l2j_mobius/trunk/dist/game/data/scripts/handlers/admincommandhandlers/AdminInvul.java
2015-01-01 20:02:50 +00:00

91 lines
2.6 KiB
Java

/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.admincommandhandlers;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* This class handles following admin commands: - invul = turns invulnerability on/off
* @version $Revision: 1.2.4.4 $ $Date: 2007/07/31 10:06:02 $
*/
public class AdminInvul implements IAdminCommandHandler
{
private static Logger _log = Logger.getLogger(AdminInvul.class.getName());
private static final String[] ADMIN_COMMANDS =
{
"admin_invul",
"admin_setinvul"
};
@Override
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
if (command.equals("admin_invul"))
{
handleInvul(activeChar);
AdminHtml.showAdminHtml(activeChar, "gm_menu.htm");
}
if (command.equals("admin_setinvul"))
{
L2Object target = activeChar.getTarget();
if (target instanceof L2PcInstance)
{
handleInvul((L2PcInstance) target);
}
}
return true;
}
@Override
public String[] getAdminCommandList()
{
return ADMIN_COMMANDS;
}
private void handleInvul(L2PcInstance activeChar)
{
String text;
if (activeChar.isInvul())
{
activeChar.setIsInvul(false);
text = activeChar.getName() + " is now mortal";
if (Config.DEBUG)
{
_log.fine("GM: Gm removed invul mode from character " + activeChar.getName() + "(" + activeChar.getObjectId() + ")");
}
}
else
{
activeChar.setIsInvul(true);
text = activeChar.getName() + " is now invulnerable";
if (Config.DEBUG)
{
_log.fine("GM: Gm activated invul mode for character " + activeChar.getName() + "(" + activeChar.getObjectId() + ")");
}
}
activeChar.sendMessage(text);
}
}