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l2j_mobius/trunk/dist/game/data/stats/skills/01200-01299.xml
2016-06-12 01:34:09 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1201" toLevel="33" name="Dryad Root">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-227</value>
<value level="2">-235</value>
<value level="3">-243</value>
<value level="4">-268</value>
<value level="5">-277</value>
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-322</value>
<value level="9">-331</value>
<value level="10">-360</value>
<value level="11">-369</value>
<value level="12">-379</value>
<value level="13">-399</value>
<value level="14">-408</value>
<value level="15">-418</value>
<value level="16">-438</value>
<value level="17">-448</value>
<value level="18">-457</value>
<value level="19">-477</value>
<value level="20">-486</value>
<value level="21">-495</value>
<value level="22">-514</value>
<value level="23">-523</value>
<value level="24">-532</value>
<value level="25">-549</value>
<value level="26">-566</value>
<value level="27">-582</value>
<value level="28">-597</value>
<value level="29">-611</value>
<value level="30">-624</value>
<value level="31">-635</value>
<value level="32">-646</value>
<value level="33">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill1201</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">29</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="8">34</value>
<value level="9">35</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">40</value>
<value level="13">42</value>
<value level="14">43</value>
<value level="15">44</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">50</value>
<value level="20">51</value>
<value level="21">52</value>
<value level="22">54</value>
<value level="23">55</value>
<value level="24">56</value>
<value level="25">58</value>
<value level="26">60</value>
<value level="27">62</value>
<value level="28">64</value>
<value level="29">66</value>
<value level="30">68</value>
<value level="31">70</value>
<value level="32">72</value>
<value level="33">74</value>
</magicLvl>
<mpConsume>
<value level="1">17</value>
<value level="2">17</value>
<value level="3">18</value>
<value level="4">20</value>
<value level="5">21</value>
<value level="6">21</value>
<value level="7">23</value>
<value level="8">24</value>
<value level="9">24</value>
<value level="10">27</value>
<value level="11">27</value>
<value level="12">28</value>
<value level="13">30</value>
<value level="14">30</value>
<value level="15">31</value>
<value level="16">33</value>
<value level="17">34</value>
<value level="18">35</value>
<value level="19">36</value>
<value level="20">37</value>
<value level="21">38</value>
<value level="22">39</value>
<value level="23">40</value>
<value level="24">41</value>
<value level="25">43</value>
<value level="26">44</value>
<value level="27">46</value>
<value level="28">48</value>
<value level="29">49</value>
<value level="30">51</value>
<value level="31">52</value>
<value level="32">53</value>
<value level="33">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">9</value>
<value level="17">9</value>
<value level="18">9</value>
<value level="19">9</value>
<value level="20">10</value>
<value level="21">10</value>
<value level="22">10</value>
<value level="23">10</value>
<value level="24">11</value>
<value level="25">11</value>
<value level="26">11</value>
<value level="27">12</value>
<value level="28">12</value>
<value level="29">13</value>
<value level="30">13</value>
<value level="31">13</value>
<value level="32">14</value>
<value level="33">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="1204" toLevel="2" name="Wind Walk">
<table name="#runSpd"> 20 33 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">204</value>
<value level="2">285</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1204</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">30</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
<value level="2">21</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">6</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
<value level="1">20</value>
<value level="2">33</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1206" toLevel="19" name="Wind Shackle">
<!-- Confirmed CT2.5 -->
<table name="#pAtkSpd"> 0.83 0.8 0.8 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="14">3</value>
<value level="15">3</value>
<value level="16">3</value>
<value level="17">3</value>
<value level="18">3</value>
<value level="19">3</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-162</value>
<value level="2">-204</value>
<value level="3">-243</value>
<value level="4">-285</value>
<value level="5">-331</value>
<value level="6">-379</value>
<value level="7">-418</value>
<value level="8">-457</value>
<value level="9">-495</value>
<value level="10">-532</value>
<value level="11">-549</value>
<value level="12">-566</value>
<value level="13">-582</value>
<value level="14">-597</value>
<value level="15">-611</value>
<value level="16">-624</value>
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1206</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">14</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
<value level="6">40</value>
<value level="7">44</value>
<value level="8">48</value>
<value level="9">52</value>
<value level="10">56</value>
<value level="11">58</value>
<value level="12">60</value>
<value level="13">62</value>
<value level="14">64</value>
<value level="15">66</value>
<value level="16">68</value>
<value level="17">70</value>
<value level="18">72</value>
<value level="19">74</value>
</magicLvl>
<mpConsume>
<value level="1">2</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">12</value>
<value level="6">28</value>
<value level="7">31</value>
<value level="8">35</value>
<value level="9">38</value>
<value level="10">41</value>
<value level="11">43</value>
<value level="12">44</value>
<value level="13">46</value>
<value level="14">48</value>
<value level="15">49</value>
<value level="16">51</value>
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">12</value>
<value level="14">12</value>
<value level="15">13</value>
<value level="16">13</value>
<value level="17">13</value>
<value level="18">14</value>
<value level="19">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-17</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-23</value>
<value level="7">-23</value>
<value level="8">-23</value>
<value level="9">-23</value>
<value level="10">-23</value>
<value level="11">-23</value>
<value level="12">-23</value>
<value level="13">-23</value>
<value level="14">-23</value>
<value level="15">-23</value>
<value level="16">-23</value>
<value level="17">-23</value>
<value level="18">-23</value>
<value level="19">-23</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1208" toLevel="17" name="Seal of Binding">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-243</value>
<value level="2">-285</value>
<value level="3">-331</value>
<value level="4">-379</value>
<value level="5">-418</value>
<value level="6">-457</value>
<value level="7">-495</value>
<value level="8">-532</value>
<value level="9">-549</value>
<value level="10">-566</value>
<value level="11">-582</value>
<value level="12">-597</value>
<value level="13">-611</value>
<value level="14">-624</value>
<value level="15">-635</value>
<value level="16">-646</value>
<value level="17">-655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1208</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
<value level="5">44</value>
<value level="6">48</value>
<value level="7">52</value>
<value level="8">56</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">66</value>
<value level="14">68</value>
<value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">32</value>
<value level="3">36</value>
<value level="4">42</value>
<value level="5">47</value>
<value level="6">52</value>
<value level="7">56</value>
<value level="8">61</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">69</value>
<value level="12">71</value>
<value level="13">74</value>
<value level="14">76</value>
<value level="15">78</value>
<value level="16">80</value>
<value level="17">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">12</value>
<value level="6">13</value>
<value level="7">14</value>
<value level="8">16</value>
<value level="9">16</value>
<value level="10">17</value>
<value level="11">18</value>
<value level="12">18</value>
<value level="13">19</value>
<value level="14">19</value>
<value level="15">20</value>
<value level="16">20</value>
<value level="17">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="1209" toLevel="6" name="Seal of Poison">
<table name="#dot"> 14 19 24 30 34 37 </table>
<abnormalLvl>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-204</value>
<value level="2">-285</value>
<value level="3">-379</value>
<value level="4">-495</value>
<value level="5">-582</value>
<value level="6">-635</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1209</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">62</value>
<value level="6">70</value>
</magicLvl>
<mpConsume>
<value level="1">23</value>
<value level="2">32</value>
<value level="3">42</value>
<value level="4">56</value>
<value level="5">69</value>
<value level="6">78</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">11</value>
<value level="4">14</value>
<value level="5">18</value>
<value level="6">20</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">14</value>
<value level="2">19</value>
<value level="3">24</value>
<value level="4">30</value>
<value level="5">34</value>
<value level="6">37</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="1210" toLevel="4" name="Seal of Gloom">
<abnormalLvl>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-418</value>
<value level="2">-495</value>
<value level="3">-597</value>
<value level="4">-646</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1210</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">64</value>
<value level="4">72</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">84</value>
<value level="3">107</value>
<value level="4">120</value>
</mpConsume>
<mpInitialConsume>
<value level="1">18</value>
<value level="2">21</value>
<value level="3">27</value>
<value level="4">30</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttackMp">
<power>
<value level="1">29</value>
<value level="2">36</value>
<value level="3">46</value>
<value level="4">53</value>
</power>
<critical>true</critical>
<criticalLimit>1600</criticalLimit>
</effect>
<effect name="ManaDamOverTime">
<power>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">14</value>
<value level="4">15</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="1213" toLevel="13" name="Seal of Mirage">
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-418</value>
<value level="2">-457</value>
<value level="3">-495</value>
<value level="4">-532</value>
<value level="5">-549</value>
<value level="6">-566</value>
<value level="7">-582</value>
<value level="8">-597</value>
<value level="9">-611</value>
<value level="10">-624</value>
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1213</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
<value level="8">64</value>
<value level="9">66</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
<mpConsume>
<value level="1">47</value>
<value level="2">52</value>
<value level="3">56</value>
<value level="4">61</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">69</value>
<value level="8">71</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">78</value>
<value level="12">80</value>
<value level="13">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">16</value>
<value level="5">16</value>
<value level="6">17</value>
<value level="7">18</value>
<value level="8">18</value>
<value level="9">19</value>
<value level="10">19</value>
<value level="11">20</value>
<value level="12">20</value>
<value level="13">21</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Confuse" abnormalTime="20">
<chance>60</chance>
</effect>
</effects>
</skill>
<skill id="1216" toLevel="1" name="Self Heal">
<!-- Confirmed CT2.5 -->
<effectPoint>10</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill1216</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>7</mpConsume>
<mpInitialConsume>2</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>42</power>
</effect>
</effects>
</skill>
<skill id="1217" toLevel="33" name="Greater Heal">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 204 212 219 235 243 251 267 275 283 299 307 316 332 340 348 356 364 372 380 388 395 402 410 417 424 431 437 444 450 456 462 467 472 </table>
<table name="#hotValue"> 14 15 15 16 17 17 18 19 19 20 21 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 30 31 31 32 32 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">5</value>
<value level="16">5</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
<value level="21">5</value>
<value level="22">5</value>
<value level="23">6</value>
<value level="24">6</value>
<value level="25">6</value>
<value level="26">6</value>
<value level="27">6</value>
<value level="28">6</value>
<value level="29">6</value>
<value level="30">6</value>
<value level="31">6</value>
<value level="32">7</value>
<value level="33">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
<castRange>600</castRange>
<effectPoint>
<value level="1">236</value>
<value level="2">245</value>
<value level="3">254</value>
<value level="4">271</value>
<value level="5">281</value>
<value level="6">290</value>
<value level="7">308</value>
<value level="8">318</value>
<value level="9">327</value>
<value level="10">346</value>
<value level="11">356</value>
<value level="12">365</value>
<value level="13">384</value>
<value level="14">393</value>
<value level="15">403</value>
<value level="16">412</value>
<value level="17">421</value>
<value level="18">430</value>
<value level="19">439</value>
<value level="20">448</value>
<value level="21">457</value>
<value level="22">466</value>
<value level="23">474</value>
<value level="24">482</value>
<value level="25">490</value>
<value level="26">498</value>
<value level="27">506</value>
<value level="28">513</value>
<value level="29">520</value>
<value level="30">527</value>
<value level="31">534</value>
<value level="32">540</value>
<value level="33">546</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<icon>icon.skill1217</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
<value level="4">42</value>
<value level="5">43</value>
<value level="6">44</value>
<value level="7">46</value>
<value level="8">47</value>
<value level="9">48</value>
<value level="10">50</value>
<value level="11">51</value>
<value level="12">52</value>
<value level="13">54</value>
<value level="14">55</value>
<value level="15">56</value>
<value level="16">57</value>
<value level="17">58</value>
<value level="18">59</value>
<value level="19">60</value>
<value level="20">61</value>
<value level="21">62</value>
<value level="22">63</value>
<value level="23">64</value>
<value level="24">65</value>
<value level="25">66</value>
<value level="26">67</value>
<value level="27">68</value>
<value level="28">69</value>
<value level="29">70</value>
<value level="30">71</value>
<value level="31">72</value>
<value level="32">73</value>
<value level="33">74</value>
</magicLvl>
<mpConsume>
<value level="1">46</value>
<value level="2">48</value>
<value level="3">49</value>
<value level="4">51</value>
<value level="5">52</value>
<value level="6">54</value>
<value level="7">57</value>
<value level="8">59</value>
<value level="9">61</value>
<value level="10">64</value>
<value level="11">64</value>
<value level="12">66</value>
<value level="13">69</value>
<value level="14">71</value>
<value level="15">72</value>
<value level="16">74</value>
<value level="17">76</value>
<value level="18">77</value>
<value level="19">78</value>
<value level="20">78</value>
<value level="21">80</value>
<value level="22">81</value>
<value level="23">83</value>
<value level="24">84</value>
<value level="25">86</value>
<value level="26">87</value>
<value level="27">89</value>
<value level="28">90</value>
<value level="29">91</value>
<value level="30">92</value>
<value level="31">93</value>
<value level="32">95</value>
<value level="33">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">13</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">16</value>
<value level="10">16</value>
<value level="11">16</value>
<value level="12">17</value>
<value level="13">18</value>
<value level="14">18</value>
<value level="15">18</value>
<value level="16">19</value>
<value level="17">19</value>
<value level="18">20</value>
<value level="19">20</value>
<value level="20">20</value>
<value level="21">20</value>
<value level="22">21</value>
<value level="23">21</value>
<value level="24">21</value>
<value level="25">22</value>
<value level="26">22</value>
<value level="27">23</value>
<value level="28">23</value>
<value level="29">23</value>
<value level="30">23</value>
<value level="31">24</value>
<value level="32">24</value>
<value level="33">24</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">16</value>
<value level="5">17</value>
<value level="6">17</value>
<value level="7">18</value>
<value level="8">19</value>
<value level="9">19</value>
<value level="10">20</value>
<value level="11">21</value>
<value level="12">22</value>
<value level="13">23</value>
<value level="14">23</value>
<value level="15">24</value>
<value level="16">24</value>
<value level="17">25</value>
<value level="18">25</value>
<value level="19">26</value>
<value level="20">26</value>
<value level="21">27</value>
<value level="22">27</value>
<value level="23">28</value>
<value level="24">28</value>
<value level="25">29</value>
<value level="26">29</value>
<value level="27">30</value>
<value level="28">30</value>
<value level="29">30</value>
<value level="30">31</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">32</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="Heal">
<power>
<value level="1">204</value>
<value level="2">212</value>
<value level="3">219</value>
<value level="4">235</value>
<value level="5">243</value>
<value level="6">251</value>
<value level="7">267</value>
<value level="8">275</value>
<value level="9">283</value>
<value level="10">299</value>
<value level="11">307</value>
<value level="12">316</value>
<value level="13">332</value>
<value level="14">340</value>
<value level="15">348</value>
<value level="16">356</value>
<value level="17">364</value>
<value level="18">372</value>
<value level="19">380</value>
<value level="20">388</value>
<value level="21">395</value>
<value level="22">402</value>
<value level="23">410</value>
<value level="24">417</value>
<value level="25">424</value>
<value level="26">431</value>
<value level="27">437</value>
<value level="28">444</value>
<value level="29">450</value>
<value level="30">456</value>
<value level="31">462</value>
<value level="32">467</value>
<value level="33">472</value>
</power>
</effect>
</effects>
</skill>
<skill id="1218" toLevel="33" name="Greater Battle Heal">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 371 384 398 426 441 455 484 499 514 544 559 573 603 618 633 647 662 676 690 704 718 731 745 758 770 782 795 806 817 828 839 849 858 </table>
<castRange>600</castRange>
<effectPoint>
<value level="1">202</value>
<value level="2">210</value>
<value level="3">217</value>
<value level="4">233</value>
<value level="5">241</value>
<value level="6">248</value>
<value level="7">264</value>
<value level="8">272</value>
<value level="9">281</value>
<value level="10">297</value>
<value level="11">305</value>
<value level="12">313</value>
<value level="13">329</value>
<value level="14">337</value>
<value level="15">345</value>
<value level="16">353</value>
<value level="17">361</value>
<value level="18">369</value>
<value level="19">377</value>
<value level="20">384</value>
<value level="21">392</value>
<value level="22">399</value>
<value level="23">406</value>
<value level="24">413</value>
<value level="25">420</value>
<value level="26">427</value>
<value level="27">434</value>
<value level="28">440</value>
<value level="29">446</value>
<value level="30">452</value>
<value level="31">458</value>
<value level="32">463</value>
<value level="33">468</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1218</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
<value level="4">42</value>
<value level="5">43</value>
<value level="6">44</value>
<value level="7">46</value>
<value level="8">47</value>
<value level="9">48</value>
<value level="10">50</value>
<value level="11">51</value>
<value level="12">52</value>
<value level="13">54</value>
<value level="14">55</value>
<value level="15">56</value>
<value level="16">57</value>
<value level="17">58</value>
<value level="18">59</value>
<value level="19">60</value>
<value level="20">61</value>
<value level="21">62</value>
<value level="22">63</value>
<value level="23">64</value>
<value level="24">65</value>
<value level="25">66</value>
<value level="26">67</value>
<value level="27">68</value>
<value level="28">69</value>
<value level="29">70</value>
<value level="30">71</value>
<value level="31">72</value>
<value level="32">73</value>
<value level="33">74</value>
</magicLvl>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">76</value>
<value level="5">78</value>
<value level="6">81</value>
<value level="7">86</value>
<value level="8">88</value>
<value level="9">91</value>
<value level="10">96</value>
<value level="11">96</value>
<value level="12">98</value>
<value level="13">103</value>
<value level="14">106</value>
<value level="15">108</value>
<value level="16">111</value>
<value level="17">113</value>
<value level="18">116</value>
<value level="19">117</value>
<value level="20">117</value>
<value level="21">120</value>
<value level="22">122</value>
<value level="23">124</value>
<value level="24">126</value>
<value level="25">128</value>
<value level="26">131</value>
<value level="27">133</value>
<value level="28">134</value>
<value level="29">136</value>
<value level="30">138</value>
<value level="31">140</value>
<value level="32">142</value>
<value level="33">143</value>
</mpConsume>
<mpInitialConsume>
<value level="1">18</value>
<value level="2">18</value>
<value level="3">19</value>
<value level="4">19</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">22</value>
<value level="8">22</value>
<value level="9">23</value>
<value level="10">24</value>
<value level="11">25</value>
<value level="12">25</value>
<value level="13">26</value>
<value level="14">27</value>
<value level="15">27</value>
<value level="16">28</value>
<value level="17">29</value>
<value level="18">29</value>
<value level="19">30</value>
<value level="20">30</value>
<value level="21">30</value>
<value level="22">31</value>
<value level="23">31</value>
<value level="24">32</value>
<value level="25">32</value>
<value level="26">33</value>
<value level="27">34</value>
<value level="28">34</value>
<value level="29">34</value>
<value level="30">35</value>
<value level="31">35</value>
<value level="32">36</value>
<value level="33">36</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>
<value level="1">371</value>
<value level="2">384</value>
<value level="3">398</value>
<value level="4">426</value>
<value level="5">441</value>
<value level="6">455</value>
<value level="7">484</value>
<value level="8">499</value>
<value level="9">514</value>
<value level="10">544</value>
<value level="11">559</value>
<value level="12">573</value>
<value level="13">603</value>
<value level="14">618</value>
<value level="15">633</value>
<value level="16">647</value>
<value level="17">662</value>
<value level="18">676</value>
<value level="19">690</value>
<value level="20">704</value>
<value level="21">718</value>
<value level="22">731</value>
<value level="23">745</value>
<value level="24">758</value>
<value level="25">770</value>
<value level="26">782</value>
<value level="27">795</value>
<value level="28">806</value>
<value level="29">817</value>
<value level="30">828</value>
<value level="31">839</value>
<value level="32">849</value>
<value level="33">858</value>
</power>
</effect>
</effects>
</skill>
<skill id="1219" toLevel="33" name="Greater Group Heal">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 163 169 175 188 194 201 213 220 226 239 246 253 266 272 279 285 291 298 304 310 316 322 328 334 339 345 350 355 360 365 369 374 378 </table>
<table name="#hotValue"> 11 12 12 13 13 14 15 15 16 16 17 17 18 19 19 19 20 20 21 21 21 22 22 23 23 23 24 24 24 25 25 25 26 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="14">4</value>
<value level="15">4</value>
<value level="16">4</value>
<value level="17">4</value>
<value level="18">4</value>
<value level="19">4</value>
<value level="20">4</value>
<value level="21">4</value>
<value level="22">4</value>
<value level="23">4</value>
<value level="24">4</value>
<value level="25">4</value>
<value level="26">4</value>
<value level="27">5</value>
<value level="28">5</value>
<value level="29">5</value>
<value level="30">5</value>
<value level="31">5</value>
<value level="32">5</value>
<value level="33">5</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">202</value>
<value level="2">210</value>
<value level="3">217</value>
<value level="4">233</value>
<value level="5">241</value>
<value level="6">248</value>
<value level="7">264</value>
<value level="8">272</value>
<value level="9">281</value>
<value level="10">297</value>
<value level="11">305</value>
<value level="12">313</value>
<value level="13">329</value>
<value level="14">337</value>
<value level="15">345</value>
<value level="16">353</value>
<value level="17">361</value>
<value level="18">369</value>
<value level="19">377</value>
<value level="20">384</value>
<value level="21">392</value>
<value level="22">399</value>
<value level="23">406</value>
<value level="24">413</value>
<value level="25">420</value>
<value level="26">427</value>
<value level="27">434</value>
<value level="28">440</value>
<value level="29">446</value>
<value level="30">452</value>
<value level="31">458</value>
<value level="32">463</value>
<value level="33">468</value>
</effectPoint>
<hitTime>7000</hitTime>
<icon>icon.skill1219</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
<value level="4">42</value>
<value level="5">43</value>
<value level="6">44</value>
<value level="7">46</value>
<value level="8">47</value>
<value level="9">48</value>
<value level="10">50</value>
<value level="11">51</value>
<value level="12">52</value>
<value level="13">54</value>
<value level="14">55</value>
<value level="15">56</value>
<value level="16">57</value>
<value level="17">58</value>
<value level="18">59</value>
<value level="19">60</value>
<value level="20">61</value>
<value level="21">62</value>
<value level="22">63</value>
<value level="23">64</value>
<value level="24">65</value>
<value level="25">66</value>
<value level="26">67</value>
<value level="27">68</value>
<value level="28">69</value>
<value level="29">70</value>
<value level="30">71</value>
<value level="31">72</value>
<value level="32">73</value>
<value level="33">74</value>
</magicLvl>
<mpConsume>
<value level="1">92</value>
<value level="2">95</value>
<value level="3">97</value>
<value level="4">101</value>
<value level="5">104</value>
<value level="6">107</value>
<value level="7">114</value>
<value level="8">118</value>
<value level="9">121</value>
<value level="10">127</value>
<value level="11">127</value>
<value level="12">131</value>
<value level="13">138</value>
<value level="14">141</value>
<value level="15">144</value>
<value level="16">148</value>
<value level="17">151</value>
<value level="18">154</value>
<value level="19">156</value>
<value level="20">156</value>
<value level="21">159</value>
<value level="22">162</value>
<value level="23">165</value>
<value level="24">168</value>
<value level="25">171</value>
<value level="26">174</value>
<value level="27">177</value>
<value level="28">179</value>
<value level="29">182</value>
<value level="30">184</value>
<value level="31">186</value>
<value level="32">189</value>
<value level="33">191</value>
</mpConsume>
<mpInitialConsume>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">25</value>
<value level="4">26</value>
<value level="5">26</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="8">30</value>
<value level="9">31</value>
<value level="10">32</value>
<value level="11">32</value>
<value level="12">33</value>
<value level="13">35</value>
<value level="14">36</value>
<value level="15">36</value>
<value level="16">37</value>
<value level="17">38</value>
<value level="18">39</value>
<value level="19">39</value>
<value level="20">39</value>
<value level="21">40</value>
<value level="22">41</value>
<value level="23">42</value>
<value level="24">42</value>
<value level="25">43</value>
<value level="26">44</value>
<value level="27">45</value>
<value level="28">45</value>
<value level="29">46</value>
<value level="30">46</value>
<value level="31">47</value>
<value level="32">48</value>
<value level="33">48</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">16</value>
<value level="10">16</value>
<value level="11">17</value>
<value level="12">17</value>
<value level="13">18</value>
<value level="14">19</value>
<value level="15">19</value>
<value level="16">19</value>
<value level="17">20</value>
<value level="18">20</value>
<value level="19">21</value>
<value level="20">21</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">22</value>
<value level="24">23</value>
<value level="25">23</value>
<value level="26">23</value>
<value level="27">24</value>
<value level="28">24</value>
<value level="29">24</value>
<value level="30">25</value>
<value level="31">25</value>
<value level="32">25</value>
<value level="33">26</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="Heal">
<power>
<value level="1">163</value>
<value level="2">169</value>
<value level="3">175</value>
<value level="4">188</value>
<value level="5">194</value>
<value level="6">201</value>
<value level="7">213</value>
<value level="8">220</value>
<value level="9">226</value>
<value level="10">239</value>
<value level="11">246</value>
<value level="12">253</value>
<value level="13">266</value>
<value level="14">272</value>
<value level="15">279</value>
<value level="16">285</value>
<value level="17">291</value>
<value level="18">298</value>
<value level="19">304</value>
<value level="20">310</value>
<value level="21">316</value>
<value level="22">322</value>
<value level="23">328</value>
<value level="24">334</value>
<value level="25">339</value>
<value level="26">345</value>
<value level="27">350</value>
<value level="28">355</value>
<value level="29">360</value>
<value level="30">365</value>
<value level="31">369</value>
<value level="32">374</value>
<value level="33">378</value>
</power>
</effect>
</effects>
</skill>
<skill id="1220" toLevel="8" name="Blaze">
<table name="#power"> 23 26 29 32 35 38 42 44 </table>
<castRange>750</castRange>
<effectPoint>
<value level="1">-182</value>
<value level="2">-204</value>
<value level="3">-227</value>
<value level="4">-243</value>
<value level="5">-268</value>
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1220</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">17</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="8">35</value>
</magicLvl>
<mpConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">23</value>
<value level="8">24</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">23</value>
<value level="2">26</value>
<value level="3">29</value>
<value level="4">32</value>
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="8">44</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="1222" toLevel="15" name="Curse Chaos">
<table name="#accCombat"> 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="14">3</value>
<value level="15">3</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-331</value>
<value level="2">-379</value>
<value level="3">-418</value>
<value level="4">-457</value>
<value level="5">-495</value>
<value level="6">-532</value>
<value level="7">-549</value>
<value level="8">-566</value>
<value level="9">-582</value>
<value level="10">-597</value>
<value level="11">-611</value>
<value level="12">-624</value>
<value level="13">-635</value>
<value level="14">-646</value>
<value level="15">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1222</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">44</value>
<value level="4">48</value>
<value level="5">52</value>
<value level="6">56</value>
<value level="7">58</value>
<value level="8">60</value>
<value level="9">62</value>
<value level="10">64</value>
<value level="11">66</value>
<value level="12">68</value>
<value level="13">70</value>
<value level="14">72</value>
<value level="15">74</value>
</magicLvl>
<mpConsume>
<value level="1">12</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">11</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">12</value>
<value level="11">13</value>
<value level="12">13</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">-9</value>
<value level="2">-12</value>
<value level="3">-12</value>
<value level="4">-12</value>
<value level="5">-12</value>
<value level="6">-12</value>
<value level="7">-12</value>
<value level="8">-12</value>
<value level="9">-12</value>
<value level="10">-12</value>
<value level="11">-12</value>
<value level="12">-12</value>
<value level="13">-12</value>
<value level="14">-12</value>
<value level="15">-12</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1223" toLevel="15" name="Surrender to Earth">
<!-- Confirmed CT2.5 -->
<abnormalLvl>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_EARTH</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>
<value level="1">750</value>
<value level="2">900</value>
<value level="3">900</value>
<value level="4">900</value>
<value level="5">900</value>
<value level="6">900</value>
<value level="7">900</value>
<value level="8">900</value>
<value level="9">900</value>
<value level="10">900</value>
<value level="11">900</value>
<value level="12">900</value>
<value level="13">900</value>
<value level="14">900</value>
<value level="15">900</value>
</castRange>
<effectPoint>
<value level="1">-331</value>
<value level="2">-379</value>
<value level="3">-418</value>
<value level="4">-457</value>
<value level="5">-495</value>
<value level="6">-532</value>
<value level="7">-549</value>
<value level="8">-566</value>
<value level="9">-582</value>
<value level="10">-597</value>
<value level="11">-611</value>
<value level="12">-624</value>
<value level="13">-635</value>
<value level="14">-646</value>
<value level="15">-655</value>
</effectPoint>
<effectRange>
<value level="1">1250</value>
<value level="2">1400</value>
<value level="3">1400</value>
<value level="4">1400</value>
<value level="5">1400</value>
<value level="6">1400</value>
<value level="7">1400</value>
<value level="8">1400</value>
<value level="9">1400</value>
<value level="10">1400</value>
<value level="11">1400</value>
<value level="12">1400</value>
<value level="13">1400</value>
<value level="14">1400</value>
<value level="15">1400</value>
</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<icon>icon.skill1223</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">44</value>
<value level="4">48</value>
<value level="5">52</value>
<value level="6">56</value>
<value level="7">58</value>
<value level="8">60</value>
<value level="9">62</value>
<value level="10">64</value>
<value level="11">66</value>
<value level="12">68</value>
<value level="13">70</value>
<value level="14">72</value>
<value level="15">74</value>
</magicLvl>
<mpConsume>
<value level="1">12</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">11</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">12</value>
<value level="11">13</value>
<value level="12">13</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-20</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="1224" toLevel="17" name="Surrender to Poison">
<table name="#trait_poison"> -25 -25 -25 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 </table>
<abnormalLvl>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
<value level="16">4</value>
<value level="17">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>RESIST_POISON</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>
<value level="1">750</value>
<value level="2">750</value>
<value level="3">750</value>
<value level="4">900</value>
<value level="5">900</value>
<value level="6">900</value>
<value level="7">900</value>
<value level="8">900</value>
<value level="9">900</value>
<value level="10">900</value>
<value level="11">900</value>
<value level="12">900</value>
<value level="13">900</value>
<value level="14">900</value>
<value level="15">900</value>
<value level="16">900</value>
<value level="17">900</value>
</castRange>
<effectPoint>
<value level="1">-243</value>
<value level="2">-285</value>
<value level="3">-331</value>
<value level="4">-379</value>
<value level="5">-418</value>
<value level="6">-457</value>
<value level="7">-495</value>
<value level="8">-532</value>
<value level="9">-549</value>
<value level="10">-566</value>
<value level="11">-582</value>
<value level="12">-597</value>
<value level="13">-611</value>
<value level="14">-624</value>
<value level="15">-635</value>
<value level="16">-646</value>
<value level="17">-655</value>
</effectPoint>
<effectRange>
<value level="1">1250</value>
<value level="2">1250</value>
<value level="3">1250</value>
<value level="4">1400</value>
<value level="5">1400</value>
<value level="6">1400</value>
<value level="7">1400</value>
<value level="8">1400</value>
<value level="9">1400</value>
<value level="10">1400</value>
<value level="11">1400</value>
<value level="12">1400</value>
<value level="13">1400</value>
<value level="14">1400</value>
<value level="15">1400</value>
<value level="16">1400</value>
<value level="17">1400</value>
</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1224</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
<value level="5">44</value>
<value level="6">48</value>
<value level="7">52</value>
<value level="8">56</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">66</value>
<value level="14">68</value>
<value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
</magicLvl>
<mpConsume>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">35</value>
<value level="7">38</value>
<value level="8">41</value>
<value level="9">43</value>
<value level="10">44</value>
<value level="11">46</value>
<value level="12">48</value>
<value level="13">49</value>
<value level="14">51</value>
<value level="15">52</value>
<value level="16">53</value>
<value level="17">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">9</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">12</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">13</value>
<value level="15">13</value>
<value level="16">14</value>
<value level="17">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<POISON>
<value level="1">-25</value>
<value level="2">-25</value>
<value level="3">-25</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
<value level="9">-30</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-30</value>
<value level="15">-30</value>
<value level="16">-30</value>
<value level="17">-30</value>
</POISON>
</effect>
</effects>
</skill>
<skill id="1225" toLevel="18" name="Summon Mew the Cat">
<!-- H5 hitTime -->
<table name="#npcIds"> 14159 14160 14161 14162 14163 14164 14165 14166 14167 14168 14169 14170 14171 14172 14173 14174 14175 14176 </table>
<table name="#summonLifeTime"> 1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 </table>
<hitTime>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">6000</value>
<value level="6">6000</value>
<value level="7">6000</value>
<value level="8">6000</value>
<value level="9">6000</value>
<value level="10">6000</value>
<value level="11">6000</value>
<value level="12">6000</value>
<value level="13">6000</value>
<value level="14">6000</value>
<value level="15">6000</value>
<value level="16">6000</value>
<value level="17">6000</value>
<value level="18">6000</value>
</hitTime>
<icon>icon.skill1225</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">52</value>
<value level="9">56</value>
<value level="10">58</value>
<value level="11">60</value>
<value level="12">62</value>
<value level="13">64</value>
<value level="14">66</value>
<value level="15">68</value>
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">42</value>
<value level="4">48</value>
<value level="5">56</value>
<value level="6">62</value>
<value level="7">69</value>
<value level="8">75</value>
<value level="9">82</value>
<value level="10">85</value>
<value level="11">88</value>
<value level="12">92</value>
<value level="13">95</value>
<value level="14">98</value>
<value level="15">101</value>
<value level="16">104</value>
<value level="17">106</value>
<value level="18">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">18</value>
<value level="8">19</value>
<value level="9">21</value>
<value level="10">22</value>
<value level="11">22</value>
<value level="12">23</value>
<value level="13">24</value>
<value level="14">25</value>
<value level="15">26</value>
<value level="16">26</value>
<value level="17">27</value>
<value level="18">28</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>
<value level="1">5400000</value>
<value level="2">5400000</value>
<value level="3">5400000</value>
<value level="4">5400000</value>
<value level="5">5000</value>
<value level="6">5000</value>
<value level="7">5000</value>
<value level="8">5000</value>
<value level="9">5000</value>
<value level="10">5000</value>
<value level="11">5000</value>
<value level="12">5000</value>
<value level="13">5000</value>
<value level="14">5000</value>
<value level="15">5000</value>
<value level="16">5000</value>
<value level="17">5000</value>
<value level="18">5000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14159</value>
<value level="2">14160</value>
<value level="3">14161</value>
<value level="4">14162</value>
<value level="5">14163</value>
<value level="6">14164</value>
<value level="7">14165</value>
<value level="8">14166</value>
<value level="9">14167</value>
<value level="10">14168</value>
<value level="11">14169</value>
<value level="12">14170</value>
<value level="13">14171</value>
<value level="14">14172</value>
<value level="15">14173</value>
<value level="16">14174</value>
<value level="17">14175</value>
<value level="18">14176</value>
</npcId>
<expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect>
</effects>
</skill>
<skill id="1226" toLevel="18" name="Summon Boxer the Unicorn">
<!-- H5 hitTime -->
<table name="#itemConsumeCountOT"> 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 </table>
<table name="#itemConsumeSteps"> 0 0 0 0 0 14 14 14 14 14 14 14 14 14 14 14 14 14 </table>
<table name="#npcIds"> 14295 14296 14297 14298 14299 14300 14301 14302 14303 14304 14305 14306 14307 14308 14309 14310 14311 14312 </table>
<table name="#summonLifeTime"> 1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 </table>
<hitTime>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">6000</value>
<value level="6">6000</value>
<value level="7">6000</value>
<value level="8">6000</value>
<value level="9">6000</value>
<value level="10">6000</value>
<value level="11">6000</value>
<value level="12">6000</value>
<value level="13">6000</value>
<value level="14">6000</value>
<value level="15">6000</value>
<value level="16">6000</value>
<value level="17">6000</value>
<value level="18">6000</value>
</hitTime>
<icon>icon.skill1226</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">7</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">2</value>
<value level="14">3</value>
<value level="15">4</value>
<value level="16">4</value>
<value level="17">9</value>
<value level="18">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">52</value>
<value level="9">56</value>
<value level="10">58</value>
<value level="11">60</value>
<value level="12">62</value>
<value level="13">64</value>
<value level="14">66</value>
<value level="15">68</value>
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">42</value>
<value level="4">48</value>
<value level="5">56</value>
<value level="6">62</value>
<value level="7">69</value>
<value level="8">75</value>
<value level="9">82</value>
<value level="10">85</value>
<value level="11">88</value>
<value level="12">92</value>
<value level="13">95</value>
<value level="14">98</value>
<value level="15">101</value>
<value level="16">104</value>
<value level="17">106</value>
<value level="18">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">18</value>
<value level="8">19</value>
<value level="9">21</value>
<value level="10">22</value>
<value level="11">22</value>
<value level="12">23</value>
<value level="13">24</value>
<value level="14">25</value>
<value level="15">26</value>
<value level="16">26</value>
<value level="17">27</value>
<value level="18">28</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>
<value level="1">5400000</value>
<value level="2">5400000</value>
<value level="3">5400000</value>
<value level="4">5400000</value>
<value level="5">5000</value>
<value level="6">5000</value>
<value level="7">5000</value>
<value level="8">5000</value>
<value level="9">5000</value>
<value level="10">5000</value>
<value level="11">5000</value>
<value level="12">5000</value>
<value level="13">5000</value>
<value level="14">5000</value>
<value level="15">5000</value>
<value level="16">5000</value>
<value level="17">5000</value>
<value level="18">5000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14295</value>
<value level="2">14296</value>
<value level="3">14297</value>
<value level="4">14298</value>
<value level="5">14299</value>
<value level="6">14300</value>
<value level="7">14301</value>
<value level="8">14302</value>
<value level="9">14303</value>
<value level="10">14304</value>
<value level="11">14305</value>
<value level="12">14306</value>
<value level="13">14307</value>
<value level="14">14308</value>
<value level="15">14309</value>
<value level="16">14310</value>
<value level="17">14311</value>
<value level="18">14312</value>
</npcId>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">2</value>
<value level="14">2</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">2</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1227" toLevel="18" name="Summon Mirage the Unicorn">
<!-- H5 hitTime -->
<table name="#npcIds"> 14343 14344 14345 14346 14347 14348 14349 14350 14351 14352 14353 14354 14355 14356 14357 14358 14359 14360 </table>
<table name="#summonLifeTime"> 1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 </table>
<hitTime>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">6000</value>
<value level="6">6000</value>
<value level="7">6000</value>
<value level="8">6000</value>
<value level="9">6000</value>
<value level="10">6000</value>
<value level="11">6000</value>
<value level="12">6000</value>
<value level="13">6000</value>
<value level="14">6000</value>
<value level="15">6000</value>
<value level="16">6000</value>
<value level="17">6000</value>
<value level="18">6000</value>
</hitTime>
<icon>icon.skill1227</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">52</value>
<value level="9">56</value>
<value level="10">58</value>
<value level="11">60</value>
<value level="12">62</value>
<value level="13">64</value>
<value level="14">66</value>
<value level="15">68</value>
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">42</value>
<value level="4">48</value>
<value level="5">56</value>
<value level="6">62</value>
<value level="7">69</value>
<value level="8">75</value>
<value level="9">82</value>
<value level="10">85</value>
<value level="11">88</value>
<value level="12">92</value>
<value level="13">95</value>
<value level="14">98</value>
<value level="15">101</value>
<value level="16">104</value>
<value level="17">106</value>
<value level="18">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">18</value>
<value level="8">19</value>
<value level="9">21</value>
<value level="10">22</value>
<value level="11">22</value>
<value level="12">23</value>
<value level="13">24</value>
<value level="14">25</value>
<value level="15">26</value>
<value level="16">26</value>
<value level="17">27</value>
<value level="18">28</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>
<value level="1">5400000</value>
<value level="2">5400000</value>
<value level="3">5400000</value>
<value level="4">5400000</value>
<value level="5">5000</value>
<value level="6">5000</value>
<value level="7">5000</value>
<value level="8">5000</value>
<value level="9">5000</value>
<value level="10">5000</value>
<value level="11">5000</value>
<value level="12">5000</value>
<value level="13">5000</value>
<value level="14">5000</value>
<value level="15">5000</value>
<value level="16">5000</value>
<value level="17">5000</value>
<value level="18">5000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14343</value>
<value level="2">14344</value>
<value level="3">14345</value>
<value level="4">14346</value>
<value level="5">14347</value>
<value level="6">14348</value>
<value level="7">14349</value>
<value level="8">14350</value>
<value level="9">14351</value>
<value level="10">14352</value>
<value level="11">14353</value>
<value level="12">14354</value>
<value level="13">14355</value>
<value level="14">14356</value>
<value level="15">14357</value>
<value level="16">14358</value>
<value level="17">14359</value>
<value level="18">14360</value>
</npcId>
<expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect>
</effects>
</skill>
<skill id="1228" toLevel="18" name="Summon Silhouette">
<!-- H5 hitTime -->
<table name="#npcIds"> 14527 14528 14529 14530 14531 14532 14533 14534 14535 14536 14537 14538 14539 14540 14541 14542 14543 14544 </table>
<table name="#summonLifeTime"> 1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 </table>
<hitTime>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">6000</value>
<value level="6">6000</value>
<value level="7">6000</value>
<value level="8">6000</value>
<value level="9">6000</value>
<value level="10">6000</value>
<value level="11">6000</value>
<value level="12">6000</value>
<value level="13">6000</value>
<value level="14">6000</value>
<value level="15">6000</value>
<value level="16">6000</value>
<value level="17">6000</value>
<value level="18">6000</value>
</hitTime>
<icon>icon.skill1228</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">52</value>
<value level="9">56</value>
<value level="10">58</value>
<value level="11">60</value>
<value level="12">62</value>
<value level="13">64</value>
<value level="14">66</value>
<value level="15">68</value>
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">42</value>
<value level="4">48</value>
<value level="5">56</value>
<value level="6">62</value>
<value level="7">69</value>
<value level="8">75</value>
<value level="9">82</value>
<value level="10">85</value>
<value level="11">88</value>
<value level="12">92</value>
<value level="13">95</value>
<value level="14">98</value>
<value level="15">101</value>
<value level="16">104</value>
<value level="17">106</value>
<value level="18">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">18</value>
<value level="8">19</value>
<value level="9">21</value>
<value level="10">22</value>
<value level="11">22</value>
<value level="12">23</value>
<value level="13">24</value>
<value level="14">25</value>
<value level="15">26</value>
<value level="16">26</value>
<value level="17">27</value>
<value level="18">28</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>
<value level="1">5400000</value>
<value level="2">5400000</value>
<value level="3">5400000</value>
<value level="4">5400000</value>
<value level="5">5000</value>
<value level="6">5000</value>
<value level="7">5000</value>
<value level="8">5000</value>
<value level="9">5000</value>
<value level="10">5000</value>
<value level="11">5000</value>
<value level="12">5000</value>
<value level="13">5000</value>
<value level="14">5000</value>
<value level="15">5000</value>
<value level="16">5000</value>
<value level="17">5000</value>
<value level="18">5000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14527</value>
<value level="2">14528</value>
<value level="3">14529</value>
<value level="4">14530</value>
<value level="5">14531</value>
<value level="6">14532</value>
<value level="7">14533</value>
<value level="8">14534</value>
<value level="9">14535</value>
<value level="10">14536</value>
<value level="11">14537</value>
<value level="12">14538</value>
<value level="13">14539</value>
<value level="14">14540</value>
<value level="15">14541</value>
<value level="16">14542</value>
<value level="17">14543</value>
<value level="18">14544</value>
</npcId>
<expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect>
</effects>
</skill>
<skill id="1229" toLevel="18" name="Chant of Life">
<table name="#hot"> 12 15 18 23 27 31 35 39 43 45 46 58 50 52 53 55 56 58 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">204</value>
<value level="2">243</value>
<value level="3">285</value>
<value level="4">331</value>
<value level="5">379</value>
<value level="6">418</value>
<value level="7">457</value>
<value level="8">495</value>
<value level="9">532</value>
<value level="10">549</value>
<value level="11">566</value>
<value level="12">582</value>
<value level="13">597</value>
<value level="14">611</value>
<value level="15">624</value>
<value level="16">635</value>
<value level="17">646</value>
<value level="18">655</value>
</effectPoint>
<hitTime>7000</hitTime>
<icon>icon.skill1229</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">52</value>
<value level="9">56</value>
<value level="10">58</value>
<value level="11">60</value>
<value level="12">62</value>
<value level="13">64</value>
<value level="14">66</value>
<value level="15">68</value>
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
<mpConsume>
<value level="1">47</value>
<value level="2">57</value>
<value level="3">70</value>
<value level="4">82</value>
<value level="5">97</value>
<value level="6">107</value>
<value level="7">121</value>
<value level="8">131</value>
<value level="9">144</value>
<value level="10">151</value>
<value level="11">156</value>
<value level="12">159</value>
<value level="13">165</value>
<value level="14">171</value>
<value level="15">177</value>
<value level="16">182</value>
<value level="17">186</value>
<value level="18">191</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">15</value>
<value level="3">18</value>
<value level="4">21</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">31</value>
<value level="8">33</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">40</value>
<value level="13">42</value>
<value level="14">43</value>
<value level="15">45</value>
<value level="16">56</value>
<value level="17">57</value>
<value level="18">58</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">12</value>
<value level="2">15</value>
<value level="3">18</value>
<value level="4">23</value>
<value level="5">27</value>
<value level="6">31</value>
<value level="7">35</value>
<value level="8">39</value>
<value level="9">43</value>
<value level="10">45</value>
<value level="11">46</value>
<value level="12">58</value>
<value level="13">50</value>
<value level="14">52</value>
<value level="15">53</value>
<value level="16">55</value>
<value level="17">56</value>
<value level="18">58</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="1230" toLevel="28" name="Prominence">
<!-- Confirmed CT2.5 -->
<table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-360</value>
<value level="2">-379</value>
<value level="3">-399</value>
<value level="4">-418</value>
<value level="5">-438</value>
<value level="6">-457</value>
<value level="7">-477</value>
<value level="8">-495</value>
<value level="9">-514</value>
<value level="10">-532</value>
<value level="11">-541</value>
<value level="12">-549</value>
<value level="13">-558</value>
<value level="14">-566</value>
<value level="15">-574</value>
<value level="16">-582</value>
<value level="17">-590</value>
<value level="18">-597</value>
<value level="19">-604</value>
<value level="20">-611</value>
<value level="21">-617</value>
<value level="22">-624</value>
<value level="23">-630</value>
<value level="24">-635</value>
<value level="25">-641</value>
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1230</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
<value level="9">54</value>
<value level="10">56</value>
<value level="11">57</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">60</value>
<value level="15">61</value>
<value level="16">62</value>
<value level="17">63</value>
<value level="18">64</value>
<value level="19">65</value>
<value level="20">66</value>
<value level="21">67</value>
<value level="22">68</value>
<value level="23">69</value>
<value level="24">70</value>
<value level="25">71</value>
<value level="26">72</value>
<value level="27">73</value>
<value level="28">74</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalType>HOLY_ATTACK</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">61</value>
<value level="6">65</value>
<value level="7">68</value>
<value level="8">72</value>
<value level="9">75</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
<value level="14">85</value>
<value level="15">87</value>
<value level="16">89</value>
<value level="17">90</value>
<value level="18">92</value>
<value level="19">94</value>
<value level="20">96</value>
<value level="21">97</value>
<value level="22">99</value>
<value level="23">100</value>
<value level="24">102</value>
<value level="25">104</value>
<value level="26">105</value>
<value level="27">107</value>
<value level="28">108</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="1231" toLevel="28" name="Aura Flare">
<table name="#power"> 39 42 44 47 49 52 55 57 60 63 64 66 67 68 70 71 72 74 75 77 78 79 80 82 83 84 85 87 </table>
<abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<castRange>150</castRange>
<effectPoint>
<value level="1">-288</value>
<value level="2">-303</value>
<value level="3">-319</value>
<value level="4">-335</value>
<value level="5">-350</value>
<value level="6">-366</value>
<value level="7">-381</value>
<value level="8">-396</value>
<value level="9">-411</value>
<value level="10">-426</value>
<value level="11">-433</value>
<value level="12">-440</value>
<value level="13">-446</value>
<value level="14">-453</value>
<value level="15">-459</value>
<value level="16">-466</value>
<value level="17">-472</value>
<value level="18">-478</value>
<value level="19">-483</value>
<value level="20">-489</value>
<value level="21">-494</value>
<value level="22">-499</value>
<value level="23">-504</value>
<value level="24">-508</value>
<value level="25">-513</value>
<value level="26">-517</value>
<value level="27">-520</value>
<value level="28">-524</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1231</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
<value level="9">54</value>
<value level="10">56</value>
<value level="11">57</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">60</value>
<value level="15">61</value>
<value level="16">62</value>
<value level="17">63</value>
<value level="18">64</value>
<value level="19">65</value>
<value level="20">66</value>
<value level="21">67</value>
<value level="22">68</value>
<value level="23">69</value>
<value level="24">70</value>
<value level="25">71</value>
<value level="26">72</value>
<value level="27">73</value>
<value level="28">74</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
</mpInitialConsume>
<operateType>A3</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">39</value>
<value level="2">42</value>
<value level="3">44</value>
<value level="4">47</value>
<value level="5">49</value>
<value level="6">52</value>
<value level="7">55</value>
<value level="8">57</value>
<value level="9">60</value>
<value level="10">63</value>
<value level="11">64</value>
<value level="12">66</value>
<value level="13">67</value>
<value level="14">68</value>
<value level="15">70</value>
<value level="16">71</value>
<value level="17">72</value>
<value level="18">74</value>
<value level="19">75</value>
<value level="20">77</value>
<value level="21">78</value>
<value level="22">79</value>
<value level="23">80</value>
<value level="24">82</value>
<value level="25">83</value>
<value level="26">84</value>
<value level="27">85</value>
<value level="28">87</value>
</power>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
</selfEffects>
</skill>
<skill id="1232" toLevel="3" name="Blazing Skin">
<table name="#reflectDam"> 10 15 20 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1232</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DamageShield">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1233" toLevel="4" name="Decay">
<table name="#dot"> 102 125 144 157 </table>
<abnormalLvl>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-457</value>
<value level="2">-532</value>
<value level="3">-597</value>
<value level="4">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1233</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">48</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">74</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">102</value>
<value level="2">125</value>
<value level="3">144</value>
<value level="4">157</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="1234" toLevel="28" name="Vampiric Claw">
<table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-360</value>
<value level="2">-379</value>
<value level="3">-399</value>
<value level="4">-418</value>
<value level="5">-438</value>
<value level="6">-457</value>
<value level="7">-477</value>
<value level="8">-495</value>
<value level="9">-514</value>
<value level="10">-532</value>
<value level="11">-541</value>
<value level="12">-549</value>
<value level="13">-558</value>
<value level="14">-566</value>
<value level="15">-574</value>
<value level="16">-582</value>
<value level="17">-590</value>
<value level="18">-597</value>
<value level="19">-604</value>
<value level="20">-611</value>
<value level="21">-617</value>
<value level="22">-624</value>
<value level="23">-630</value>
<value level="24">-635</value>
<value level="25">-641</value>
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1234</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
<value level="9">54</value>
<value level="10">56</value>
<value level="11">57</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">60</value>
<value level="15">61</value>
<value level="16">62</value>
<value level="17">63</value>
<value level="18">64</value>
<value level="19">65</value>
<value level="20">66</value>
<value level="21">67</value>
<value level="22">68</value>
<value level="23">69</value>
<value level="24">70</value>
<value level="25">71</value>
<value level="26">72</value>
<value level="27">73</value>
<value level="28">74</value>
</magicLvl>
<mpConsume>
<value level="1">48</value>
<value level="2">50</value>
<value level="3">54</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">62</value>
<value level="7">65</value>
<value level="8">68</value>
<value level="9">71</value>
<value level="10">74</value>
<value level="11">75</value>
<value level="12">78</value>
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">82</value>
<value level="17">84</value>
<value level="18">85</value>
<value level="19">87</value>
<value level="20">88</value>
<value level="21">89</value>
<value level="22">91</value>
<value level="23">91</value>
<value level="24">93</value>
<value level="25">95</value>
<value level="26">96</value>
<value level="27">97</value>
<value level="28">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">13</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
<value level="7">17</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">19</value>
<value level="11">19</value>
<value level="12">19</value>
<value level="13">20</value>
<value level="14">20</value>
<value level="15">20</value>
<value level="16">22</value>
<value level="17">21</value>
<value level="18">22</value>
<value level="19">22</value>
<value level="20">22</value>
<value level="21">23</value>
<value level="22">23</value>
<value level="23">24</value>
<value level="24">24</value>
<value level="25">24</value>
<value level="26">24</value>
<value level="27">25</value>
<value level="28">25</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalType>HOLY_ATTACK</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">61</value>
<value level="6">65</value>
<value level="7">68</value>
<value level="8">72</value>
<value level="9">75</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
<value level="14">85</value>
<value level="15">87</value>
<value level="16">89</value>
<value level="17">90</value>
<value level="18">92</value>
<value level="19">94</value>
<value level="20">96</value>
<value level="21">97</value>
<value level="22">99</value>
<value level="23">100</value>
<value level="24">102</value>
<value level="25">104</value>
<value level="26">105</value>
<value level="27">107</value>
<value level="28">108</value>
</power>
<percentage>40</percentage>
</effect>
</effects>
</skill>
<skill id="1235" toLevel="28" name="Hydro Blast">
<!-- Confirmed CT2.5 -->
<table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-360</value>
<value level="2">-379</value>
<value level="3">-399</value>
<value level="4">-418</value>
<value level="5">-438</value>
<value level="6">-457</value>
<value level="7">-477</value>
<value level="8">-495</value>
<value level="9">-514</value>
<value level="10">-532</value>
<value level="11">-541</value>
<value level="12">-549</value>
<value level="13">-558</value>
<value level="14">-566</value>
<value level="15">-574</value>
<value level="16">-582</value>
<value level="17">-590</value>
<value level="18">-597</value>
<value level="19">-604</value>
<value level="20">-611</value>
<value level="21">-617</value>
<value level="22">-624</value>
<value level="23">-630</value>
<value level="24">-635</value>
<value level="25">-641</value>
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1235</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
<value level="9">54</value>
<value level="10">56</value>
<value level="11">57</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">60</value>
<value level="15">61</value>
<value level="16">62</value>
<value level="17">63</value>
<value level="18">64</value>
<value level="19">65</value>
<value level="20">66</value>
<value level="21">67</value>
<value level="22">68</value>
<value level="23">69</value>
<value level="24">70</value>
<value level="25">71</value>
<value level="26">72</value>
<value level="27">73</value>
<value level="28">74</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalType>HOLY_ATTACK</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">61</value>
<value level="6">65</value>
<value level="7">68</value>
<value level="8">72</value>
<value level="9">75</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
<value level="14">85</value>
<value level="15">87</value>
<value level="16">89</value>
<value level="17">90</value>
<value level="18">92</value>
<value level="19">94</value>
<value level="20">96</value>
<value level="21">97</value>
<value level="22">99</value>
<value level="23">100</value>
<value level="24">102</value>
<value level="25">104</value>
<value level="26">105</value>
<value level="27">107</value>
<value level="28">108</value>
</power>
</effect>
</effects>
</skill>
<skill id="1236" toLevel="19" name="Frost Bolt">
<table name="#power"> 30 31 33 35 37 39 41 43 45 47 49 51 53 56 58 59 61 63 65 </table>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-360</value>
<value level="2">-379</value>
<value level="3">-399</value>
<value level="4">-418</value>
<value level="5">-438</value>
<value level="6">-457</value>
<value level="7">-477</value>
<value level="8">-495</value>
<value level="9">-514</value>
<value level="10">-532</value>
<value level="11">-549</value>
<value level="12">-566</value>
<value level="13">-582</value>
<value level="14">-597</value>
<value level="15">-611</value>
<value level="16">-624</value>
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3100</hitTime>
<icon>icon.skill1236</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
<value level="9">54</value>
<value level="10">56</value>
<value level="11">58</value>
<value level="12">60</value>
<value level="13">62</value>
<value level="14">64</value>
<value level="15">66</value>
<value level="16">68</value>
<value level="17">70</value>
<value level="18">72</value>
<value level="19">74</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">43</value>
<value level="12">44</value>
<value level="13">46</value>
<value level="14">48</value>
<value level="15">49</value>
<value level="16">51</value>
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">12</value>
<value level="14">12</value>
<value level="15">13</value>
<value level="16">13</value>
<value level="17">13</value>
<value level="18">14</value>
<value level="19">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1200</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">33</value>
<value level="4">35</value>
<value level="5">37</value>
<value level="6">39</value>
<value level="7">41</value>
<value level="8">43</value>
<value level="9">45</value>
<value level="10">47</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">53</value>
<value level="14">56</value>
<value level="15">58</value>
<value level="16">59</value>
<value level="17">61</value>
<value level="18">63</value>
<value level="19">65</value>
</power>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1237" toLevel="17" name="Ice Dagger">
<table name="#dot"> 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67 </table>
<table name="#power"> 28 29 31 33 34 36 38 39 41 43 45 46 48 50 51 53 54 </table>
<abnormalLvl>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-399</value>
<value level="2">-418</value>
<value level="3">-438</value>
<value level="4">-457</value>
<value level="5">-477</value>
<value level="6">-495</value>
<value level="7">-514</value>
<value level="8">-532</value>
<value level="9">-549</value>
<value level="10">-566</value>
<value level="11">-582</value>
<value level="12">-597</value>
<value level="13">-611</value>
<value level="14">-624</value>
<value level="15">-635</value>
<value level="16">-646</value>
<value level="17">-653</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<icon>icon.skill1237</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">42</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
<value level="5">50</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">56</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">66</value>
<value level="14">68</value>
<value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
</magicLvl>
<mpConsume>
<value level="1">29</value>
<value level="2">31</value>
<value level="3">31</value>
<value level="4">34</value>
<value level="5">35</value>
<value level="6">37</value>
<value level="7">38</value>
<value level="8">41</value>
<value level="9">42</value>
<value level="10">43</value>
<value level="11">45</value>
<value level="12">46</value>
<value level="13">47</value>
<value level="14">50</value>
<value level="15">50</value>
<value level="16">53</value>
<value level="17">53</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">11</value>
<value level="8">11</value>
<value level="9">11</value>
<value level="10">12</value>
<value level="11">12</value>
<value level="12">13</value>
<value level="13">13</value>
<value level="14">13</value>
<value level="15">14</value>
<value level="16">14</value>
<value level="17">15</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1200</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">28</value>
<value level="2">29</value>
<value level="3">31</value>
<value level="4">33</value>
<value level="5">34</value>
<value level="6">36</value>
<value level="7">38</value>
<value level="8">39</value>
<value level="9">41</value>
<value level="10">43</value>
<value level="11">45</value>
<value level="12">46</value>
<value level="13">48</value>
<value level="14">50</value>
<value level="15">51</value>
<value level="16">53</value>
<value level="17">54</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">44</value>
<value level="2">44</value>
<value level="3">44</value>
<value level="4">44</value>
<value level="5">54</value>
<value level="6">54</value>
<value level="7">54</value>
<value level="8">54</value>
<value level="9">54</value>
<value level="10">62</value>
<value level="11">62</value>
<value level="12">62</value>
<value level="13">62</value>
<value level="14">62</value>
<value level="15">67</value>
<value level="16">67</value>
<value level="17">67</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="1238" toLevel="3" name="Freezing Skin">
<!-- Confirmed CT2.5 -->
<table name="#reflectDam"> 10 15 20 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1238</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DamageShield">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1239" toLevel="28" name="Hurricane">
<!-- Confirmed CT2.5 -->
<table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-360</value>
<value level="2">-379</value>
<value level="3">-399</value>
<value level="4">-418</value>
<value level="5">-438</value>
<value level="6">-457</value>
<value level="7">-477</value>
<value level="8">-495</value>
<value level="9">-514</value>
<value level="10">-532</value>
<value level="11">-541</value>
<value level="12">-549</value>
<value level="13">-558</value>
<value level="14">-566</value>
<value level="15">-574</value>
<value level="16">-582</value>
<value level="17">-590</value>
<value level="18">-597</value>
<value level="19">-604</value>
<value level="20">-611</value>
<value level="21">-617</value>
<value level="22">-624</value>
<value level="23">-630</value>
<value level="24">-635</value>
<value level="25">-641</value>
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1239</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
<value level="9">54</value>
<value level="10">56</value>
<value level="11">57</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">60</value>
<value level="15">61</value>
<value level="16">62</value>
<value level="17">63</value>
<value level="18">64</value>
<value level="19">65</value>
<value level="20">66</value>
<value level="21">67</value>
<value level="22">68</value>
<value level="23">69</value>
<value level="24">70</value>
<value level="25">71</value>
<value level="26">72</value>
<value level="27">73</value>
<value level="28">74</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalType>HOLY_ATTACK</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">61</value>
<value level="6">65</value>
<value level="7">68</value>
<value level="8">72</value>
<value level="9">75</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
<value level="14">85</value>
<value level="15">87</value>
<value level="16">89</value>
<value level="17">90</value>
<value level="18">92</value>
<value level="19">94</value>
<value level="20">96</value>
<value level="21">97</value>
<value level="22">99</value>
<value level="23">100</value>
<value level="24">102</value>
<value level="25">104</value>
<value level="26">105</value>
<value level="27">107</value>
<value level="28">108</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="1240" toLevel="3" name="Guidance">
<table name="#accCombat"> 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1240</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1242" toLevel="3" name="Death Whisper">
<table name="#cAtk"> 1.25 1.3 1.35 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1242</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1243" toLevel="6" name="Blessed Shield">
<table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
<value level="4">582</value>
<value level="5">611</value>
<value level="6">635</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1243</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
<value level="4">62</value>
<value level="5">66</value>
<value level="6">70</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="4">46</value>
<value level="5">49</value>
<value level="6">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1244" toLevel="13" name="Freezing Flame">
<!-- Updated to IO -->
<table name="#dot"> 112 137 158 172 198 330 358 377 394 412 421 430 439</table>
<table name="#dotPvP"> 132 162 187 204 234 390 423 445 466 487 498 509 520 </table>
<abnormalLvl>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">10</value>
<value level="7">11</value>
<value level="8">12</value>
<value level="9">13</value>
<value level="10">14</value>
<value level="11">15</value>
<value level="12">16</value>
<value level="13">17</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-379</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1200</hitTime>
<icon>icon.skill1244</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">64</value>
<value level="4">72</value>
<value level="5">76</value>
<value level="6">80</value>
<value level="7">85</value>
<value level="8">90</value>
<value level="9">95</value>
<value level="10">99</value>
<value level="11">101</value>
<value level="12">103</value>
<value level="13">105</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">46</value>
<value level="3">49</value>
<value level="4">51</value>
<value level="5">54</value>
<value level="6">56</value>
<value level="7">58</value>
<value level="8">63</value>
<value level="9">69</value>
<value level="10">73</value>
<value level="11">78</value>
<value level="12">82</value>
<value level="13">87</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">18</value>
<value level="12">19</value>
<value level="13">19</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<pvpEffects>
<effect name="DamOverTime">
<power>
<value level="1">132</value>
<value level="2">162</value>
<value level="3">187</value>
<value level="4">204</value>
<value level="5">234</value>
<value level="6">390</value>
<value level="7">423</value>
<value level="8">445</value>
<value level="9">466</value>
<value level="10">487</value>
<value level="11">498</value>
<value level="12">509</value>
<value level="13">520</value>
</power>
<ticks>1</ticks>
</effect>
</pvpEffects>
<pveEffects>
<effect name="DamOverTime">
<power>
<value level="1">112</value>
<value level="2">137</value>
<value level="3">158</value>
<value level="4">172</value>
<value level="5">198</value>
<value level="6">330</value>
<value level="7">358</value>
<value level="8">377</value>
<value level="9">394</value>
<value level="10">412</value>
<value level="11">421</value>
<value level="12">430</value>
<value level="13">439</value>
</power>
<ticks>1</ticks>
</effect>
</pveEffects>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="1245" toLevel="14" name="Steal Essence">
<table name="#power"> 52 58 65 72 78 82 85 89 92 96 99 102 105 108 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-379</value>
<value level="2">-418</value>
<value level="3">-457</value>
<value level="4">-495</value>
<value level="5">-532</value>
<value level="6">-549</value>
<value level="7">-566</value>
<value level="8">-582</value>
<value level="9">-597</value>
<value level="10">-611</value>
<value level="11">-624</value>
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1245</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">74</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">98</value>
<value level="5">107</value>
<value level="6">111</value>
<value level="7">116</value>
<value level="8">120</value>
<value level="9">124</value>
<value level="10">128</value>
<value level="11">132</value>
<value level="12">136</value>
<value level="13">139</value>
<value level="14">142</value>
</mpConsume>
<mpInitialConsume>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">24</value>
<value level="5">26</value>
<value level="6">27</value>
<value level="7">28</value>
<value level="8">29</value>
<value level="9">30</value>
<value level="10">31</value>
<value level="11">32</value>
<value level="12">33</value>
<value level="13">34</value>
<value level="14">35</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>
<value level="1">52</value>
<value level="2">58</value>
<value level="3">65</value>
<value level="4">72</value>
<value level="5">78</value>
<value level="6">82</value>
<value level="7">85</value>
<value level="8">89</value>
<value level="9">92</value>
<value level="10">96</value>
<value level="11">99</value>
<value level="12">102</value>
<value level="13">105</value>
<value level="14">108</value>
</power>
<percentage>80</percentage>
</effect>
</effects>
</skill>
<skill id="1246" toLevel="12" name="Seal of Silence">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-457</value>
<value level="2">-495</value>
<value level="3">-532</value>
<value level="4">-549</value>
<value level="5">-566</value>
<value level="6">-582</value>
<value level="7">-597</value>
<value level="8">-611</value>
<value level="9">-624</value>
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1246</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">48</value>
<value level="2">52</value>
<value level="3">56</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">62</value>
<value level="7">64</value>
<value level="8">66</value>
<value level="9">68</value>
<value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">56</value>
<value level="3">61</value>
<value level="4">64</value>
<value level="5">66</value>
<value level="6">69</value>
<value level="7">71</value>
<value level="8">74</value>
<value level="9">76</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">14</value>
<value level="3">16</value>
<value level="4">16</value>
<value level="5">17</value>
<value level="6">18</value>
<value level="7">18</value>
<value level="8">19</value>
<value level="9">19</value>
<value level="10">20</value>
<value level="11">20</value>
<value level="12">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Mute" />
</effects>
</skill>
<skill id="1247" toLevel="14" name="Seal of Scourge">
<!-- should stop regen - check if mul regHP by 0 will work -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-379</value>
<value level="2">-418</value>
<value level="3">-457</value>
<value level="4">-495</value>
<value level="5">-532</value>
<value level="6">-549</value>
<value level="7">-566</value>
<value level="8">-582</value>
<value level="9">-597</value>
<value level="10">-611</value>
<value level="11">-624</value>
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1247</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">42</value>
<value level="2">47</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">61</value>
<value level="6">64</value>
<value level="7">66</value>
<value level="8">69</value>
<value level="9">71</value>
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
<value level="7">17</value>
<value level="8">18</value>
<value level="9">18</value>
<value level="10">19</value>
<value level="11">19</value>
<value level="12">20</value>
<value level="13">20</value>
<value level="14">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>BOSS</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="HpRegen">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1248" toLevel="12" name="Seal of Suspension">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>REUSE_DELAY_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-457</value>
<value level="2">-495</value>
<value level="3">-532</value>
<value level="4">-549</value>
<value level="5">-566</value>
<value level="6">-582</value>
<value level="7">-597</value>
<value level="8">-611</value>
<value level="9">-624</value>
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1248</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">48</value>
<value level="2">52</value>
<value level="3">56</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">62</value>
<value level="7">64</value>
<value level="8">66</value>
<value level="9">68</value>
<value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">56</value>
<value level="3">61</value>
<value level="4">64</value>
<value level="5">66</value>
<value level="6">69</value>
<value level="7">71</value>
<value level="8">74</value>
<value level="9">76</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">14</value>
<value level="3">16</value>
<value level="4">16</value>
<value level="5">17</value>
<value level="6">18</value>
<value level="7">18</value>
<value level="8">19</value>
<value level="9">19</value>
<value level="10">20</value>
<value level="11">20</value>
<value level="12">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="1249" toLevel="3" name="The Vision of Pa'agrio">
<table name="#accCombat"> 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1249</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">123</value>
<value level="2">150</value>
<value level="3">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1250" toLevel="3" name="Under the Protection of Pa'agrio">
<table name="#rShld"> 1.3 1.4 1.5 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1250</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
<value level="2">137</value>
<value level="3">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1251" toLevel="2" name="Chant of Fury">
<table name="#pAtkSpd"> 1.15 1.33 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">457</value>
<value level="2">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1251</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">48</value>
<value level="2">56</value>
</magicLvl>
<mpConsume>
<value level="1">137</value>
<value level="2">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">35</value>
<value level="2">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">33</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1252" toLevel="3" name="Chant of Evasion">
<table name="#rEvas"> 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1252</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
<value level="2">137</value>
<value level="3">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1253" toLevel="3" name="Chant of Rage">
<table name="#cAtk"> 1.25 1.3 1.35 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1253</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">123</value>
<value level="2">150</value>
<value level="3">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1254" toLevel="6" name="Mass Resurrection">
<table name="#power"> 0 20 30 40 50 55 </table>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>
<value level="1">290</value>
<value level="2">331</value>
<value level="3">417</value>
<value level="4">460</value>
<value level="5">481</value>
<value level="6">578</value>
</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill1254</icon>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">68</value>
</magicLvl>
<mpConsume>
<value level="1">194</value>
<value level="2">214</value>
<value level="3">261</value>
<value level="4">288</value>
<value level="5">301</value>
<value level="6">353</value>
</mpConsume>
<mpInitialConsume>
<value level="1">49</value>
<value level="2">54</value>
<value level="3">66</value>
<value level="4">72</value>
<value level="5">76</value>
<value level="6">89</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>DEAD_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">55</value>
</power>
</effect>
</effects>
</skill>
<skill id="1255" toLevel="2" name="Party Return">
<!-- Confirmed CT2.5 -->
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>
<value level="1">20000</value>
<value level="2">3500</value>
</hitTime>
<icon>icon.skill1255</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">48</value>
<value level="2">56</value>
</magicLvl>
<mpConsume>
<value level="1">205</value>
<value level="2">244</value>
</mpConsume>
<mpInitialConsume>
<value level="1">52</value>
<value level="2">61</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="1256" toLevel="13" name="The Heart of Pa'agrio">
<table name="#amount"> 91 103 115 127 133 138 144 149 154 159 164 168 172 </table>
<table name="#hot"> 31 35 39 43 45 46 48 50 52 53 55 56 58 </table>
<abnormalLvl>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
<value level="11">16</value>
<value level="12">17</value>
<value level="13">18</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">418</value>
<value level="2">457</value>
<value level="3">495</value>
<value level="4">532</value>
<value level="5">549</value>
<value level="6">566</value>
<value level="7">582</value>
<value level="8">597</value>
<value level="9">611</value>
<value level="10">624</value>
<value level="11">635</value>
<value level="12">646</value>
<value level="13">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1256</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
<value level="8">64</value>
<value level="9">66</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
<mpConsume>
<value level="1">107</value>
<value level="2">121</value>
<value level="3">131</value>
<value level="4">144</value>
<value level="5">151</value>
<value level="6">156</value>
<value level="7">159</value>
<value level="8">165</value>
<value level="9">171</value>
<value level="10">177</value>
<value level="11">182</value>
<value level="12">186</value>
<value level="13">191</value>
</mpConsume>
<mpInitialConsume>
<value level="1">27</value>
<value level="2">31</value>
<value level="3">33</value>
<value level="4">36</value>
<value level="5">38</value>
<value level="6">39</value>
<value level="7">40</value>
<value level="8">42</value>
<value level="9">43</value>
<value level="10">45</value>
<value level="11">46</value>
<value level="12">47</value>
<value level="13">48</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">39</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">46</value>
<value level="7">48</value>
<value level="8">50</value>
<value level="9">52</value>
<value level="10">53</value>
<value level="11">55</value>
<value level="12">56</value>
<value level="13">58</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="Heal">
<power>
<value level="1">91</value>
<value level="2">103</value>
<value level="3">115</value>
<value level="4">127</value>
<value level="5">133</value>
<value level="6">138</value>
<value level="7">144</value>
<value level="8">149</value>
<value level="9">154</value>
<value level="10">159</value>
<value level="11">164</value>
<value level="12">168</value>
<value level="13">172</value>
</power>
</effect>
</effects>
</skill>
<skill id="1257" toLevel="3" name="Decrease Weight">
<table name="#Weight"> 3000 6000 9000 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">418</value>
<value level="3">495</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1257</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
</magicLvl>
<mpConsume>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">19</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="WeightPenalty">
<amount>
<value level="1">3000</value>
<value level="2">6000</value>
<value level="3">9000</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1258" toLevel="4" name="Restore Life">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 15 20 25 30 </table>
<castRange>600</castRange>
<effectPoint>
<value level="1">500</value>
<value level="2">666</value>
<value level="3">833</value>
<value level="4">1000</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>8000</hitTime>
<icon>icon.skill1258</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
<value level="2">85</value>
<value level="3">106</value>
<value level="4">127</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">22</value>
<value level="3">27</value>
<value level="4">32</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</power>
</effect>
</effects>
</skill>
<skill id="1259" toLevel="4" name="Stun Resistance">
<table name="#trait_shock"> 15 20 30 40 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_SHOCK</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">495</value>
<value level="3">597</value>
<value level="4">646</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1259</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">64</value>
<value level="4">72</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">38</value>
<value level="3">46</value>
<value level="4">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="1260" toLevel="3" name="The Tact of Pa'agrio">
<table name="#rEvas"> 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1260</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
<value level="2">137</value>
<value level="3">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1261" toLevel="2" name="The Rage of Pa'agrio">
<table name="#mAtk"> 1.1 1.16 </table>
<table name="#mAtkSpd"> 1.05 1.08 </table>
<table name="#mDef"> 0.9 0.84 </table>
<table name="#pAtk"> 1.05 1.08 </table>
<table name="#pAtkSpd"> 1.05 1.08 </table>
<table name="#pDef"> 0.95 0.92 </table>
<table name="#rEvas"> 2 4 </table>
<table name="#runSpd"> 5 8 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1261</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">123</value>
<value level="2">150</value>
</mpConsume>
<mpInitialConsume>
<value level="1">31</value>
<value level="2">38</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">10</value>
<value level="2">16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-5</value>
<value level="2">-8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1262" toLevel="10" name="Transfer Pain">
<table name="#power"> 10 20 30 40 50 52 54 56 58 60 </table>
<icon>icon.skill1262</icon>
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
<value level="4">58</value>
<value level="5">70</value>
<value level="6">80</value>
<value level="7">85</value>
<value level="8">90</value>
<value level="9">95</value>
<value level="10">99</value>
</magicLvl>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
</mpInitialConsume>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>0.2</power>
<ticks>5</ticks>
</effect>
<effect name="TransferDamageToSummon">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">56</value>
<value level="9">58</value>
<value level="10">60</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1263" toLevel="24" name="Curse Gloom">
<!-- Guessed -->
<table name="#power"> 47 52 57 63 66 68 71 74 77 79 82 84 87 93 96 99 102 105 108 112 115 119 121 123 </table>
<table name="#vuln"> 10 10 10 10 10 20 20 20 20 30 30 30 30 40 40 40 40 50 50 50 50 50 50 50 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>100</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>1100</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-209</value>
<value level="2">-229</value>
<value level="3">-248</value>
<value level="4">-266</value>
<value level="5">-275</value>
<value level="6">-283</value>
<value level="7">-291</value>
<value level="8">-299</value>
<value level="9">-306</value>
<value level="10">-312</value>
<value level="11">-318</value>
<value level="12">-323</value>
<value level="13">-328</value>
<value level="14">-328</value>
<value level="15">-328</value>
<value level="16">-328</value>
<value level="17">-328</value>
<value level="18">-328</value>
<value level="19">-328</value>
<value level="20">-328</value>
<value level="21">-328</value>
<value level="22">-328</value>
<value level="23">-328</value>
<value level="24">-328</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2780</hitTime>
<icon>icon.skill1263</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
<value level="8">64</value>
<value level="9">66</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
<value level="14">77</value>
<value level="15">79</value>
<value level="16">81</value>
<value level="17">83</value>
<value level="18">85</value>
<value level="19">90</value>
<value level="20">95</value>
<value level="21">99</value>
<value level="22">101</value>
<value level="23">103</value>
<value level="24">105</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">42</value>
<value level="5">43</value>
<value level="6">44</value>
<value level="7">46</value>
<value level="8">48</value>
<value level="9">50</value>
<value level="10">51</value>
<value level="11">52</value>
<value level="12">54</value>
<value level="13">55</value>
<value level="14">57</value>
<value level="15">58</value>
<value level="16">60</value>
<value level="17">62</value>
<value level="18">63</value>
<value level="19">66</value>
<value level="20">67</value>
<value level="21">69</value>
<value level="22">70</value>
<value level="23">72</value>
<value level="24">73</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">11</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">13</value>
<value level="12">13</value>
<value level="13">14</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">15</value>
<value level="18">16</value>
<value level="19">16</value>
<value level="20">17</value>
<value level="21">17</value>
<value level="22">18</value>
<value level="23">18</value>
<value level="24">19</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2400</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">47</value>
<value level="2">52</value>
<value level="3">57</value>
<value level="4">63</value>
<value level="5">66</value>
<value level="6">68</value>
<value level="7">71</value>
<value level="8">74</value>
<value level="9">77</value>
<value level="10">79</value>
<value level="11">82</value>
<value level="12">84</value>
<value level="13">87</value>
<value level="14">93</value>
<value level="15">96</value>
<value level="16">99</value>
<value level="17">102</value>
<value level="18">105</value>
<value level="19">108</value>
<value level="20">112</value>
<value level="21">115</value>
<value level="22">119</value>
<value level="23">121</value>
<value level="24">123</value>
</power>
</effect>
<effect name="MagicalDefence">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-20</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-20</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-20</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-20</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-20</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-20</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-20</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-20</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-20</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-20</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-20</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-20</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="1264" toLevel="3" name="Solar Spark">
<table name="#power"> 39 47 55 </table>
<castRange>750</castRange>
<effectPoint>
<value level="1">-303</value>
<value level="2">-357</value>
<value level="3">-414</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill1264</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
</magicLvl>
<mpConsume>
<value level="1">22</value>
<value level="2">26</value>
<value level="3">30</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">39</value>
<value level="2">47</value>
<value level="3">55</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="1265" toLevel="14" name="Solar Flare">
<table name="#power"> 65 73 81 89 98 102 107 111 115 119 123 127 131 135 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-474</value>
<value level="2">-523</value>
<value level="3">-571</value>
<value level="4">-619</value>
<value level="5">-665</value>
<value level="6">-687</value>
<value level="7">-708</value>
<value level="8">-727</value>
<value level="9">-746</value>
<value level="10">-763</value>
<value level="11">-779</value>
<value level="12">-794</value>
<value level="13">-807</value>
<value level="14">-818</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill1265</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">35</value>
<value level="2">39</value>
<value level="3">43</value>
<value level="4">47</value>
<value level="5">51</value>
<value level="6">53</value>
<value level="7">55</value>
<value level="8">58</value>
<value level="9">59</value>
<value level="10">61</value>
<value level="11">63</value>
<value level="12">65</value>
<value level="13">67</value>
<value level="14">68</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">14</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">16</value>
<value level="11">16</value>
<value level="12">17</value>
<value level="13">17</value>
<value level="14">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">65</value>
<value level="2">73</value>
<value level="3">81</value>
<value level="4">89</value>
<value level="5">98</value>
<value level="6">102</value>
<value level="7">107</value>
<value level="8">111</value>
<value level="9">115</value>
<value level="10">119</value>
<value level="11">123</value>
<value level="12">127</value>
<value level="13">131</value>
<value level="14">135</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="1266" toLevel="3" name="Shadow Spark">
<table name="#power"> 39 47 55 </table>
<castRange>750</castRange>
<effectPoint>
<value level="1">-303</value>
<value level="2">-357</value>
<value level="3">-414</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill1266</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
</magicLvl>
<mpConsume>
<value level="1">22</value>
<value level="2">26</value>
<value level="3">30</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">39</value>
<value level="2">47</value>
<value level="3">55</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="1267" toLevel="14" name="Shadow Flare">
<table name="#power"> 65 73 81 89 98 102 107 111 115 119 123 127 131 135 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-474</value>
<value level="2">-523</value>
<value level="3">-571</value>
<value level="4">-619</value>
<value level="5">-665</value>
<value level="6">-687</value>
<value level="7">-708</value>
<value level="8">-727</value>
<value level="9">-746</value>
<value level="10">-763</value>
<value level="11">-779</value>
<value level="12">-794</value>
<value level="13">-807</value>
<value level="14">-818</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill1267</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">35</value>
<value level="2">39</value>
<value level="3">43</value>
<value level="4">47</value>
<value level="5">51</value>
<value level="6">53</value>
<value level="7">55</value>
<value level="8">58</value>
<value level="9">59</value>
<value level="10">61</value>
<value level="11">63</value>
<value level="12">65</value>
<value level="13">67</value>
<value level="14">68</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">14</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">16</value>
<value level="11">16</value>
<value level="12">17</value>
<value level="13">17</value>
<value level="14">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">65</value>
<value level="2">73</value>
<value level="3">81</value>
<value level="4">89</value>
<value level="5">98</value>
<value level="6">102</value>
<value level="7">107</value>
<value level="8">111</value>
<value level="9">115</value>
<value level="10">119</value>
<value level="11">123</value>
<value level="12">127</value>
<value level="13">131</value>
<value level="14">135</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="1268" toLevel="4" name="Vampiric Rage">
<table name="#absorbDam"> 6 7 8 9 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">285</value>
<value level="2">418</value>
<value level="3">549</value>
<value level="4">646</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1268</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">58</value>
<value level="4">72</value>
</magicLvl>
<mpConsume>
<value level="1">21</value>
<value level="2">31</value>
<value level="3">43</value>
<value level="4">53</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">11</value>
<value level="4">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="1269" toLevel="9" name="Curse Disease">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-566</value>
<value level="3">-582</value>
<value level="4">-597</value>
<value level="5">-611</value>
<value level="6">-624</value>
<value level="7">-635</value>
<value level="8">-646</value>
<value level="9">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1269</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">58</value>
<value level="2">60</value>
<value level="3">62</value>
<value level="4">64</value>
<value level="5">66</value>
<value level="6">68</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
<value level="5">49</value>
<value level="6">51</value>
<value level="7">52</value>
<value level="8">53</value>
<value level="9">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1271" toLevel="1" name="Benediction">
<!-- Confirmed CT2.5 -->
<affectRange>2000</affectRange>
<effectPoint>560</effectPoint>
<hitTime>7000</hitTime>
<icon>icon.skill1271</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>66</magicLvl>
<mpConsume>171</mpConsume>
<mpInitialConsume>43</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>6</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="RemainMpPer">
<amount>25</amount>
<percentType>LESS</percentType>
</condition>
</conditions>
<effects>
<effect name="HealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="1272" toLevel="13" name="Word of Fear">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>30</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-418</value>
<value level="2">-457</value>
<value level="3">-495</value>
<value level="4">-532</value>
<value level="5">-549</value>
<value level="6">-566</value>
<value level="7">-582</value>
<value level="8">-597</value>
<value level="9">-611</value>
<value level="10">-624</value>
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1272</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
<value level="8">64</value>
<value level="9">66</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
<mpConsume>
<value level="1">93</value>
<value level="2">103</value>
<value level="3">112</value>
<value level="4">122</value>
<value level="5">127</value>
<value level="6">132</value>
<value level="7">137</value>
<value level="8">142</value>
<value level="9">147</value>
<value level="10">151</value>
<value level="11">155</value>
<value level="12">159</value>
<value level="13">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">24</value>
<value level="2">26</value>
<value level="3">28</value>
<value level="4">31</value>
<value level="5">32</value>
<value level="6">33</value>
<value level="7">35</value>
<value level="8">36</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">40</value>
<value level="13">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="1273" toLevel="13" name="Eva's Serenade">
<!-- Confirmed CT2.5 -->
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1273</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
<value level="8">64</value>
<value level="9">66</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
<mpConsume>
<value level="1">93</value>
<value level="2">103</value>
<value level="3">112</value>
<value level="4">122</value>
<value level="5">127</value>
<value level="6">132</value>
<value level="7">137</value>
<value level="8">142</value>
<value level="9">147</value>
<value level="10">151</value>
<value level="11">155</value>
<value level="12">159</value>
<value level="13">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">24</value>
<value level="2">26</value>
<value level="3">28</value>
<value level="4">31</value>
<value level="5">32</value>
<value level="6">33</value>
<value level="7">35</value>
<value level="8">36</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">40</value>
<value level="13">41</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHate">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="1274" toLevel="4" name="Energy Bolt">
<table name="#power"> 13 16 19 22 </table>
<castRange>400</castRange>
<effectPoint>
<value level="1">-102</value>
<value level="2">-122</value>
<value level="3">-143</value>
<value level="4">-166</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1274</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">12</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">13</value>
<value level="2">16</value>
<value level="3">19</value>
<value level="4">22</value>
</power>
</effect>
</effects>
</skill>
<skill id="1275" toLevel="14" name="Aura Bolt">
<table name="#power"> 26 29 33 36 39 41 43 45 46 48 50 51 53 54 </table>
<castRange>400</castRange>
<effectPoint>
<value level="1">-190</value>
<value level="2">-209</value>
<value level="3">-229</value>
<value level="4">-248</value>
<value level="5">-266</value>
<value level="6">-275</value>
<value level="7">-283</value>
<value level="8">-291</value>
<value level="9">-299</value>
<value level="10">-306</value>
<value level="11">-312</value>
<value level="12">-318</value>
<value level="13">-323</value>
<value level="14">-328</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1275</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
<value level="11">26</value>
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">26</value>
<value level="2">29</value>
<value level="3">33</value>
<value level="4">36</value>
<value level="5">39</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">50</value>
<value level="12">51</value>
<value level="13">53</value>
<value level="14">54</value>
</power>
</effect>
</effects>
</skill>
<skill id="1276" toLevel="14" name="Summon Kai the Cat">
<table name="#itemConsumeCountOT"> 2 2 2 2 2 2 4 4 4 4 6 6 6 6 </table>
<table name="#npcIds"> 14207 14208 14209 14210 14211 14212 14213 14214 14215 14216 14217 14218 14219 14220 </table>
<icon>icon.skill1276</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">2</value>
<value level="14">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<itemConsumeSteps>14</itemConsumeSteps>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">95</value>
<value level="10">98</value>
<value level="11">101</value>
<value level="12">104</value>
<value level="13">106</value>
<value level="14">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
<value level="11">26</value>
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
</mpInitialConsume>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- H5 hitTime -->
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14207</value>
<value level="2">14208</value>
<value level="3">14209</value>
<value level="4">14210</value>
<value level="5">14211</value>
<value level="6">14212</value>
<value level="7">14213</value>
<value level="8">14214</value>
<value level="9">14215</value>
<value level="10">14216</value>
<value level="11">14217</value>
<value level="12">14218</value>
<value level="13">14219</value>
<value level="14">14220</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">6</value>
<value level="14">6</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1277" toLevel="14" name="Summon Merrow the Unicorn">
<table name="#itemConsumeCountOT"> 2 2 2 2 2 2 4 4 4 4 6 6 6 6 </table>
<table name="#npcIds"> 14391 14392 14393 14394 14395 14396 14397 14398 14399 14400 14401 14402 14403 14404 </table>
<icon>icon.skill1277</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">2</value>
<value level="14">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">95</value>
<value level="10">98</value>
<value level="11">101</value>
<value level="12">104</value>
<value level="13">106</value>
<value level="14">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
<value level="11">26</value>
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
</mpInitialConsume>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- H5 hitTime -->
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14391</value>
<value level="2">14392</value>
<value level="3">14393</value>
<value level="4">14394</value>
<value level="5">14395</value>
<value level="6">14396</value>
<value level="7">14397</value>
<value level="8">14398</value>
<value level="9">14399</value>
<value level="10">14400</value>
<value level="11">14401</value>
<value level="12">14402</value>
<value level="13">14403</value>
<value level="14">14404</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">6</value>
<value level="14">6</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1278" toLevel="14" name="Summon Soulless">
<table name="#itemConsumeCountOT"> 2 2 2 2 2 2 4 4 4 4 6 6 6 6 </table>
<table name="#npcIds"> 14575 14576 14577 14578 14579 14580 14581 14582 14583 14584 14585 14586 14587 14588 </table>
<icon>icon.skill1278</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">2</value>
<value level="14">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">95</value>
<value level="10">98</value>
<value level="11">101</value>
<value level="12">104</value>
<value level="13">106</value>
<value level="14">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
<value level="11">26</value>
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
</mpInitialConsume>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- H5 hitTime -->
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14575</value>
<value level="2">14576</value>
<value level="3">14577</value>
<value level="4">14578</value>
<value level="5">14579</value>
<value level="6">14580</value>
<value level="7">14581</value>
<value level="8">14582</value>
<value level="9">14583</value>
<value level="10">14584</value>
<value level="11">14585</value>
<value level="12">14586</value>
<value level="13">14587</value>
<value level="14">14588</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">6</value>
<value level="14">6</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1279" toLevel="9" name="Summon Binding Cubic">
<!-- Confirmed CT2.5 -->
<table name="#cubicLvl"> 1 2 3 4 5 6 7 8 9 </table>
<hitTime>6000</hitTime>
<icon>icon.skill1279</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">60</value>
<value level="7">64</value>
<value level="8">68</value>
<value level="9">72</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">35</value>
<value level="4">38</value>
<value level="5">41</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">11</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonCubic" />
</conditions>
<effects>
<effect name="SummonCubic">
<cubicId>6</cubicId>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1280" toLevel="9" name="Summon Aqua Cubic">
<!-- Confirmed CT2.5 -->
<table name="#cubicLvl"> 1 2 3 4 5 6 7 8 9 </table>
<hitTime>6000</hitTime>
<icon>icon.skill1280</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">62</value>
<value level="7">66</value>
<value level="8">70</value>
<value level="9">74</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">35</value>
<value level="4">38</value>
<value level="5">41</value>
<value level="6">46</value>
<value level="7">49</value>
<value level="8">52</value>
<value level="9">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">11</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonCubic" />
</conditions>
<effects>
<effect name="SummonCubic">
<cubicId>7</cubicId>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1281" toLevel="9" name="Summon Spark Cubic">
<!-- Confirmed CT2.5 -->
<table name="#cubicLvl"> 1 2 3 4 5 6 7 8 9 </table>
<hitTime>6000</hitTime>
<icon>icon.skill1281</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">60</value>
<value level="7">64</value>
<value level="8">68</value>
<value level="9">72</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">35</value>
<value level="4">38</value>
<value level="5">41</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">11</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonCubic" />
</conditions>
<effects>
<effect name="SummonCubic">
<cubicId>8</cubicId>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1282" toLevel="2" name="Pa'agrian Haste">
<table name="#runSpd"> 20 33 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">549</value>
<value level="2">597</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1282</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">58</value>
<value level="2">64</value>
</magicLvl>
<mpConsume>
<value level="1">170</value>
<value level="2">189</value>
</mpConsume>
<mpInitialConsume>
<value level="1">43</value>
<value level="2">48</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>
<value level="1">20</value>
<value level="2">33</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1283" toLevel="13" name="Soul Guard">
<table name="#def"> 293.3 333.2 375.9 421.4 445.2 469.7 494.9 520.1 546 571.9 598.5 625.8 653.1 </table>
<table name="#mdot"> 5 6 6 7 8 8 8 8 9 9 9 10 10 </table>
<icon>icon.skill1283</icon>
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
<value level="8">64</value>
<value level="9">66</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">10</value>
<value level="4">11</value>
<value level="5">11</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">13</value>
<value level="10">13</value>
<value level="11">13</value>
<value level="12">14</value>
<value level="13">14</value>
</mpInitialConsume>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value>
<value level="7">8</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">9</value>
<value level="12">10</value>
<value level="13">10</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">293.3</value>
<value level="2">333.2</value>
<value level="3">375.9</value>
<value level="4">421.4</value>
<value level="5">445.2</value>
<value level="6">469.7</value>
<value level="7">494.9</value>
<value level="8">520.1</value>
<value level="9">546</value>
<value level="10">571.9</value>
<value level="11">598.5</value>
<value level="12">625.8</value>
<value level="13">653.1</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1284" toLevel="3" name="Chant of Revenge">
<table name="#power"> 10 15 20 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">582</value>
<value level="2">624</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1284</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">62</value>
<value level="2">68</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">183</value>
<value level="2">201</value>
<value level="3">217</value>
</mpConsume>
<mpInitialConsume>
<value level="1">46</value>
<value level="2">51</value>
<value level="3">55</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DamageShield">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1285" toLevel="1" name="Seed of Fire">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<effectPoint>100</effectPoint>
<attributeType>FIRE</attributeType>
<hitTime>4000</hitTime>
<icon>icon.skill1285</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>66</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="1286" toLevel="1" name="Seed of Water">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<effectPoint>100</effectPoint>
<attributeType>WATER</attributeType>
<hitTime>4000</hitTime>
<icon>icon.skill1286</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>66</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="1287" toLevel="1" name="Seed of Wind">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<effectPoint>100</effectPoint>
<attributeType>WIND</attributeType>
<hitTime>4000</hitTime>
<icon>icon.skill1287</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>66</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="1288" toLevel="1" name="Aura Symphony">
<castRange>900</castRange>
<effectPoint>-4200</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1288</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>68</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>150</power>
</effect>
</effects>
</skill>
<skill id="1289" toLevel="1" name="Inferno">
<abnormalLvl>10</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<castRange>900</castRange>
<effectPoint>-4200</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1289</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>150</power>
</effect>
<effect name="DamOverTime">
<power>60</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="1290" toLevel="1" name="Blizzard">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-4200</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1290</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>70</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>150</power>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1291" toLevel="1" name="Demon Wind">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<castRange>900</castRange>
<effectPoint>-4200</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<icon>icon.skill1291</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>150</power>
</effect>
<effect name="HealEffect">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1292" toLevel="1" name="Elemental Assault">
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1292</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>72</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>200</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="1293" toLevel="1" name="Elemental Symphony">
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1293</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>72</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>200</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="1294" toLevel="1" name="Elemental Storm">
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1294</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>72</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="1295" toLevel="9" name="Aqua Splash">
<table name="#power"> 41 43 45 46 48 50 51 53 54 </table>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
<value level="1">-275</value>
<value level="2">-283</value>
<value level="3">-291</value>
<value level="4">-299</value>
<value level="5">-306</value>
<value level="6">-312</value>
<value level="7">-318</value>
<value level="8">-323</value>
<value level="9">-328</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill1295</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">58</value>
<value level="2">60</value>
<value level="3">62</value>
<value level="4">64</value>
<value level="5">66</value>
<value level="6">68</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">69</value>
<value level="4">71</value>
<value level="5">74</value>
<value level="6">76</value>
<value level="7">78</value>
<value level="8">80</value>
<value level="9">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">17</value>
<value level="3">18</value>
<value level="4">18</value>
<value level="5">19</value>
<value level="6">19</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">21</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">41</value>
<value level="2">43</value>
<value level="3">45</value>
<value level="4">46</value>
<value level="5">48</value>
<value level="6">50</value>
<value level="7">51</value>
<value level="8">53</value>
<value level="9">54</value>
</power>
</effect>
</effects>
</skill>
<skill id="1296" toLevel="9" name="Rain of Fire">
<table name="#power"> 41 43 45 46 48 50 51 53 54 </table>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<castRange>500</castRange>
<effectPoint>
<value level="1">-275</value>
<value level="2">-283</value>
<value level="3">-291</value>
<value level="4">-299</value>
<value level="5">-306</value>
<value level="6">-312</value>
<value level="7">-318</value>
<value level="8">-323</value>
<value level="9">-328</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill1296</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">58</value>
<value level="2">60</value>
<value level="3">62</value>
<value level="4">64</value>
<value level="5">66</value>
<value level="6">68</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
<value level="5">49</value>
<value level="6">51</value>
<value level="7">52</value>
<value level="8">53</value>
<value level="9">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">41</value>
<value level="2">43</value>
<value level="3">45</value>
<value level="4">46</value>
<value level="5">48</value>
<value level="6">50</value>
<value level="7">51</value>
<value level="8">53</value>
<value level="9">54</value>
</power>
</effect>
</effects>
</skill>
<skill id="1297" toLevel="6" name="Clear Mind">
<!-- Confirmed CT2.5 -->
<table name="#Stand"> 2.6 3.2 3.5 4.1 4.7 4.9 </table>
<table name="#Walk"> 3.2 4 4.3 5.1 5.8 6.2 </table>
<icon>icon.skill1297</icon>
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
<value level="4">62</value>
<value level="5">68</value>
<value level="6">74</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>WALKING</type>
<value>
<value level="1">3.2</value>
<value level="2">4</value>
<value level="3">4.3</value>
<value level="4">5.1</value>
<value level="5">5.8</value>
<value level="6">6.2</value>
</value>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>
<value level="1">2.6</value>
<value level="2">3.2</value>
<value level="3">3.5</value>
<value level="4">4.1</value>
<value level="5">4.7</value>
<value level="6">4.9</value>
</value>
</effect>
</effects>
</skill>
<skill id="1298" toLevel="14" name="Mass Slow">
<abnormalLvl>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="14">3</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>500</castRange>
<effectPoint>
<value level="1">-574</value>
<value level="2">-582</value>
<value level="3">-590</value>
<value level="4">-597</value>
<value level="5">-604</value>
<value level="6">-611</value>
<value level="7">-617</value>
<value level="8">-624</value>
<value level="9">-630</value>
<value level="10">-635</value>
<value level="11">-641</value>
<value level="12">-646</value>
<value level="13">-650</value>
<value level="14">-655</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>4000</hitTime>
<hpConsume>
<value level="1">505</value>
<value level="2">514</value>
<value level="3">522</value>
<value level="4">531</value>
<value level="5">540</value>
<value level="6">548</value>
<value level="7">557</value>
<value level="8">565</value>
<value level="9">573</value>
<value level="10">581</value>
<value level="11">589</value>
<value level="12">596</value>
<value level="13">603</value>
<value level="14">610</value>
</hpConsume>
<icon>icon.skill1298</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">61</value>
<value level="2">62</value>
<value level="3">63</value>
<value level="4">64</value>
<value level="5">65</value>
<value level="6">66</value>
<value level="7">67</value>
<value level="8">68</value>
<value level="9">69</value>
<value level="10">70</value>
<value level="11">71</value>
<value level="12">72</value>
<value level="13">73</value>
<value level="14">74</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1299" toLevel="2" name="Servitor Empowerment">
<table name="#mDef"> 1350 2700 </table>
<table name="#pDef"> 1800 3600 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">495</value>
<value level="2">635</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill1299</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">52</value>
<value level="2">70</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
<value level="2">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ImmobilePetBuff">
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">1350</value>
<value level="2">2700</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">1800</value>
<value level="2">3600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
</list>