id="32316" count="2" />
</item>
<item chance="12.4">
<item id="30360" count="5" />
</item>
<item chance="12.4">
<item id="30361" count="5" />
</item>
<item chance="12.4">
<item id="30362" count="5" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12872" toLevel="1" name="Destruction Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12873" toLevel="1" name="Destruction Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12874" toLevel="1" name="Fire Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Increases acquired XP by 100%. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
</skill>
<skill id="12875" toLevel="3" name="Fire Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="12876" toLevel="3" name="Water Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="12877" toLevel="3" name="Wind Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="12878" toLevel="3" name="Earth Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="12879" toLevel="3" name="Holy Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="12880" toLevel="3" name="Dark Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="12881" toLevel="1" name="Change Attribute">
<!-- AUTO GENERATED SKILL -->
<!-- Changes the bestowed attribute. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12882" toLevel="1" name="Talking Island Homemade Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, Max MP + 20%, HP recovery bonus + 20%, M. Critical Rate + 2, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and increased P. Def. upon evading a critical attack. Speed - 15%. Also for party members who are equipped with short-range weapons, bows, or crossbows that receive more than a certain amount of damage, Critical Damage increases during a normal attack. -->
<icon>BranchSys.icon.br_valentine_cookie_i00</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>25</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12883" toLevel="1" name="Rabbit Ears - STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<icon>icon.accessory_rabbit_ear_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12884" toLevel="1" name="Rabbit Ears - DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<icon>icon.accessory_rabbit_ear_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12885" toLevel="1" name="Raccoon Ears: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<icon>icon.accessory_racoon_ear_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12886" toLevel="1" name="Raccoon Ears: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<icon>icon.accessory_racoon_ear_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12887" toLevel="1" name="Cat Ears: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<icon>icon.accessory_cat_ear_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12888" toLevel="1" name="Cat Ears: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<icon>icon.accessory_cat_ear_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12889" toLevel="1" name="Romantic Chapeau - Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical rate + 50. -->
<icon>icon.accessory_romantic_chaperon_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12890" toLevel="1" name="Romantic Chapeau - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical damage + 90 and M. Critical damage + 68. -->
<icon>icon.accessory_romantic_chaperon_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12891" toLevel="1" name="Angel Circlet - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<icon>icon.Accessary_angel_circlet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12892" toLevel="1" name="Angel Circlet - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.Accessary_angel_circlet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12893" toLevel="1" name="Angel Circlet - Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<icon>icon.Accessary_angel_circlet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12894" toLevel="1" name="Demon Circlet - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<icon>icon.Accessary_demon_circlet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12895" toLevel="1" name="Demon Circlet - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<icon>icon.Accessary_demon_circlet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12896" toLevel="1" name="Demon Circlet - Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Accuracy + 5. -->
<icon>icon.Accessary_demon_circlet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="12897" toLevel="1" name="Player Commendation - Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hour, recovers Vitality when XP is acquired through hunting. -->
<icon>BranchSys.icon.br_flag_of_bookmark_i00</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>VP_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12898" toLevel="1" name="Noblesse Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Maintains buffs and debuffs upon death for 60 minutes. However, the Noblesse Blessing and the Amulet of Luck disappear. -->
<icon>icon.skill1323</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12899" toLevel="1" name="Vitality Recovering Cake">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanNotUseAirship" />
<condition name="OpCheckAbnormal">
<type>TRANSFORM</type>
<level>0</level>
<hasAbnormal>false</hasAbnormal>
</condition>
</conditions>
</skill>
</list>