180 lines
4.7 KiB
Java
180 lines
4.7 KiB
Java
/*
|
|
* Copyright (C) 2004-2014 L2J Server
|
|
*
|
|
* This file is part of L2J Server.
|
|
*
|
|
* L2J Server is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J Server is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.model;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.List;
|
|
import java.util.function.Function;
|
|
|
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
|
import com.l2jserver.gameserver.network.SystemMessageId;
|
|
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
|
|
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
|
|
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
|
|
import com.l2jserver.util.Rnd;
|
|
|
|
/**
|
|
* @author Battlecruiser
|
|
*/
|
|
public abstract class AbstractPlayerGroup
|
|
{
|
|
/**
|
|
* @return a list of all members of this group
|
|
*/
|
|
public abstract List<L2PcInstance> getMembers();
|
|
|
|
/**
|
|
* @return a list of object IDs of the members of this group
|
|
*/
|
|
public List<Integer> getMembersObjectId()
|
|
{
|
|
final List<Integer> ids = new ArrayList<>();
|
|
forEachMember(m ->
|
|
{
|
|
ids.add(m.getObjectId());
|
|
return true;
|
|
});
|
|
return ids;
|
|
}
|
|
|
|
/**
|
|
* @return the leader of this group
|
|
*/
|
|
public abstract L2PcInstance getLeader();
|
|
|
|
/**
|
|
* Change the leader of this group to the specified player.
|
|
* @param leader the player to set as the new leader of this group
|
|
*/
|
|
public abstract void setLeader(L2PcInstance leader);
|
|
|
|
/**
|
|
* @return the leader's object ID
|
|
*/
|
|
public int getLeaderObjectId()
|
|
{
|
|
return getLeader().getObjectId();
|
|
}
|
|
|
|
/**
|
|
* Check if a given player is the leader of this group.
|
|
* @param player the player to check
|
|
* @return {@code true} if the specified player is the leader of this group, {@code false} otherwise
|
|
*/
|
|
public boolean isLeader(L2PcInstance player)
|
|
{
|
|
return (getLeaderObjectId() == player.getObjectId());
|
|
}
|
|
|
|
/**
|
|
* @return the count of all players in this group
|
|
*/
|
|
public int getMemberCount()
|
|
{
|
|
return getMembers().size();
|
|
}
|
|
|
|
/**
|
|
* @return the level of this group
|
|
*/
|
|
public abstract int getLevel();
|
|
|
|
/**
|
|
* Broadcast a packet to every member of this group.
|
|
* @param packet the packet to broadcast
|
|
*/
|
|
public void broadcastPacket(final L2GameServerPacket packet)
|
|
{
|
|
forEachMember(m ->
|
|
{
|
|
if (m != null)
|
|
{
|
|
m.sendPacket(packet);
|
|
}
|
|
return true;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Broadcast a system message to this group.
|
|
* @param message the system message to broadcast
|
|
*/
|
|
public void broadcastMessage(SystemMessageId message)
|
|
{
|
|
broadcastPacket(SystemMessage.getSystemMessage(message));
|
|
}
|
|
|
|
/**
|
|
* Broadcast a text message to this group.
|
|
* @param text to broadcast
|
|
*/
|
|
public void broadcastString(String text)
|
|
{
|
|
broadcastPacket(SystemMessage.sendString(text));
|
|
}
|
|
|
|
public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
|
|
{
|
|
forEachMember(m ->
|
|
{
|
|
if ((m != null) && !BlockList.isBlocked(m, broadcaster))
|
|
{
|
|
m.sendPacket(msg);
|
|
}
|
|
return true;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Check if this group contains a given player.
|
|
* @param player the player to check
|
|
* @return {@code true} if this group contains the specified player, {@code false} otherwise
|
|
*/
|
|
public boolean containsPlayer(L2PcInstance player)
|
|
{
|
|
return getMembers().contains(player);
|
|
}
|
|
|
|
/**
|
|
* @return a random member of this group
|
|
*/
|
|
public L2PcInstance getRandomPlayer()
|
|
{
|
|
return getMembers().get(Rnd.get(getMemberCount()));
|
|
}
|
|
|
|
/**
|
|
* Iterates over the group and executes procedure on each member
|
|
* @param procedure the prodecure to be executed on each member.<br>
|
|
* If executing the procedure on a member returns {@code true}, the loop continues to the next member, otherwise it breaks the loop
|
|
* @return {@code true} if the procedure executed correctly, {@code false} if the loop was broken prematurely
|
|
*/
|
|
public boolean forEachMember(Function<L2PcInstance, Boolean> procedure)
|
|
{
|
|
for (L2PcInstance player : getMembers())
|
|
{
|
|
if (!procedure.apply(player))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|