l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Duel.java
MobiusDev d722c7a961 -Added two new effects (BlockTarget & Duel).
-Added <target hp="n%" /> condition (example - Last Attack skill).
-Updated DamOverTime effect - add increase charges count over time.
-Updated EnergyAttack effect to new charges system.
-Updated FatalBlow effect (able to increase skill power damage if target has affected by selected abnormal type).
-Added parameter ignorePhysDefPercent for skills that ignores some % of enemy pDef.
-Added function isInvulnerableFor(player) and updated PcCondOverride for this function.
-NPC and NPC buffers data updated for Othell Ground skill Poison Zone.
-Updated PhysicalAttack effect for skills, that decreases power when using some weapon types, and increases power when using some weapon types. also added isLastAttack parameter (for skill Last Attack atm).
-Added stat momentumSkillPower (for Tyrr' passive). Increases power when player have more charges (max 3).
-Updated some effect for working with maxSkillDamage parameter.
-Updated some old and new skills to 10531.

Contributed by NviX.
2015-07-14 20:03:39 +00:00

70 lines
2.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author NviX
*/
public final class Duel extends AbstractEffect
{
public Duel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public void onStart(BuffInfo info)
{
L2PcInstance effector = info.getEffector().getActingPlayer();
L2PcInstance effected = info.getEffected().getActingPlayer();
if (effected.isDead() || (effector == null) || (effected.getPvpFlag() == 0))
{
return;
}
Skill skill = SkillData.getInstance().getSkill(10319, 1);
skill.applyEffects(effector, effector);
effector.setIsInvul(true);
effected.addOverrideCond(PcCondOverride.VULNERABLE_ALL_PLAYERS);
effected.setTarget(effector);
effected.setLockedTarget(effector);
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().getActingPlayer().setLockedTarget(null);
info.getEffected().removeOverridedCond(PcCondOverride.VULNERABLE_ALL_PLAYERS);
info.getEffector().setIsInvul(false);
info.getEffector().getEffectList().remove(true, info.getEffector().getEffectList().getBuffInfoBySkillId(10319));
}
}