Files
l2j_mobius/trunk/dist/game/data/stats/skills/05700-05799.xml
2016-06-12 01:34:09 +00:00

3115 lines
96 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5700" toLevel="7" name="Decrease M. Def.">
<!-- Lvl 1 - Kamaloka (Labyrinth of the Abyss) 29 -->
<!-- Lvl 2 - Kamaloka (Labyrinth of the Abyss) 39 -->
<!-- Lvl 3 - Kamaloka (Labyrinth of the Abyss) 49 -->
<!-- Lvl 4 - Kamaloka (Labyrinth of the Abyss) 59 -->
<!-- Lvl 5 - Kamaloka (Labyrinth of the Abyss) 69 -->
<!-- Lvl 6 - Kamaloka (Labyrinth of the Abyss) 78 -->
<!-- Lvl 7 - Kamaloka (Labyrinth of the Abyss) 81 -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<icon>icon.skill1263</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>29</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>-66</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5701" toLevel="7" name="Decrease P. Atk">
<!-- Lvl 1 - Kamaloka (Labyrinth of the Abyss) 29 -->
<!-- Lvl 2 - Kamaloka (Labyrinth of the Abyss) 39 -->
<!-- Lvl 3 - Kamaloka (Labyrinth of the Abyss) 49 -->
<!-- Lvl 4 - Kamaloka (Labyrinth of the Abyss) 59 -->
<!-- Lvl 5 - Kamaloka (Labyrinth of the Abyss) 69 -->
<!-- Lvl 6 - Kamaloka (Labyrinth of the Abyss) 78 -->
<!-- Lvl 7 - Kamaloka (Labyrinth of the Abyss) 81 -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<icon>icon.skill4037</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>29</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>-66</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5702" toLevel="2" name="Adiantum Round Fighter">
<!-- Confirmed CT2.5 -->
<affectRange>400</affectRange>
<castRange>
<value level="1">0</value>
<value level="2">40</value>
</castRange>
<effectPoint>-341</effectPoint>
<effectRange>
<value level="1">-1</value>
<value level="2">400</value>
</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl>
<mpConsume>5</mpConsume>
<mpInitialConsume>2</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>
<value level="1">SELF</value>
<value level="2">ENEMY</value>
</targetType>
<affectScope>
<value level="1">POINT_BLANK</value>
<value level="2">RANGE</value>
</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>69</power>
</effect>
</effects>
</skill>
<skill id="5703" toLevel="2" name="Adiantum Water Strike Deflect">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>6</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<effectPoint>-341</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>36</magicLvl>
<operateType>A3</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5704" toLevel="1" name="Water Strike">
<effectPoint>-341</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>40</attributeValue>
<affectRange>200</affectRange>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
</skill>
<skill id="5705" toLevel="1" name="Fire Trap">
<effectPoint>-341</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5706" toLevel="1" name="Poison">
<abnormalLvl>7</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill4036</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5707" toLevel="1" name="Paralysis">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<effectPoint>-100</effectPoint>
<icon>icon.skill1170</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5708" toLevel="2" name="Water Cannon">
<affectLimit>5-15</affectLimit>
<castRange>600</castRange>
<effectPoint>
<value level="1">-574</value>
<value level="2">-684</value>
</effectPoint>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<fanRange>0;0;400;60</fanRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">61</value>
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>160</power>
</effect>
</effects>
</skill>
<skill id="5709" toLevel="2" name="Whirlpool">
<castRange>900</castRange>
<effectPoint>
<value level="1">-574</value>
<value level="2">-684</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">61</value>
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>220</power>
</effect>
</effects>
</skill>
<skill id="5710" toLevel="2" name="Triple Sword">
<affectLimit>5-15</affectLimit>
<castRange>900</castRange>
<effectPoint>
<value level="1">-574</value>
<value level="2">-684</value>
</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;500;60</fanRange>
<hitTime>1500</hitTime>
<magicLvl>
<value level="1">61</value>
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>320</power>
</effect>
</effects>
</skill>
<skill id="5711" toLevel="1" name="Power of Rage">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>1</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5712" toLevel="1" name="Energy Ditch">
<castRange>1300</castRange>
<effectPoint>1</effectPoint>
<hitTime>15000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>61</magicLvl>
<operateType>CA5</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1700</effectRange>
<channelingSkillId>5713</channelingSkillId>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<mpPerChanneling>15</mpPerChanneling>
<channelingTickInterval>2000</channelingTickInterval>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="5713" toLevel="5" name="Energy Ditch">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5714" toLevel="1" name="Boom Up">
<effectPoint>-574</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
</skill>
<skill id="5715" toLevel="1" name="Electric Flame">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>400</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-975</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>73</magicLvl>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>213</power>
</effect>
<effect name="DamOverTime">
<power>55</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5716" toLevel="1" name="Stun">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>30</activateRate>
<affectLimit>5-12</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-975</effectPoint>
<fanRange>0;0;1500;60</fanRange>
<hitTime>3000</hitTime>
<icon>icon.skill0100</icon>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>73</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>1500</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5717" toLevel="1" name="Fire Breath">
<effectPoint>-650</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>73</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<castRange>1500</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5718" toLevel="1" name="Anger">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>100</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0176</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>73</magicLvl>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5719" toLevel="1" name="Kanabion Susceptibility">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5720" toLevel="6" name="Blade Cut">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
<castRange>40</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1136</value>
<value level="2">1626</value>
<value level="3">1876</value>
<value level="4">2112</value>
<value level="5">2320</value>
<value level="6">2487</value>
</power>
</effect>
</effects>
</skill>
<skill id="5721" toLevel="6" name="Blade Strike">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 2272 3252 3752 4224 4640 4974 </table>
<affectRange>200</affectRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2272</value>
<value level="2">3252</value>
<value level="3">3752</value>
<value level="4">4224</value>
<value level="5">4640</value>
<value level="6">4974</value>
</power>
</effect>
</effects>
</skill>
<skill id="5722" toLevel="6" name="Hammer Assault">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1136</value>
<value level="2">1626</value>
<value level="3">1876</value>
<value level="4">2112</value>
<value level="5">2320</value>
<value level="6">2487</value>
</power>
</effect>
</effects>
</skill>
<skill id="5723" toLevel="6" name="Hammer Swing">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 625 895 1032 1162 1276 1368 </table>
<affectRange>200</affectRange>
<castRange>100</castRange>
<effectPoint>-100</effectPoint>
<effectRange>500</effectRange>
<hitTime>2500</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">625</value>
<value level="2">895</value>
<value level="3">1032</value>
<value level="4">1162</value>
<value level="5">1276</value>
<value level="6">1368</value>
</power>
</effect>
</effects>
</skill>
<skill id="5724" toLevel="6" name="Broom Strike">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 1250 1789 2064 2323 2552 2736 </table>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1250</value>
<value level="2">1789</value>
<value level="3">2064</value>
<value level="4">2323</value>
<value level="5">2552</value>
<value level="6">2736</value>
</power>
</effect>
</effects>
</skill>
<skill id="5725" toLevel="6" name="Broom Thrust">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 2272 3252 3752 4224 4640 4974 </table>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">121</value>
<value level="2">142</value>
<value level="3">151</value>
<value level="4">159</value>
<value level="5">165</value>
<value level="6">168</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2272</value>
<value level="2">3252</value>
<value level="3">3752</value>
<value level="4">4224</value>
<value level="5">4640</value>
<value level="6">4974</value>
</power>
</effect>
</effects>
</skill>
<skill id="5726" toLevel="6" name="Scissors Attack">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
<castRange>500</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1136</value>
<value level="2">1626</value>
<value level="3">1876</value>
<value level="4">2112</value>
<value level="5">2320</value>
<value level="6">2487</value>
</power>
</effect>
</effects>
</skill>
<skill id="5727" toLevel="6" name="Scissors Strike">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 2329 3333 3845 4329 4756 5099 </table>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">121</value>
<value level="2">142</value>
<value level="3">151</value>
<value level="4">159</value>
<value level="5">165</value>
<value level="6">168</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2329</value>
<value level="2">3333</value>
<value level="3">3845</value>
<value level="4">4329</value>
<value level="5">4756</value>
<value level="6">5099</value>
</power>
</effect>
</effects>
</skill>
<skill id="5728" toLevel="6" name="Shovel Attack">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
<castRange>500</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1136</value>
<value level="2">1626</value>
<value level="3">1876</value>
<value level="4">2112</value>
<value level="5">2320</value>
<value level="6">2487</value>
</power>
</effect>
</effects>
</skill>
<skill id="5729" toLevel="6" name="Shovel Whirlwind">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 568 813 938 1056 1160 1244 </table>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">568</value>
<value level="2">813</value>
<value level="3">938</value>
<value level="4">1056</value>
<value level="5">1160</value>
<value level="6">1244</value>
</power>
</effect>
</effects>
</skill>
<skill id="5730" toLevel="6" name="Made Fireball">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 90 107 115 122 128 132 </table>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1080</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">61</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">90</value>
<value level="2">107</value>
<value level="3">115</value>
<value level="4">122</value>
<value level="5">128</value>
<value level="6">132</value>
</power>
</effect>
</effects>
</skill>
<skill id="5731" toLevel="6" name="Incense of Death">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 85 102 110 116 122 126 </table>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">61</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<coolTime>800</coolTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">85</value>
<value level="2">102</value>
<value level="3">110</value>
<value level="4">116</value>
<value level="5">122</value>
<value level="6">126</value>
</power>
</effect>
</effects>
</skill>
<skill id="5732" toLevel="6" name="Flame Strike">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 47 56 60 64 67 70 </table>
<affectLimit>5-12</affectLimit>
<affectRange>500</affectRange>
<castRange>500</castRange>
<effectPoint>
<value level="1">-574</value>
<value level="2">-641</value>
<value level="3">-662</value>
<value level="4">-679</value>
<value level="5">-692</value>
<value level="6">-702</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<icon>icon.skill1181</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">61</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">47</value>
<value level="2">56</value>
<value level="3">60</value>
<value level="4">64</value>
<value level="5">67</value>
<value level="6">70</value>
</power>
</effect>
</effects>
</skill>
<skill id="5733" toLevel="6" name="Fear of Steward">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 43 51 55 58 61 63 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>20</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1092</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">61</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">16</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">43</value>
<value level="2">51</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">61</value>
<value level="6">63</value>
</power>
</effect>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="5734" toLevel="6" name="Gust of Wind">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 85 102 110 116 122 126 </table>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">61</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">85</value>
<value level="2">102</value>
<value level="3">110</value>
<value level="4">116</value>
<value level="5">122</value>
<value level="6">126</value>
</power>
</effect>
</effects>
</skill>
<skill id="5735" toLevel="6" name="Curse of Steward">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 43 51 55 58 61 63 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>25</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-635</value>
<value level="3">-659</value>
<value level="4">-676</value>
<value level="5">-689</value>
<value level="6">-700</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill1069</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">61</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">16</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">43</value>
<value level="2">51</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">61</value>
<value level="6">63</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="5736" toLevel="6" name="Katar Trusting">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 3408 4878 5627 6335 6960 7461 </table>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>1800</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">182</value>
<value level="2">212</value>
<value level="3">227</value>
<value level="4">238</value>
<value level="5">247</value>
<value level="6">252</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">3408</value>
<value level="2">4878</value>
<value level="3">5627</value>
<value level="4">6335</value>
<value level="5">6960</value>
<value level="6">7461</value>
</power>
</effect>
</effects>
</skill>
<skill id="5737" toLevel="6" name="Power Stamp">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 568 813 938 1056 1160 1244 </table>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">568</value>
<value level="2">813</value>
<value level="3">938</value>
<value level="4">1056</value>
<value level="5">1160</value>
<value level="6">1244</value>
</power>
</effect>
</effects>
</skill>
<skill id="5738" toLevel="6" name="Power Roar">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<table name="#power"> 568 813 938 1056 1160 1244 </table>
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">71</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">84</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">568</value>
<value level="2">813</value>
<value level="3">938</value>
<value level="4">1056</value>
<value level="5">1160</value>
<value level="6">1244</value>
</power>
</effect>
</effects>
</skill>
<skill id="5739" toLevel="1" name="Invincibility">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill5739</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="5740" toLevel="1" name="Recovery Pot">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
<effect name="Cp">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5741" toLevel="1" name="Mental Pot">
<!-- Confirmed CT2.5 -->
<!-- Kratei Cube Skills -->
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="5742" toLevel="5" name="Recharge">
<effectPoint>100</effectPoint>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5743" toLevel="1" name="Full Recovery">
<effectPoint>100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5744" toLevel="1" name="Invincibility">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<activateRate>10</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill1418</icon>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5745" toLevel="12" name="Death Blow">
<table name="#power"> 183 419 875 1665 2885 4544 6503 7503 8447 9280 9948 10466 </table>
<castRange>40</castRange>
<effectPoint>
<value level="1">-206</value>
<value level="2">-305</value>
<value level="3">-428</value>
<value level="4">-568</value>
<value level="5">-715</value>
<value level="6">-849</value>
<value level="7">-953</value>
<value level="8">-988</value>
<value level="9">-1013</value>
<value level="10">-1033</value>
<value level="11">-1050</value>
<value level="12">-1063</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>800</hitTime>
<hpConsume>
<value level="1">49</value>
<value level="2">79</value>
<value level="3">112</value>
<value level="4">152</value>
<value level="5">197</value>
<value level="6">242</value>
<value level="7">283</value>
<value level="8">302</value>
<value level="9">318</value>
<value level="10">329</value>
<value level="11">336</value>
<value level="12">340</value>
</hpConsume>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">37</value>
<value level="2">60</value>
<value level="3">84</value>
<value level="4">114</value>
<value level="5">148</value>
<value level="6">182</value>
<value level="7">212</value>
<value level="8">227</value>
<value level="9">238</value>
<value level="10">247</value>
<value level="11">252</value>
<value level="12">255</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">183</value>
<value level="2">419</value>
<value level="3">875</value>
<value level="4">1665</value>
<value level="5">2885</value>
<value level="6">4544</value>
<value level="7">6503</value>
<value level="8">7503</value>
<value level="9">8447</value>
<value level="10">9280</value>
<value level="11">9948</value>
<value level="12">10466</value>
</power>
</effect>
</effects>
</skill>
<skill id="5746" toLevel="12" name="Double Attack">
<table name="#power"> 75 170 352 663 1137 1774 2515 2887 3234 3536 3772 3964 </table>
<castRange>40</castRange>
<coolTime>167</coolTime>
<effectPoint>
<value level="1">-172</value>
<value level="2">-254</value>
<value level="3">-357</value>
<value level="4">-474</value>
<value level="5">-596</value>
<value level="6">-708</value>
<value level="7">-794</value>
<value level="8">-823</value>
<value level="9">-844</value>
<value level="10">-861</value>
<value level="11">-875</value>
<value level="12">-886</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>800</hitTime>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
<value level="2">25</value>
<value level="3">35</value>
<value level="4">48</value>
<value level="5">62</value>
<value level="6">76</value>
<value level="7">89</value>
<value level="8">95</value>
<value level="9">100</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">75</value>
<value level="2">170</value>
<value level="3">352</value>
<value level="4">663</value>
<value level="5">1137</value>
<value level="6">1774</value>
<value level="7">2515</value>
<value level="8">2887</value>
<value level="9">3234</value>
<value level="10">3536</value>
<value level="11">3772</value>
<value level="12">3964</value>
</power>
</effect>
</effects>
</skill>
<skill id="5747" toLevel="12" name="Spin Attack">
<table name="#power"> 60 136 281 530 910 1420 2012 2310 2588 2829 3018 3172 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-172</value>
<value level="2">-179</value>
<value level="3">-187</value>
<value level="4">-194</value>
<value level="5">-202</value>
<value level="6">-210</value>
<value level="7">-218</value>
<value level="8">-227</value>
<value level="9">-235</value>
<value level="10">-244</value>
<value level="11">-253</value>
<value level="12">-262</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>13000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">60</value>
<value level="2">136</value>
<value level="3">281</value>
<value level="4">530</value>
<value level="5">910</value>
<value level="6">1420</value>
<value level="7">2012</value>
<value level="8">2310</value>
<value level="9">2588</value>
<value level="10">2829</value>
<value level="11">3018</value>
<value level="12">3172</value>
</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5748" toLevel="12" name="Meteor Shower">
<affectLimit>5-12</affectLimit>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-138</value>
<value level="2">-204</value>
<value level="3">-285</value>
<value level="4">-379</value>
<value level="5">-477</value>
<value level="6">-566</value>
<value level="7">-635</value>
<value level="8">-659</value>
<value level="9">-676</value>
<value level="10">-689</value>
<value level="11">-700</value>
<value level="12">-709</value>
</effectPoint>
<hitTime>1080</hitTime>
<icon>icon.skill1467</icon>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5749" toLevel="12" name="Thunder Bolt">
<table name="#pvePower"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
<table name="#pvpPower"> 13 20 28 39 51 64 77 82 87 91 95 97 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-138</value>
<value level="2">-204</value>
<value level="3">-285</value>
<value level="4">-379</value>
<value level="5">-477</value>
<value level="6">-566</value>
<value level="7">-635</value>
<value level="8">-659</value>
<value level="9">-676</value>
<value level="10">-689</value>
<value level="11">-700</value>
<value level="12">-709</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
<value level="3">21</value>
<value level="4">28</value>
<value level="5">36</value>
<value level="6">44</value>
<value level="7">52</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">61</value>
<value level="12">62</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">18</value>
<value level="2">26</value>
<value level="3">38</value>
<value level="4">52</value>
<value level="5">68</value>
<value level="6">85</value>
<value level="7">102</value>
<value level="8">110</value>
<value level="9">116</value>
<value level="10">122</value>
<value level="11">126</value>
<value level="12">129</value>
</power>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">39</value>
<value level="5">51</value>
<value level="6">64</value>
<value level="7">77</value>
<value level="8">82</value>
<value level="9">87</value>
<value level="10">91</value>
<value level="11">95</value>
<value level="12">97</value>
</power>
</effect>
</pvpEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5750" toLevel="12" name="Flash">
<table name="#pvePower"> 11 16 23 31 41 51 61 66 70 73 76 78 </table>
<table name="#pvpPower"> 8 12 17 24 31 39 46 50 53 55 57 58 </table>
<castRange>40</castRange>
<effectPoint>
<value level="1">-138</value>
<value level="2">-204</value>
<value level="3">-285</value>
<value level="4">-379</value>
<value level="5">-477</value>
<value level="6">-566</value>
<value level="7">-635</value>
<value level="8">-659</value>
<value level="9">-676</value>
<value level="10">-689</value>
<value level="11">-700</value>
<value level="12">-709</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill1417</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
<value level="3">21</value>
<value level="4">28</value>
<value level="5">36</value>
<value level="6">44</value>
<value level="7">52</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">61</value>
<value level="12">62</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">11</value>
<value level="2">16</value>
<value level="3">23</value>
<value level="4">31</value>
<value level="5">41</value>
<value level="6">51</value>
<value level="7">61</value>
<value level="8">66</value>
<value level="9">70</value>
<value level="10">73</value>
<value level="11">76</value>
<value level="12">78</value>
</power>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">8</value>
<value level="2">12</value>
<value level="3">17</value>
<value level="4">24</value>
<value level="5">31</value>
<value level="6">39</value>
<value level="7">46</value>
<value level="8">50</value>
<value level="9">53</value>
<value level="10">55</value>
<value level="11">57</value>
<value level="12">58</value>
</power>
</effect>
</pvpEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5751" toLevel="12" name="Lightning Wave">
<table name="#pvePower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
<table name="#pvpPower"> 7 10 14 20 26 32 39 41 44 46 48 49 </table>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-138</value>
<value level="2">-204</value>
<value level="3">-285</value>
<value level="4">-379</value>
<value level="5">-477</value>
<value level="6">-566</value>
<value level="7">-635</value>
<value level="8">-659</value>
<value level="9">-676</value>
<value level="10">-689</value>
<value level="11">-700</value>
<value level="12">-709</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
<value level="3">21</value>
<value level="4">28</value>
<value level="5">36</value>
<value level="6">44</value>
<value level="7">52</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">61</value>
<value level="12">62</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">9</value>
<value level="2">13</value>
<value level="3">19</value>
<value level="4">26</value>
<value level="5">34</value>
<value level="6">43</value>
<value level="7">51</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">61</value>
<value level="11">63</value>
<value level="12">65</value>
</power>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">20</value>
<value level="5">26</value>
<value level="6">32</value>
<value level="7">39</value>
<value level="8">41</value>
<value level="9">44</value>
<value level="10">46</value>
<value level="11">48</value>
<value level="12">49</value>
</power>
</effect>
</pvpEffects>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5752" toLevel="12" name="Flare">
<table name="#pvePower"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
<table name="#pvpPower"> 39 58 84 116 153 191 229 246 261 273 283 290 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-138</value>
<value level="2">-204</value>
<value level="3">-285</value>
<value level="4">-379</value>
<value level="5">-477</value>
<value level="6">-566</value>
<value level="7">-635</value>
<value level="8">-659</value>
<value level="9">-676</value>
<value level="10">-689</value>
<value level="11">-700</value>
<value level="12">-709</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<hpConsume>
<value level="1">49</value>
<value level="2">79</value>
<value level="3">112</value>
<value level="4">152</value>
<value level="5">197</value>
<value level="6">242</value>
<value level="7">283</value>
<value level="8">302</value>
<value level="9">318</value>
<value level="10">329</value>
<value level="11">336</value>
<value level="12">340</value>
</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
<value level="3">21</value>
<value level="4">28</value>
<value level="5">36</value>
<value level="6">44</value>
<value level="7">52</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">61</value>
<value level="12">62</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">52</value>
<value level="2">78</value>
<value level="3">112</value>
<value level="4">155</value>
<value level="5">203</value>
<value level="6">255</value>
<value level="7">305</value>
<value level="8">328</value>
<value level="9">348</value>
<value level="10">364</value>
<value level="11">377</value>
<value level="12">387</value>
</power>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">39</value>
<value level="2">58</value>
<value level="3">84</value>
<value level="4">116</value>
<value level="5">153</value>
<value level="6">191</value>
<value level="7">229</value>
<value level="8">246</value>
<value level="9">261</value>
<value level="10">273</value>
<value level="11">283</value>
<value level="12">290</value>
</power>
</effect>
</pvpEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5753" toLevel="1" name="Awakening">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PET_FURY</abnormalType>
<effectPoint>100</effectPoint>
<icon>icon.action117</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<mpConsume>52</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5754" toLevel="1" name="Presentation - Adiantum Round Fighter">
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5755" toLevel="1" name="Presentation - Trap On">
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5756" toLevel="1" name="Presentation - Summon Follower">
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5757" toLevel="1" name="Presentation - Energy Ditch">
<effectPoint>1</effectPoint>
<hitTime>15000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>61</magicLvl>
<operateType>CA5</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<channelingSkillId>5713</channelingSkillId>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<mpPerChanneling>15</mpPerChanneling>
<channelingTickInterval>2000</channelingTickInterval>
<castRange>400</castRange>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5758" toLevel="1" name="Presentation - Large Firecracker">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5759" toLevel="1" name="Presentation - The Rise of Latana">
<hitTime>9700</hitTime>
<magicLvl>73</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5760" toLevel="9" name="Critical Hit">
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>SEED_OF_CRITICAL</abnormalType>
<effectPoint>100</effectPoint>
<icon>icon.skill5760</icon>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5761" toLevel="2" name="Power Strike">
<table name="#power"> 2500 2800 </table>
<castRange>40</castRange>
<effectPoint>-574</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>61</magicLvl>
<mpConsume>
<value level="1">91</value>
<value level="2">122</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value>
<value level="2">2800</value>
</power>
</effect>
</effects>
</skill>
<skill id="5762" toLevel="1" name="Blessing of Pathfinder">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
<icon>icon.skill5762</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>1400</effectRange>
<castRange>900</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5763" toLevel="1" name="Wink">
<hitTime>3000</hitTime>
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="5764" toLevel="1" name="Terror of the Pumpkin Ghost">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>MAGIC</basicProperty>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2060</hitTime>
<icon>icon.skill1092</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<trait>DERANGEMENT</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5765" toLevel="1" name="Naia Sprout">
<affectRange>150</affectRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<magicLvl>75</magicLvl>
<mpConsume>76</mpConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4472</power>
</effect>
</effects>
</skill>
<skill id="5766" toLevel="1" name="Naia Sprout">
<affectRange>150</affectRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<magicLvl>75</magicLvl>
<mpConsume>76</mpConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4472</power>
</effect>
</effects>
</skill>
<skill id="5767" toLevel="1" name="Naia Sprout">
<affectRange>150</affectRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<magicLvl>75</magicLvl>
<mpConsume>76</mpConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4472</power>
</effect>
</effects>
</skill>
<skill id="5768" toLevel="1" name="Naia Sprout">
<affectRange>150</affectRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<magicLvl>78</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4472</power>
</effect>
</effects>
</skill>
<skill id="5769" toLevel="12" name="not_used">
<effectPoint>418</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5770" toLevel="12" name="not_used">
<effectPoint>418</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5771" toLevel="1" name="Buff Control">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.action113</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5772" toLevel="1" name="Surrender to Fire">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill4279_new</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5773" toLevel="1" name="Surrender to Water">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill4280_new</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5774" toLevel="2" name="Replenish Pailaka Reward Vitality">
<!-- Confirmed CT2.5 -->
<table name="#value"> 10000 20000 </table>
<castRange>900</castRange>
<effectPoint>100</effectPoint>
<effectRange>1400</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>
<value level="1">10000</value>
<value level="2">20000</value>
</value>
</effect>
</effects>
</skill>
<skill id="5775" toLevel="1" name="Greater Blessing of Pathfinder">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
<icon>icon.skill5762</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>1400</effectRange>
<castRange>900</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5776" toLevel="1" name="Raid Boss">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5777" toLevel="1" name="Raid Boss">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5778" toLevel="1" name="Invincible After-effect">
<!-- skill after ct2.3 not used -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>90</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skill0837</icon>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5779" toLevel="42" name="Transform Effect">
<icon>icon.skilltransform3</icon>
<magicLvl>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">20</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">28</value>
<value level="7">30</value>
<value level="8">33</value>
<value level="9">35</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">40</value>
<value level="13">42</value>
<value level="14">43</value>
<value level="15">44</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">50</value>
<value level="20">51</value>
<value level="21">52</value>
<value level="22">54</value>
<value level="23">55</value>
<value level="24">56</value>
<value level="25">57</value>
<value level="26">58</value>
<value level="27">59</value>
<value level="28">60</value>
<value level="29">61</value>
<value level="30">62</value>
<value level="31">63</value>
<value level="32">64</value>
<value level="33">65</value>
<value level="34">66</value>
<value level="35">67</value>
<value level="36">68</value>
<value level="37">69</value>
<value level="38">70</value>
<value level="39">71</value>
<value level="40">72</value>
<value level="41">73</value>
<value level="42">74</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>FIGHTER</item>
<item>WARRIOR</item>
<item>GLADIATOR</item>
<item>DUELIST</item>
<item>WARLORD</item>
<item>DREADNOUGHT</item>
<item>KNIGHT</item>
<item>PALADIN</item>
<item>PHOENIX_KNIGHT</item>
<item>DARK_AVENGER</item>
<item>HELL_KNIGHT</item>
<item>ROGUE</item>
<item>TREASURE_HUNTER</item>
<item>SAGITTARIUS</item>
<item>HAWKEYE</item>
<item>ADVENTURER</item>
<item>ELVEN_FIGHTER</item>
<item>ELVEN_KNIGHT</item>
<item>TEMPLE_KNIGHT</item>
<item>EVA_TEMPLAR</item>
<item>SWORDSINGER</item>
<item>SWORD_MUSE</item>
<item>ELVEN_SCOUT</item>
<item>PLAINS_WALKER</item>
<item>WIND_RIDER</item>
<item>SILVER_RANGER</item>
<item>MOONLIGHT_SENTINEL</item>
<item>DARK_FIGHTER</item>
<item>PALUS_KNIGHT</item>
<item>SHILLIEN_KNIGHT</item>
<item>SHILLIEN_TEMPLAR</item>
<item>BLADEDANCER</item>
<item>SPECTRAL_DANCER</item>
<item>ASSASSIN</item>
<item>ABYSS_WALKER</item>
<item>GHOST_HUNTER</item>
<item>PHANTOM_RANGER</item>
<item>GHOST_SENTINEL</item>
<item>ORC_FIGHTER</item>
<item>ORC_RAIDER</item>
<item>DESTROYER</item>
<item>TITAN</item>
<item>ORC_MONK</item>
<item>TYRANT</item>
<item>GRAND_KHAVATARI</item>
<item>DWARVEN_FIGHTER</item>
<item>SCAVENGER</item>
<item>BOUNTY_HUNTER</item>
<item>FORTUNE_SEEKER</item>
<item>ARTISAN</item>
<item>WARSMITH</item>
<item>MAESTRO</item>
<item>MALE_SOLDIER</item>
<item>TROOPER</item>
<item>BERSERKER</item>
<item>DOOMBRINGER</item>
<item>MALE_SOULBREAKER</item>
<item>MALE_SOUL_HOUND</item>
<item>FEMALE_SOLDIER</item>
<item>WARDER</item>
<item>FEMALE_SOULBREAKER</item>
<item>FEMALE_SOUL_HOUND</item>
<item>ARBALESTER</item>
<item>TRICKSTER</item>
<item>INSPECTOR</item>
<item>JUDICATOR</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>true</isWithin>
</condition>
</passiveConditions>
</skill>
<skill id="5780" toLevel="9" name="Agathion Collection">
<castRange>100</castRange>
<effectRange>400</effectRange>
<hitTime>6000</hitTime>
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effectPoint>-1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>5800</channelingTickInterval>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
<condition name="OpTargetNpc">
<npcIds>
<item>18678</item>
<item>18679</item>
<item>18680</item>
<item>18681</item>
<item>18682</item>
<item>18683</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="5781" toLevel="1" name="Presentation - Lindvior Approach">
<!-- Confirmed CT2.5 -->
<hitTime>17000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5782" toLevel="1" name="Presentation - Lindvior Gust">
<!-- Confirmed CT2.5 -->
<hitTime>10000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5783" toLevel="1" name="Presentation - Lindvior Descent">
<!-- Confirmed CT2.5 -->
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5784" toLevel="1" name="Presentation - Lindvior Dust">
<!-- Confirmed CT2.5 -->
<hitTime>5000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5785" toLevel="1" name="Presentation - Dimensional Door">
<!-- Confirmed CT2.5 -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5786" toLevel="1" name="Presentation - Ekimus Separation">
<!-- Confirmed CT2.5 -->
<hitTime>22000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5787" toLevel="1" name="Presentation - Ekimus Approach">
<!-- Confirmed CT2.5 -->
<hitTime>11000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5788" toLevel="1" name="Presentation - Ekimus Blood Hail">
<!-- Confirmed CT2.5 -->
<hitTime>2100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5789" toLevel="1" name="Presentation - Ekimus Sneer">
<!-- Confirmed CT2.5 -->
<hitTime>13000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5790" toLevel="1" name="Presentation - Ekimus Aftereffect">
<!-- Confirmed CT2.5 -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5791" toLevel="1" name="Presentation - Magyun's Entrance">
<!-- Confirmed CT2.5 -->
<hitTime>4200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5792" toLevel="1" name="Presentation - Summon Banshee Queen Boomeye">
<!-- Confirmed CT2.5 -->
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5793" toLevel="1" name="Presentation - Summon Boomeye">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5794" toLevel="1" name="Decrease Spd.">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint>
<fanRange>0;0;900;5</fanRange>
<hitTime>2000</hitTime>
<icon>icon.skill1160</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5795" toLevel="1" name="Poison">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-684</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill4035</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5796" toLevel="1" name="Decrease Spd.">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint>
<fanRange>0;0;900;30</fanRange>
<hitTime>4000</hitTime>
<icon>icon.skill1160</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5797" toLevel="1" name="Bursting Flame">
<affectLimit>5-12</affectLimit>
<effectPoint>-676</effectPoint>
<fanRange>0;0;600;60</fanRange>
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5798" toLevel="1" name="Fireball">
<effectPoint>-676</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5799" toLevel="1" name="Bleed">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-689</effectPoint>
<hitTime>1800</hitTime>
<icon>icon.skill0096</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>600</affectRange>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
</list>