131 lines
4.3 KiB
Java
131 lines
4.3 KiB
Java
/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.loginserver.network;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.loginserver.GameServerThread;
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import com.l2jserver.loginserver.network.gameserverpackets.BlowFishKey;
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import com.l2jserver.loginserver.network.gameserverpackets.ChangeAccessLevel;
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import com.l2jserver.loginserver.network.gameserverpackets.ChangePassword;
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import com.l2jserver.loginserver.network.gameserverpackets.GameServerAuth;
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import com.l2jserver.loginserver.network.gameserverpackets.PlayerAuthRequest;
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import com.l2jserver.loginserver.network.gameserverpackets.PlayerInGame;
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import com.l2jserver.loginserver.network.gameserverpackets.PlayerLogout;
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import com.l2jserver.loginserver.network.gameserverpackets.PlayerTracert;
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import com.l2jserver.loginserver.network.gameserverpackets.ReplyCharacters;
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import com.l2jserver.loginserver.network.gameserverpackets.RequestSendMail;
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import com.l2jserver.loginserver.network.gameserverpackets.RequestTempBan;
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import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
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import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
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import com.l2jserver.util.network.BaseRecievePacket;
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/**
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* @author mrTJO
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*/
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public class L2JGameServerPacketHandler
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{
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protected static Logger _log = Logger.getLogger(L2JGameServerPacketHandler.class.getName());
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public static enum GameServerState
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{
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CONNECTED,
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BF_CONNECTED,
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AUTHED
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}
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public static BaseRecievePacket handlePacket(byte[] data, GameServerThread server)
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{
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BaseRecievePacket msg = null;
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int opcode = data[0] & 0xff;
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GameServerState state = server.getLoginConnectionState();
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switch (state)
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{
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case CONNECTED:
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switch (opcode)
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{
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case 0x00:
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msg = new BlowFishKey(data, server);
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break;
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default:
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_log.warning("Unknown Opcode (" + Integer.toHexString(opcode).toUpperCase() + ") in state " + state.name() + " from GameServer, closing connection.");
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server.forceClose(LoginServerFail.NOT_AUTHED);
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break;
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}
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break;
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case BF_CONNECTED:
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switch (opcode)
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{
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case 0x01:
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msg = new GameServerAuth(data, server);
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break;
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default:
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_log.warning("Unknown Opcode (" + Integer.toHexString(opcode).toUpperCase() + ") in state " + state.name() + " from GameServer, closing connection.");
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server.forceClose(LoginServerFail.NOT_AUTHED);
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break;
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}
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break;
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case AUTHED:
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switch (opcode)
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{
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case 0x02:
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msg = new PlayerInGame(data, server);
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break;
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case 0x03:
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msg = new PlayerLogout(data, server);
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break;
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case 0x04:
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msg = new ChangeAccessLevel(data, server);
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break;
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case 0x05:
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msg = new PlayerAuthRequest(data, server);
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break;
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case 0x06:
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msg = new ServerStatus(data, server);
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break;
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case 0x07:
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msg = new PlayerTracert(data);
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break;
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case 0x08:
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msg = new ReplyCharacters(data, server);
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break;
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case 0x09:
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if (Config.EMAIL_SYS_ENABLED)
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{
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msg = new RequestSendMail(data);
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}
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break;
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case 0x0A:
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msg = new RequestTempBan(data);
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break;
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case 0x0B:
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new ChangePassword(data);
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break;
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default:
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_log.warning("Unknown Opcode (" + Integer.toHexString(opcode).toUpperCase() + ") in state " + state.name() + " from GameServer, closing connection.");
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server.forceClose(LoginServerFail.NOT_AUTHED);
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break;
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}
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break;
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}
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return msg;
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}
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}
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