226 lines
5.1 KiB
Java
226 lines
5.1 KiB
Java
/*
|
|
* Copyright (C) 2004-2014 L2J Server
|
|
*
|
|
* This file is part of L2J Server.
|
|
*
|
|
* L2J Server is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J Server is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.model;
|
|
|
|
import java.util.concurrent.ScheduledFuture;
|
|
|
|
import com.l2jserver.gameserver.instancemanager.WalkingManager;
|
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
|
import com.l2jserver.gameserver.model.events.EventDispatcher;
|
|
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
|
|
import com.l2jserver.util.Rnd;
|
|
|
|
/**
|
|
* Holds info about current walk progress
|
|
* @author GKR, UnAfraid
|
|
*/
|
|
public class WalkInfo
|
|
{
|
|
private final String _routeName;
|
|
|
|
private ScheduledFuture<?> _walkCheckTask;
|
|
private boolean _blocked = false;
|
|
private boolean _suspended = false;
|
|
private boolean _stoppedByAttack = false;
|
|
private int _currentNode = 0;
|
|
private boolean _forward = true; // Determines first --> last or first <-- last direction
|
|
private long _lastActionTime; // Debug field
|
|
|
|
public WalkInfo(String routeName)
|
|
{
|
|
_routeName = routeName;
|
|
}
|
|
|
|
/**
|
|
* @return name of route of this WalkInfo.
|
|
*/
|
|
public L2WalkRoute getRoute()
|
|
{
|
|
return WalkingManager.getInstance().getRoute(_routeName);
|
|
}
|
|
|
|
/**
|
|
* @return current node of this WalkInfo.
|
|
*/
|
|
public L2NpcWalkerNode getCurrentNode()
|
|
{
|
|
return getRoute().getNodeList().get(_currentNode);
|
|
}
|
|
|
|
/**
|
|
* Calculate next node for this WalkInfo and send debug message from given npc
|
|
* @param npc NPC to debug message to be sent from
|
|
*/
|
|
public void calculateNextNode(L2Npc npc)
|
|
{
|
|
// Check this first, within the bounds of random moving, we have no conception of "first" or "last" node
|
|
if (getRoute().getRepeatType() == WalkingManager.REPEAT_RANDOM)
|
|
{
|
|
int newNode = _currentNode;
|
|
|
|
while (newNode == _currentNode)
|
|
{
|
|
newNode = Rnd.get(getRoute().getNodesCount());
|
|
}
|
|
|
|
_currentNode = newNode;
|
|
npc.sendDebugMessage("Route: " + getRoute().getName() + ", next random node is " + _currentNode);
|
|
}
|
|
else
|
|
{
|
|
if (_forward)
|
|
{
|
|
_currentNode++;
|
|
}
|
|
else
|
|
{
|
|
_currentNode--;
|
|
}
|
|
|
|
if (_currentNode == getRoute().getNodesCount()) // Last node arrived
|
|
{
|
|
// Notify quest
|
|
EventDispatcher.getInstance().notifyEventAsync(new OnNpcMoveRouteFinished(npc), npc);
|
|
npc.sendDebugMessage("Route: " + getRoute().getName() + ", last node arrived");
|
|
|
|
if (!getRoute().repeatWalk())
|
|
{
|
|
WalkingManager.getInstance().cancelMoving(npc);
|
|
return;
|
|
}
|
|
|
|
switch (getRoute().getRepeatType())
|
|
{
|
|
case WalkingManager.REPEAT_GO_BACK:
|
|
{
|
|
_forward = false;
|
|
_currentNode -= 2;
|
|
break;
|
|
}
|
|
case WalkingManager.REPEAT_GO_FIRST:
|
|
{
|
|
_currentNode = 0;
|
|
break;
|
|
}
|
|
case WalkingManager.REPEAT_TELE_FIRST:
|
|
{
|
|
npc.teleToLocation(npc.getSpawn().getLocation());
|
|
_currentNode = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (_currentNode == -1) // First node arrived, when direction is first <-- last
|
|
{
|
|
_currentNode = 1;
|
|
_forward = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if walking task is blocked, {@code false} otherwise,
|
|
*/
|
|
public boolean isBlocked()
|
|
{
|
|
return _blocked;
|
|
}
|
|
|
|
/**
|
|
* @param val
|
|
*/
|
|
public void setBlocked(boolean val)
|
|
{
|
|
_blocked = val;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if walking task is suspended, {@code false} otherwise,
|
|
*/
|
|
public boolean isSuspended()
|
|
{
|
|
return _suspended;
|
|
}
|
|
|
|
/**
|
|
* @param val
|
|
*/
|
|
public void setSuspended(boolean val)
|
|
{
|
|
_suspended = val;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if walking task shall be stopped by attack, {@code false} otherwise,
|
|
*/
|
|
public boolean isStoppedByAttack()
|
|
{
|
|
return _stoppedByAttack;
|
|
}
|
|
|
|
/**
|
|
* @param val
|
|
*/
|
|
public void setStoppedByAttack(boolean val)
|
|
{
|
|
_stoppedByAttack = val;
|
|
}
|
|
|
|
/**
|
|
* @return the id of the current node in this walking task.
|
|
*/
|
|
public int getCurrentNodeId()
|
|
{
|
|
return _currentNode;
|
|
}
|
|
|
|
/**
|
|
* @return {@code long} last action time used only for debugging.
|
|
*/
|
|
public long getLastAction()
|
|
{
|
|
return _lastActionTime;
|
|
}
|
|
|
|
/**
|
|
* @param val
|
|
*/
|
|
public void setLastAction(long val)
|
|
{
|
|
_lastActionTime = val;
|
|
}
|
|
|
|
/**
|
|
* @return walking check task.
|
|
*/
|
|
public ScheduledFuture<?> getWalkCheckTask()
|
|
{
|
|
return _walkCheckTask;
|
|
}
|
|
|
|
/**
|
|
* @param val walking check task.
|
|
*/
|
|
public void setWalkCheckTask(ScheduledFuture<?> val)
|
|
{
|
|
_walkCheckTask = val;
|
|
}
|
|
}
|