87 lines
2.5 KiB
Java
87 lines
2.5 KiB
Java
/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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/**
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* Aura target handler.
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* @author UnAfraid
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*/
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public class Aura implements ITargetTypeHandler
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{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
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{
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if (obj.isDoor() || obj.isAttackable() || obj.isPlayable())
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{
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// Stealth door targeting.
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if (obj.isDoor())
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{
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final L2DoorInstance door = (L2DoorInstance) obj;
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if (!door.getTemplate().isStealth())
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{
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continue;
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}
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}
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if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
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{
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continue;
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}
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if (activeChar.isPlayable() && obj.isAttackable() && !skill.isBad())
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{
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continue;
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}
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if (onlyFirst)
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{
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return new L2Character[]
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{
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obj
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};
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}
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targetList.add(obj);
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}
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}
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return targetList.toArray(new L2Character[targetList.size()]);
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}
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@Override
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public Enum<L2TargetType> getTargetType()
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{
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return L2TargetType.AURA;
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}
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}
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