377 lines
10 KiB
Java
377 lines
10 KiB
Java
/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.instancemanager;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.InputStream;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.List;
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import java.util.Properties;
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import java.util.StringTokenizer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javolution.util.FastList;
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import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.model.CombatFlag;
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import com.l2jserver.gameserver.model.FortSiegeSpawn;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.Fort;
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import com.l2jserver.gameserver.model.entity.FortSiege;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.skills.CommonSkill;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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public final class FortSiegeManager
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{
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private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
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private int _attackerMaxClans = 500; // Max number of clans
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// Fort Siege settings
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private FastMap<Integer, FastList<FortSiegeSpawn>> _commanderSpawnList;
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private FastMap<Integer, FastList<CombatFlag>> _flagList;
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private boolean _justToTerritory = true; // Changeable in fortsiege.properties
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private int _flagMaxCount = 1; // Changeable in fortsiege.properties
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private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
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private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
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private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
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private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
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private List<FortSiege> _sieges;
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protected FortSiegeManager()
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{
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load();
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}
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public final void addSiegeSkills(L2PcInstance character)
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{
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character.addSkill(CommonSkill.SEAL_OF_RULER.getSkill(), false);
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character.addSkill(CommonSkill.BUILD_HEADQUARTERS.getSkill(), false);
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}
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/**
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* @param clan The L2Clan of the player
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* @param fortid
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* @return true if the clan is registered or owner of a fort
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*/
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public final boolean checkIsRegistered(L2Clan clan, int fortid)
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{
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if (clan == null)
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{
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return false;
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}
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boolean register = false;
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?"))
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{
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ps.setInt(1, clan.getId());
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ps.setInt(2, fortid);
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try (ResultSet rs = ps.executeQuery())
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{
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while (rs.next())
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{
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register = true;
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break;
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}
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}
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
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}
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return register;
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}
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public final void removeSiegeSkills(L2PcInstance character)
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{
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character.removeSkill(CommonSkill.SEAL_OF_RULER.getSkill());
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character.removeSkill(CommonSkill.BUILD_HEADQUARTERS.getSkill());
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}
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private final void load()
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{
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final Properties siegeSettings = new Properties();
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final File file = new File(Config.FORTSIEGE_CONFIGURATION_FILE);
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try (InputStream is = new FileInputStream(file))
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{
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siegeSettings.load(is);
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Error while loading Fort Siege Manager settings!", e);
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}
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// Siege setting
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_justToTerritory = Boolean.parseBoolean(siegeSettings.getProperty("JustToTerritory", "true"));
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_attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
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_flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
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_siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
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_siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
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_countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
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_suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
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// Siege spawns settings
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_commanderSpawnList = new FastMap<>();
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_flagList = new FastMap<>();
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for (Fort fort : FortManager.getInstance().getForts())
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{
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FastList<FortSiegeSpawn> _commanderSpawns = new FastList<>();
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FastList<CombatFlag> _flagSpawns = new FastList<>();
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for (int i = 1; i < 5; i++)
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{
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final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
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if (_spawnParams.isEmpty())
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{
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break;
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}
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final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
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try
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{
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int x = Integer.parseInt(st.nextToken());
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int y = Integer.parseInt(st.nextToken());
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int z = Integer.parseInt(st.nextToken());
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int heading = Integer.parseInt(st.nextToken());
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int npc_id = Integer.parseInt(st.nextToken());
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_commanderSpawns.add(new FortSiegeSpawn(fort.getResidenceId(), x, y, z, heading, npc_id, i));
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}
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catch (Exception e)
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{
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_log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
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}
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}
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_commanderSpawnList.put(fort.getResidenceId(), _commanderSpawns);
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for (int i = 1; i < 4; i++)
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{
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final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
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if (_spawnParams.isEmpty())
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{
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break;
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}
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final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
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try
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{
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int x = Integer.parseInt(st.nextToken());
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int y = Integer.parseInt(st.nextToken());
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int z = Integer.parseInt(st.nextToken());
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int flag_id = Integer.parseInt(st.nextToken());
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_flagSpawns.add(new CombatFlag(fort.getResidenceId(), x, y, z, 0, flag_id));
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}
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catch (Exception e)
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{
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_log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
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}
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}
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_flagList.put(fort.getResidenceId(), _flagSpawns);
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}
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}
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public final FastList<FortSiegeSpawn> getCommanderSpawnList(int _fortId)
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{
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if (_commanderSpawnList.containsKey(_fortId))
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{
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return _commanderSpawnList.get(_fortId);
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}
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return null;
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}
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public final FastList<CombatFlag> getFlagList(int _fortId)
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{
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if (_flagList.containsKey(_fortId))
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{
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return _flagList.get(_fortId);
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}
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return null;
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}
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public final int getAttackerMaxClans()
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{
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return _attackerMaxClans;
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}
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public final int getFlagMaxCount()
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{
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return _flagMaxCount;
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}
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public final boolean canRegisterJustTerritory()
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{
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return _justToTerritory;
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}
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public final int getSuspiciousMerchantRespawnDelay()
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{
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return _suspiciousMerchantRespawnDelay;
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}
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public final FortSiege getSiege(L2Object activeObject)
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{
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return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
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}
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public final FortSiege getSiege(int x, int y, int z)
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{
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for (Fort fort : FortManager.getInstance().getForts())
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{
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if (fort.getSiege().checkIfInZone(x, y, z))
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{
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return fort.getSiege();
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}
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}
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return null;
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}
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public final int getSiegeClanMinLevel()
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{
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return _siegeClanMinLevel;
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}
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public final int getSiegeLength()
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{
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return _siegeLength;
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}
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public final int getCountDownLength()
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{
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return _countDownLength;
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}
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public final List<FortSiege> getSieges()
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{
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if (_sieges == null)
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{
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_sieges = new FastList<>();
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}
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return _sieges;
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}
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public final void addSiege(FortSiege fortSiege)
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{
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if (_sieges == null)
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{
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_sieges = new FastList<>();
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}
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_sieges.add(fortSiege);
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}
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public boolean isCombat(int itemId)
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{
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return (itemId == 9819);
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}
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public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
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{
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if (!checkIfCanPickup(player))
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{
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return false;
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}
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final Fort fort = FortManager.getInstance().getFort(player);
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final FastList<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
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for (CombatFlag cf : fcf)
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{
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if (cf.getCombatFlagInstance() == item)
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{
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cf.activate(player, item);
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}
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}
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return true;
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}
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public boolean checkIfCanPickup(L2PcInstance player)
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
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sm.addItemName(9819);
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// Cannot own 2 combat flag
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if (player.isCombatFlagEquipped())
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{
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player.sendPacket(sm);
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return false;
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}
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// here check if is siege is in progress
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// here check if is siege is attacker
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final Fort fort = FortManager.getInstance().getFort(player);
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if ((fort == null) || (fort.getResidenceId() <= 0))
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{
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player.sendPacket(sm);
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return false;
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}
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else if (!fort.getSiege().isInProgress())
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{
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player.sendPacket(sm);
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return false;
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}
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else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
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{
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player.sendPacket(sm);
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return false;
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}
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return true;
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}
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public void dropCombatFlag(L2PcInstance player, int fortId)
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{
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final Fort fort = FortManager.getInstance().getFortById(fortId);
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final FastList<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
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for (CombatFlag cf : fcf)
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{
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if (cf.getPlayerObjectId() == player.getObjectId())
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{
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cf.dropIt();
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if (fort.getSiege().isInProgress())
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{
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cf.spawnMe();
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}
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}
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}
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}
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public static final FortSiegeManager getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final FortSiegeManager _instance = new FortSiegeManager();
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}
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}
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