l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionTargetHp.java
MobiusDev d722c7a961 -Added two new effects (BlockTarget & Duel).
-Added <target hp="n%" /> condition (example - Last Attack skill).
-Updated DamOverTime effect - add increase charges count over time.
-Updated EnergyAttack effect to new charges system.
-Updated FatalBlow effect (able to increase skill power damage if target has affected by selected abnormal type).
-Added parameter ignorePhysDefPercent for skills that ignores some % of enemy pDef.
-Added function isInvulnerableFor(player) and updated PcCondOverride for this function.
-NPC and NPC buffers data updated for Othell Ground skill Poison Zone.
-Updated PhysicalAttack effect for skills, that decreases power when using some weapon types, and increases power when using some weapon types. also added isLastAttack parameter (for skill Last Attack atm).
-Added stat momentumSkillPower (for Tyrr' passive). Increases power when player have more charges (max 3).
-Updated some effect for working with maxSkillDamage parameter.
-Updated some old and new skills to 10531.

Contributed by NviX.
2015-07-14 20:03:39 +00:00

48 lines
1.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author NviX
*/
public class ConditionTargetHp extends Condition
{
private final int _hp;
/**
* Instantiates a new condition target hp.
* @param hp the hp
*/
public ConditionTargetHp(int hp)
{
_hp = hp;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
return (effected != null) && (((effected.getCurrentHp() * 100) / effected.getMaxHp()) <= _hp);
}
}