l2j_mobius/trunk/dist/game/data_classic/stats/skills/06900-06999.xml

286 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6900" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6901" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6902" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6903" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6904" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6905" levels="1" name="Raid Boss (Lv. 85)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6906" levels="1" name="Raid Boss (Lv. 85)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6907" levels="1" name="Raid Boss (Lv. 85)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6909" levels="1" name="Charming">
<!-- Shows the game master's charming actions. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6910" levels="1" name="Dance">
<!-- Shows the game master's dancing skills. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6911" levels="1" name="Greeting">
<!-- Shows the game master's greeting. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6912" levels="1" name="Stigma Aftermath">
<!-- "Antharas's Stigma Aftermath. For 10 seconds, decreases 500 HP and 300 MP per second." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6913" levels="1" name="Challenge of Faith">
<!-- High Five Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0985" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="360" />
<add stat="mDef" val="270" />
</effect>
</for>
</skill>
<skill id="6914" levels="10" name="Haste">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6915" levels="10" name="Acumen">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6916" levels="1" name="Antharas's Cute Tricks">
<!-- You can see the summoned spirit's cute tricks. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6917" levels="1" name="Kanna's Splendor">
<!-- Able to see the summoned spirit's splendor. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6918" levels="1" name="Kallesin's Splendor">
<!-- Able to see the summoned spirit's splendor. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6919" levels="1" name="Challenge Acceptance">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6920" levels="1" name="Collector's Fortune">
<!-- High Five Skill -->
<!-- Triggered Skill for Collector's Experience -->
<set name="abnormalTime" val="10" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys2.icon.skill0952" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="74" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <!-- FIXME: value unconfirmed -->
<set name="reuseDelay" val="15000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
<mul stat="rCrit" val="1.1" />
<mul stat="cAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.03" />
<add stat="runSpd" val="5" />
</effect>
</for>
</skill>
<skill id="6921" levels="1" name="Penetrating Attack">
<!-- P. Def. is decreased momentarily. -->
<set name="abnormalTime" val="30" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="-671" />
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6922" levels="3" name="Adventurer's Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 8%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6923" levels="3" name="Adventurer's Empower">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 55%. -->
<set name="icon" val="icon.skill1059" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6924" levels="3" name="Adventurer's Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 8%. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6925" levels="2" name="Adventurer's Magic Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 23%. -->
<set name="icon" val="icon.skill1036" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6926" levels="6" name="Adventurer's Blessed Body">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 10%. -->
<set name="icon" val="icon.skill1045" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6927" levels="6" name="Adventurer's Blessed Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Max MP + 10%. -->
<set name="icon" val="icon.skill1048" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6928" levels="3" name="Adventurer's Focus">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 20%. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6929" levels="2" name="Adventurer's Wild Magic">
<!-- AUTO GENERATED SKILL -->
<!-- M. Critical Rate + 1. -->
<set name="icon" val="icon.skill1303" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6930" levels="2" name="Adventurer's Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 15%. -->
<set name="icon" val="icon.skill1086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6931" levels="3" name="Adventurer's Acumen">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 15%. -->
<set name="icon" val="icon.skill1085" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6932" levels="4" name="Adventurer's Vampiric Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of absorbing 6% of damage inflicted on the enemy as HP. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6933" levels="2" name="Adventurer's Berserker Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%, M. Atk. + 10%, Atk. Spd. + 5%, Casting Spd. + 5%, and Speed + 5. P. Def. - 5%, M. Def. - 10%, and Evasion - 2. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6934" levels="3" name="Adventurer's Death Whisper">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 25%. -->
<set name="icon" val="icon.skill1242" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6935" levels="2" name="Adventurer's Wind Walk">
<!-- AUTO GENERATED SKILL -->
<!-- Speed + 20. -->
<set name="icon" val="icon.skill1204" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
</list>