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l2j_mobius/trunk/dist/game/data/stats/skills/10900-10999.xml
2015-05-20 20:15:33 +00:00

116 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Level 1 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Skill Power + 5%, and received M. Critical Damage - 5%. -->
<!-- Level 2 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 6%, Skill Power + 6%, and received M. Critical Damage - 7%. -->
<!-- Level 3 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 7%, Skill Power + 7%, and received M. Critical Damage - 10%. -->
<!-- Level 4 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 10%, Skill Power + 10%, and received M. Critical Damage - 15%. -->
<skill id="10903" levels="4" name="Hawk Eye">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 62 69 76 83 </table>
<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
<set name="icon" val="icon.skill11872" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Level 1 : Skill power + 5%. -->
<!-- Level 2 : Skill power + 6%. -->
<!-- Level 3 : Skill power + 7%. -->
<!-- Level 4 : Skill power + 10%. -->
<skill id="10904" levels="4" name="Superior Skill Mastery">
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11874" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10905" levels="3" name="Fatal Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 29176 Power added to P. Atk. Damage increases as your HP decreases. Requires a bow. Over-hit. -->
<table name="#mpConsumes"> 93 96 99 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="250" />
<set name="reuseDelay" val="30000" />
</skill>
<!-- Level 1 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, PvP damage + 5%, received magic skill damage during PvP - 5%. -->
<!-- Level 2 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 6%, PvP damage + 6%, received magic skill damage during PvP - 6%. -->
<!-- Level 3 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 7%, PvP damage + 7%, received magic skill damage during PvP - 7%. -->
<!-- Level 4 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 10%, PvP damage + 10%, received magic skill damage during PvP - 10%. -->
<skill id="10950" levels="4" name="Vengeful Sniper">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 62 69 76 83 </table>
<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
<set name="icon" val="icon.skill11873" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Level 1 : PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. -->
<!-- Level 2 : PvP damage + 7%, and P. Atk. + 7% when equipped with a crossbow. -->
<!-- Level 3 : PvP damage + 10%, and P. Atk. + 10% when equipped with a crossbow. -->
<!-- Level 4 : PvP damage + 15%, and P. Atk. + 15% when equipped with a crossbow. -->
<skill id="10951" levels="4" name="Superior Instinct Mastery">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtk"> 1.05 1.07 1.1 1.15 </table>
<set name="icon" val="icon.skill10951" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="10997" levels="1" name="Archer - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10998" levels="1" name="Archer - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10999" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks long-range enemies. Hurls arrows like rain near target to inflict damage with 19158 damage added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="700" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="1800" />
<set name="reuseDelay" val="10000" />
</skill>
</list>