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l2j_mobius/trunk/dist/game/data/stats/skills/10800-10899.xml
2016-06-12 01:34:09 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" toLevel="10" name="Superior Elemental Resistance">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Fire/Water/Wind/Earth Resistance + 20. -->
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10044</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10801" toLevel="8" name="Bullseye">
<!-- Glory Days confirmed -->
<!-- Decreases target's Bow/Crossbow Resistance by 40% and M. Def. by 5%. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<table name="#mDef"> 0.95 0.90 0.85 0.80 0.75 0.75 0.75 0.75 </table>
<table name="#trait"> -40 -45 -50 -55 -60 -60 -60 -60 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>100</activateRate>
<icon>icon.skill10801</icon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">24</value>
<value level="6">25</value>
<value level="7">26</value>
<value level="8">27</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>500</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">-689</value>
<value level="2">-696</value>
<value level="3">-702</value>
<value level="4">-707</value>
<value level="5">-711</value>
<value level="6">-715</value>
<value level="7">-719</value>
<value level="8">-723</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>
<value level="1">1100</value>
<value level="2">1400</value>
<value level="3">1400</value>
<value level="4">1400</value>
<value level="5">1400</value>
<value level="6">1400</value>
<value level="7">1400</value>
<value level="8">1400</value>
</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</BOW>
<TWOHANDCROSSBOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</TWOHANDCROSSBOW>
<CROSSBOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</CROSSBOW>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10802" toLevel="4" name="Mass Bullseye">
<!-- Glory Days confirmed -->
<!-- Decreases target's and nearby enemies' Bow/Crossbow Resistance by 60% and M. Def. by 25%. After a certain time, target explodes, suffering heavy damage. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<table name="#triggerLvl"> 1 2 3 4 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<icon>icon.skill10782</icon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>93</mpConsume>
<castRange>1100</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>-714</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<BOW>-60</BOW>
<TWOHANDCROSSBOW>-60</TWOHANDCROSSBOW>
<CROSSBOW>-60</CROSSBOW>
</effect>
<effect name="MagicalDefence">
<amount>-25</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Bullseye -->
<skillId>10804</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10803" toLevel="4" name="Time Bomb">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<table name="#power"> 30000 33546 35088 36630 </table>
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSaveHp">
<power>
<value level="1">30000</value>
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
</power>
<saveHp>10</saveHp>
</effect>
</effects>
</skill>
<skill id="10804" toLevel="4" name="Bullseye">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<table name="#power"> 30000 33546 35088 36630</table>
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSaveHp">
<power>
<value level="1">30000</value>
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
</power>
<saveHp>10</saveHp>
</effect>
</effects>
</skill>
<skill id="10805" toLevel="4" name="Quick Charge">
<!-- Glory Days confirmed -->
<!-- Momentarily teleport 500 forward. -->
<icon>icon.skill10805</icon>
<operateType>DA1</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">98</value>
</magicLvl>
<mpConsume>
<value level="1">41</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
</mpConsume>
<castRange>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
</castRange>
<effectRange>
<value level="1">1000</value>
<value level="2">1100</value>
<value level="3">1200</value>
<value level="4">1300</value>
</effectRange>
<hitTime>100</hitTime>
<coolTime>400</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
</range>
</condition>
</conditions>
<selfEffects>
<effect name="Blink">
<!-- Teleport to Front -->
<flyType>CHARGE</flyType>
<animationSpeed>333</animationSpeed>
<angle>180</angle>
<range>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
</range>
</effect>
</selfEffects>
</skill>
<skill id="10806" toLevel="4" name="Frost Trap">
<!-- Glory Days confirmed -->
<!-- Decreases Speed, Atk. Spd. and Casting Spd. -->
<table name="#magicLvl"> 99 101 103 105 </table>
<icon>icon.skill0516</icon>
<operateType>A2</operateType>
<effectPoint>-2</effectPoint>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10807" toLevel="4" name="Gravity Trap">
<!-- Glory Days confirmed -->
<!-- Inflicted with Hold and unable to move. -->
<table name="#magicLvl"> 99 101 103 105 </table>
<icon>icon.skill0518</icon>
<operateType>A2</operateType>
<effectPoint>-2</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<trait>HOLD</trait>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="10808" toLevel="4" name="Decoy Provocation">
<!-- Glory Days confirmed -->
<!-- Decoy's provocation. Cannot change target. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>-2</effectPoint>
<abnormalType>TARGET_LOCK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetMe" /> <!-- p_berserker ? -->
</effects>
</skill>
<skill id="10809" toLevel="1" name="Survival Movement">
<!-- Glory Days confirmed -->
<!-- TODO Disappears after 4 strikes. -->
<!-- P. Evasion + 15. Disappears after 4 strikes. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPECIAL_MOVE_UP</abnormalType>
<icon>icon.skill1087</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10810" toLevel="4" name="Sniping">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Atk. Spd. + 5%, and P. Def./M. Def. + 5%. -->
<table name="#bonus"> 1.05 1.06 1.07 1.1 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO: abnormalType -->
<effectPoint>687</effectPoint>
<icon>icon.skill11870</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10811" toLevel="4" name="Superior Hawk Mastery">
<!-- P. Atk. + 5% when equipped with a bow or crossbow. -->
<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
<icon>icon.skill10811</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10812" toLevel="3" name="Sneak Shot">
<table name="#power"> 29176 30726 32277 </table>
<!-- AUTO GENERATED SKILL -->
<!-- NOT USED ANYMORE ? -->
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>1800</hitTime>
<coolTime>250</coolTime>
<effectPoint>
<value level="1">-709</value>
<value level="2">-711</value>
<value level="3">-714</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
</skill>
<skill id="10813" toLevel="3" name="Sneak Shot: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<castRange>1100</castRange>
<reuseDelay>5000</reuseDelay>
<effectPoint>-70</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="10856" toLevel="4" name="Rapid Fire Position">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, chance of receiving an M. Critical Hit - 5%, and P. Skill Cooldown - 5%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11871</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-5</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10857" toLevel="4" name="Superior Speed Mastery">
<!-- Speed + 10. -->
<icon>icon.skill10857</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10858" toLevel="3" name="Retreating Shot">
<!-- Updated to IO -->
<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">32</value>
<value level="2">33</value>
<value level="3">34</value>
</mpConsume>
<castRange>
<value level="1">400</value>
<value level="2">400</value>
<value level="3">450</value>
</castRange>
<hitTime>700</hitTime>
<effectPoint>
<value level="1">-702</value>
<value level="2">-707</value>
<value level="3">-711</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">29176</value>
<value level="2">30726</value>
<value level="3">32277</value>
</power>
</effect>
<effect name="TargetCancel" />
</effects>
<selfEffects>
<effect name="Blink">
<angle>0</angle> <!-- Teleport to Back -->
<range>400</range>
</effect>
</selfEffects>
</skill>
</list>