l2j_mobius/trunk/java/com/l2jserver/gameserver/model/WalkInfo.java
2015-01-01 20:02:50 +00:00

226 lines
5.1 KiB
Java

/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import java.util.concurrent.ScheduledFuture;
import com.l2jserver.gameserver.instancemanager.WalkingManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
import com.l2jserver.util.Rnd;
/**
* Holds info about current walk progress
* @author GKR, UnAfraid
*/
public class WalkInfo
{
private final String _routeName;
private ScheduledFuture<?> _walkCheckTask;
private boolean _blocked = false;
private boolean _suspended = false;
private boolean _stoppedByAttack = false;
private int _currentNode = 0;
private boolean _forward = true; // Determines first --> last or first <-- last direction
private long _lastActionTime; // Debug field
public WalkInfo(String routeName)
{
_routeName = routeName;
}
/**
* @return name of route of this WalkInfo.
*/
public L2WalkRoute getRoute()
{
return WalkingManager.getInstance().getRoute(_routeName);
}
/**
* @return current node of this WalkInfo.
*/
public L2NpcWalkerNode getCurrentNode()
{
return getRoute().getNodeList().get(_currentNode);
}
/**
* Calculate next node for this WalkInfo and send debug message from given npc
* @param npc NPC to debug message to be sent from
*/
public void calculateNextNode(L2Npc npc)
{
// Check this first, within the bounds of random moving, we have no conception of "first" or "last" node
if (getRoute().getRepeatType() == WalkingManager.REPEAT_RANDOM)
{
int newNode = _currentNode;
while (newNode == _currentNode)
{
newNode = Rnd.get(getRoute().getNodesCount());
}
_currentNode = newNode;
npc.sendDebugMessage("Route: " + getRoute().getName() + ", next random node is " + _currentNode);
}
else
{
if (_forward)
{
_currentNode++;
}
else
{
_currentNode--;
}
if (_currentNode == getRoute().getNodesCount()) // Last node arrived
{
// Notify quest
EventDispatcher.getInstance().notifyEventAsync(new OnNpcMoveRouteFinished(npc), npc);
npc.sendDebugMessage("Route: " + getRoute().getName() + ", last node arrived");
if (!getRoute().repeatWalk())
{
WalkingManager.getInstance().cancelMoving(npc);
return;
}
switch (getRoute().getRepeatType())
{
case WalkingManager.REPEAT_GO_BACK:
{
_forward = false;
_currentNode -= 2;
break;
}
case WalkingManager.REPEAT_GO_FIRST:
{
_currentNode = 0;
break;
}
case WalkingManager.REPEAT_TELE_FIRST:
{
npc.teleToLocation(npc.getSpawn().getLocation());
_currentNode = 0;
break;
}
}
}
else if (_currentNode == -1) // First node arrived, when direction is first <-- last
{
_currentNode = 1;
_forward = true;
}
}
}
/**
* @return {@code true} if walking task is blocked, {@code false} otherwise,
*/
public boolean isBlocked()
{
return _blocked;
}
/**
* @param val
*/
public void setBlocked(boolean val)
{
_blocked = val;
}
/**
* @return {@code true} if walking task is suspended, {@code false} otherwise,
*/
public boolean isSuspended()
{
return _suspended;
}
/**
* @param val
*/
public void setSuspended(boolean val)
{
_suspended = val;
}
/**
* @return {@code true} if walking task shall be stopped by attack, {@code false} otherwise,
*/
public boolean isStoppedByAttack()
{
return _stoppedByAttack;
}
/**
* @param val
*/
public void setStoppedByAttack(boolean val)
{
_stoppedByAttack = val;
}
/**
* @return the id of the current node in this walking task.
*/
public int getCurrentNodeId()
{
return _currentNode;
}
/**
* @return {@code long} last action time used only for debugging.
*/
public long getLastAction()
{
return _lastActionTime;
}
/**
* @param val
*/
public void setLastAction(long val)
{
_lastActionTime = val;
}
/**
* @return walking check task.
*/
public ScheduledFuture<?> getWalkCheckTask()
{
return _walkCheckTask;
}
/**
* @param val walking check task.
*/
public void setWalkCheckTask(ScheduledFuture<?> val)
{
_walkCheckTask = val;
}
}