781 lines
23 KiB
XML
781 lines
23 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10800" toLevel="10" name="Superior Elemental Resistance">
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<!-- Glory Days confirmed -->
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<!-- STR + 2 and Fire/Water/Wind/Earth Resistance + 20. -->
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<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
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<icon>icon.skill10044</icon>
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<operateType>P</operateType>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">100</value>
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<value level="6">102</value>
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<value level="7">104</value>
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<value level="8">106</value>
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<value level="9">108</value>
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<value level="10">110</value>
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</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">20</value>
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<value level="2">22</value>
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<value level="3">24</value>
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<value level="4">26</value>
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<value level="5">30</value>
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<value level="6">32</value>
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<value level="7">34</value>
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<value level="8">36</value>
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<value level="9">38</value>
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<value level="10">40</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">20</value>
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<value level="2">22</value>
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<value level="3">24</value>
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<value level="4">26</value>
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<value level="5">30</value>
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<value level="6">32</value>
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<value level="7">34</value>
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<value level="8">36</value>
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<value level="9">38</value>
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<value level="10">40</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">20</value>
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<value level="2">22</value>
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<value level="3">24</value>
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<value level="4">26</value>
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<value level="5">30</value>
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<value level="6">32</value>
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<value level="7">34</value>
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<value level="8">36</value>
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<value level="9">38</value>
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<value level="10">40</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">20</value>
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<value level="2">22</value>
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<value level="3">24</value>
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<value level="4">26</value>
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<value level="5">30</value>
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<value level="6">32</value>
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<value level="7">34</value>
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<value level="8">36</value>
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<value level="9">38</value>
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<value level="10">40</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>STR</stat>
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</effect>
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</effects>
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</skill>
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<skill id="10801" toLevel="8" name="Bullseye">
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<!-- Glory Days confirmed -->
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<!-- Decreases target's Bow/Crossbow Resistance by 40% and M. Def. by 5%. -->
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<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
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<table name="#mDef"> 0.95 0.90 0.85 0.80 0.75 0.75 0.75 0.75 </table>
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<table name="#trait"> -40 -45 -50 -55 -60 -60 -60 -60 </table>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
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<abnormalType>REAL_TARGET</abnormalType>
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<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
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<activateRate>100</activateRate>
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<icon>icon.skill10801</icon>
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">88</value>
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<value level="3">91</value>
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<value level="4">94</value>
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<value level="5">97</value>
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<value level="6">101</value>
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<value level="7">103</value>
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<value level="8">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">20</value>
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<value level="2">21</value>
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<value level="3">22</value>
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<value level="4">23</value>
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<value level="5">24</value>
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<value level="6">25</value>
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<value level="7">26</value>
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<value level="8">27</value>
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</mpConsume>
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<castRange>1100</castRange>
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<hitTime>500</hitTime>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>
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<value level="1">-689</value>
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<value level="2">-696</value>
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<value level="3">-702</value>
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<value level="4">-707</value>
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<value level="5">-711</value>
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<value level="6">-715</value>
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<value level="7">-719</value>
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<value level="8">-723</value>
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>
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<value level="1">1100</value>
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<value level="2">1400</value>
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<value level="3">1400</value>
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<value level="4">1400</value>
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<value level="5">1400</value>
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<value level="6">1400</value>
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<value level="7">1400</value>
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<value level="8">1400</value>
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</effectRange>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceTrait">
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<BOW>
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<value level="1">-40</value>
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<value level="2">-45</value>
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<value level="3">-50</value>
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<value level="4">-55</value>
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<value level="5">-60</value>
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<value level="6">-60</value>
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<value level="7">-60</value>
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<value level="8">-60</value>
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</BOW>
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<TWOHANDCROSSBOW>
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<value level="1">-40</value>
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<value level="2">-45</value>
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<value level="3">-50</value>
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<value level="4">-55</value>
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<value level="5">-60</value>
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<value level="6">-60</value>
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<value level="7">-60</value>
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<value level="8">-60</value>
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</TWOHANDCROSSBOW>
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<CROSSBOW>
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<value level="1">-40</value>
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<value level="2">-45</value>
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<value level="3">-50</value>
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<value level="4">-55</value>
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<value level="5">-60</value>
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<value level="6">-60</value>
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<value level="7">-60</value>
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<value level="8">-60</value>
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</CROSSBOW>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">-5</value>
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<value level="2">-10</value>
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<value level="3">-15</value>
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<value level="4">-20</value>
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<value level="5">-25</value>
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<value level="6">-25</value>
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<value level="7">-25</value>
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<value level="8">-25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10802" toLevel="4" name="Mass Bullseye">
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<!-- Glory Days confirmed -->
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<!-- Decreases target's and nearby enemies' Bow/Crossbow Resistance by 60% and M. Def. by 25%. After a certain time, target explodes, suffering heavy damage. -->
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<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
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<table name="#triggerLvl"> 1 2 3 4 </table>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
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<abnormalType>REAL_TARGET</abnormalType>
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<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
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<activateRate>100</activateRate>
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<affectLimit>5-12</affectLimit>
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<affectRange>400</affectRange>
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<icon>icon.skill10782</icon>
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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<value level="3">103</value>
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<value level="4">105</value>
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</magicLvl>
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<mpConsume>93</mpConsume>
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<castRange>1100</castRange>
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<hitTime>3000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>180000</reuseDelay>
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<effectPoint>-714</effectPoint>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1400</effectRange>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="DefenceTrait">
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<BOW>-60</BOW>
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<TWOHANDCROSSBOW>-60</TWOHANDCROSSBOW>
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<CROSSBOW>-60</CROSSBOW>
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</effect>
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<effect name="MagicalDefence">
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<amount>-25</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<!-- Bullseye -->
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<skillId>10804</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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</effect>
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</endEffects>
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</skill>
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<skill id="10803" toLevel="4" name="Time Bomb">
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<!-- Glory Days confirmed -->
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<!-- Boom! -->
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<table name="#power"> 30000 33546 35088 36630 </table>
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<icon>icon.skill0099</icon>
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<operateType>A1</operateType>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>97</magicLvl>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttackSaveHp">
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<power>
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<value level="1">30000</value>
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<value level="2">33546</value>
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<value level="3">35088</value>
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<value level="4">36630</value>
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</power>
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<saveHp>10</saveHp>
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</effect>
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</effects>
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</skill>
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<skill id="10804" toLevel="4" name="Bullseye">
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<!-- Glory Days confirmed -->
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<!-- Boom! -->
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<table name="#power"> 30000 33546 35088 36630</table>
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<icon>icon.skill0099</icon>
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<operateType>A1</operateType>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>97</magicLvl>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttackSaveHp">
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<power>
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<value level="1">30000</value>
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<value level="2">33546</value>
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<value level="3">35088</value>
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<value level="4">36630</value>
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</power>
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<saveHp>10</saveHp>
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</effect>
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</effects>
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</skill>
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<skill id="10805" toLevel="4" name="Quick Charge">
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<!-- Glory Days confirmed -->
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<!-- Momentarily teleport 500 forward. -->
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<icon>icon.skill10805</icon>
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<operateType>DA1</operateType>
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<magicLvl>
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<value level="1">89</value>
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<value level="2">92</value>
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<value level="3">95</value>
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<value level="4">98</value>
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</magicLvl>
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<mpConsume>
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<value level="1">41</value>
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<value level="2">44</value>
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<value level="3">46</value>
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<value level="4">48</value>
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</mpConsume>
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<castRange>
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<value level="1">500</value>
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<value level="2">600</value>
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<value level="3">700</value>
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<value level="4">800</value>
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</castRange>
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<effectRange>
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<value level="1">1000</value>
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<value level="2">1100</value>
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<value level="3">1200</value>
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<value level="4">1300</value>
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</effectRange>
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<hitTime>100</hitTime>
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<coolTime>400</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>2</effectPoint>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpBlink">
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<direction>FRONT</direction>
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<range>
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<value level="1">500</value>
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<value level="2">600</value>
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<value level="3">700</value>
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<value level="4">800</value>
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</range>
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</condition>
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</conditions>
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<selfEffects>
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<effect name="Blink">
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<!-- Teleport to Front -->
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<flyType>CHARGE</flyType>
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<animationSpeed>333</animationSpeed>
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<angle>180</angle>
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<range>
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<value level="1">500</value>
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<value level="2">600</value>
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<value level="3">700</value>
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<value level="4">800</value>
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</range>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10806" toLevel="4" name="Frost Trap">
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<!-- Glory Days confirmed -->
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<!-- Decreases Speed, Atk. Spd. and Casting Spd. -->
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<table name="#magicLvl"> 99 101 103 105 </table>
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<icon>icon.skill0516</icon>
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<operateType>A2</operateType>
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<effectPoint>-2</effectPoint>
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<abnormalType>ALL_SPEED_DOWN</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<lvlBonusRate>30</lvlBonusRate>
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<activateRate>120</activateRate>
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<magicLvl>99</magicLvl>
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<abnormalLvl>3</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<affectRange>300</affectRange>
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<affectLimit>5-12</affectLimit>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="Speed">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10807" toLevel="4" name="Gravity Trap">
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<!-- Glory Days confirmed -->
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<!-- Inflicted with Hold and unable to move. -->
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<table name="#magicLvl"> 99 101 103 105 </table>
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<icon>icon.skill0518</icon>
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<operateType>A2</operateType>
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<effectPoint>-2</effectPoint>
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<abnormalType>ROOT_MAGICALLY</abnormalType>
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<abnormalVisualEffect>ROOT</abnormalVisualEffect>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<lvlBonusRate>30</lvlBonusRate>
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<activateRate>120</activateRate>
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<magicLvl>99</magicLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<trait>HOLD</trait>
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<affectRange>300</affectRange>
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<affectLimit>5-12</affectLimit>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="Root" />
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<effect name="DefenceTrait">
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<HOLD>100</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="10808" toLevel="4" name="Decoy Provocation">
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<!-- Glory Days confirmed -->
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<!-- Decoy's provocation. Cannot change target. -->
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<icon>icon.skill0000</icon>
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<operateType>A2</operateType>
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<hitTime>1000</hitTime>
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<effectPoint>-2</effectPoint>
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<abnormalType>TARGET_LOCK</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<activateRate>0</activateRate>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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<value level="3">103</value>
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<value level="4">105</value>
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</magicLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
|
|
<affectRange>300</affectRange>
|
|
<affectLimit>5-12</affectLimit>
|
|
<isDebuff>true</isDebuff>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>POINT_BLANK</affectScope>
|
|
<affectObject>NOT_FRIEND</affectObject>
|
|
<effects>
|
|
<effect name="TargetMe" /> <!-- p_berserker ? -->
|
|
</effects>
|
|
</skill>
|
|
<skill id="10809" toLevel="1" name="Survival Movement">
|
|
<!-- Glory Days confirmed -->
|
|
<!-- TODO Disappears after 4 strikes. -->
|
|
<!-- P. Evasion + 15. Disappears after 4 strikes. -->
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>1200</abnormalTime>
|
|
<abnormalType>SPECIAL_MOVE_UP</abnormalType>
|
|
<icon>icon.skill1087</icon>
|
|
<isTriggeredSkill>true</isTriggeredSkill>
|
|
<operateType>A2</operateType>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<staticReuse>true</staticReuse>
|
|
<basicProperty>NONE</basicProperty>
|
|
<rideState>NONE</rideState>
|
|
<magicCriticalRate>5</magicCriticalRate>
|
|
<specialLevel>-1</specialLevel>
|
|
<hitCancelTime>0</hitCancelTime>
|
|
<isMagic>4</isMagic>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<effects>
|
|
<effect name="PhysicalEvasion">
|
|
<amount>15</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10810" toLevel="4" name="Sniping">
|
|
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Atk. Spd. + 5%, and P. Def./M. Def. + 5%. -->
|
|
<table name="#bonus"> 1.05 1.06 1.07 1.1 </table>
|
|
<abnormalLvl>
|
|
<value level="1">1</value>
|
|
<value level="2">2</value>
|
|
<value level="3">3</value>
|
|
<value level="4">4</value>
|
|
</abnormalLvl>
|
|
<abnormalTime>1800</abnormalTime>
|
|
<!-- TODO: abnormalType -->
|
|
<effectPoint>687</effectPoint>
|
|
<icon>icon.skill11870</icon>
|
|
<magicLvl>
|
|
<value level="1">85</value>
|
|
<value level="2">90</value>
|
|
<value level="3">95</value>
|
|
<value level="4">99</value>
|
|
</magicLvl>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">62</value>
|
|
<value level="2">69</value>
|
|
<value level="3">76</value>
|
|
<value level="4">83</value>
|
|
</mpConsume>
|
|
<hitTime>1000</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">6</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>BOW</item>
|
|
<item> CROSSBOW</item>
|
|
<item> TWOHANDCROSSBOW</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="MagicalDefence">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">6</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">6</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">6</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>BOW</item>
|
|
<item> CROSSBOW</item>
|
|
<item> TWOHANDCROSSBOW</item>
|
|
</weaponType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10811" toLevel="4" name="Superior Hawk Mastery">
|
|
<!-- P. Atk. + 5% when equipped with a bow or crossbow. -->
|
|
<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
|
|
<icon>icon.skill10811</icon>
|
|
<magicLvl>
|
|
<value level="1">85</value>
|
|
<value level="2">90</value>
|
|
<value level="3">95</value>
|
|
<value level="4">99</value>
|
|
</magicLvl>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">6</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>BOW</item>
|
|
<item> CROSSBOW</item>
|
|
<item> TWOHANDCROSSBOW</item>
|
|
</weaponType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10812" toLevel="3" name="Sneak Shot">
|
|
<table name="#power"> 29176 30726 32277 </table>
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- NOT USED ANYMORE ? -->
|
|
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<mpConsume>
|
|
<value level="1">93</value>
|
|
<value level="2">96</value>
|
|
<value level="3">99</value>
|
|
</mpConsume>
|
|
<castRange>1100</castRange>
|
|
<hitTime>1800</hitTime>
|
|
<coolTime>250</coolTime>
|
|
<effectPoint>
|
|
<value level="1">-709</value>
|
|
<value level="2">-711</value>
|
|
<value level="3">-714</value>
|
|
</effectPoint>
|
|
<reuseDelay>30000</reuseDelay>
|
|
</skill>
|
|
<skill id="10813" toLevel="3" name="Sneak Shot: Stun">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A2</operateType>
|
|
<castRange>1100</castRange>
|
|
<reuseDelay>5000</reuseDelay>
|
|
<effectPoint>-70</effectPoint>
|
|
<abnormalTime>5</abnormalTime>
|
|
<isDebuff>true</isDebuff>
|
|
</skill>
|
|
<skill id="10856" toLevel="4" name="Rapid Fire Position">
|
|
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, chance of receiving an M. Critical Hit - 5%, and P. Skill Cooldown - 5%. -->
|
|
<abnormalLvl>
|
|
<value level="1">1</value>
|
|
<value level="2">2</value>
|
|
<value level="3">3</value>
|
|
<value level="4">4</value>
|
|
</abnormalLvl>
|
|
<abnormalTime>1800</abnormalTime>
|
|
<!-- TODO: abnormalType -->
|
|
<icon>icon.skill11871</icon>
|
|
<magicLvl>
|
|
<value level="1">85</value>
|
|
<value level="2">90</value>
|
|
<value level="3">95</value>
|
|
<value level="4">99</value>
|
|
</magicLvl>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">62</value>
|
|
<value level="2">69</value>
|
|
<value level="3">76</value>
|
|
<value level="4">83</value>
|
|
</mpConsume>
|
|
<hitTime>1000</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>687</effectPoint>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">6</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>BOW</item>
|
|
<item> CROSSBOW</item>
|
|
<item> TWOHANDCROSSBOW</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="DefenceCriticalRate">
|
|
<amount>
|
|
<value level="1">-5</value>
|
|
<value level="2">-7</value>
|
|
<value level="3">-10</value>
|
|
<value level="4">-15</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>BOW</item>
|
|
<item> CROSSBOW</item>
|
|
<item> TWOHANDCROSSBOW</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="Reuse">
|
|
<amount>
|
|
<value level="1">-5</value>
|
|
<value level="2">-5</value>
|
|
<value level="3">-7</value>
|
|
<value level="4">-10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<magicType>0</magicType>
|
|
<weaponType>
|
|
<item>BOW</item>
|
|
<item> CROSSBOW</item>
|
|
<item> TWOHANDCROSSBOW</item>
|
|
</weaponType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10857" toLevel="4" name="Superior Speed Mastery">
|
|
<!-- Speed + 10. -->
|
|
<icon>icon.skill10857</icon>
|
|
<operateType>P</operateType>
|
|
<magicLvl>
|
|
<value level="1">85</value>
|
|
<value level="2">90</value>
|
|
<value level="3">95</value>
|
|
<value level="4">99</value>
|
|
</magicLvl>
|
|
<effects>
|
|
<effect name="Speed">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">12</value>
|
|
<value level="3">15</value>
|
|
<value level="4">20</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10858" toLevel="3" name="Retreating Shot">
|
|
<!-- Updated to IO -->
|
|
<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<mpConsume>
|
|
<value level="1">32</value>
|
|
<value level="2">33</value>
|
|
<value level="3">34</value>
|
|
</mpConsume>
|
|
<castRange>
|
|
<value level="1">400</value>
|
|
<value level="2">400</value>
|
|
<value level="3">450</value>
|
|
</castRange>
|
|
<hitTime>700</hitTime>
|
|
<effectPoint>
|
|
<value level="1">-702</value>
|
|
<value level="2">-707</value>
|
|
<value level="3">-711</value>
|
|
</effectPoint>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<effects>
|
|
<effect name="PhysicalAttack">
|
|
<power>
|
|
<value level="1">29176</value>
|
|
<value level="2">30726</value>
|
|
<value level="3">32277</value>
|
|
</power>
|
|
</effect>
|
|
<effect name="TargetCancel" />
|
|
</effects>
|
|
<selfEffects>
|
|
<effect name="Blink">
|
|
<angle>0</angle> <!-- Teleport to Back -->
|
|
<range>400</range>
|
|
</effect>
|
|
</selfEffects>
|
|
</skill>
|
|
</list>
|