45 lines
1.7 KiB
Java
45 lines
1.7 KiB
Java
/*
|
|
* Copyright (C) 2004-2014 L2J Server
|
|
*
|
|
* This file is part of L2J Server.
|
|
*
|
|
* L2J Server is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J Server is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.ai;
|
|
|
|
/**
|
|
* Enumeration of generic intentions of an NPC/PC, an intention may require several steps to be completed.
|
|
*/
|
|
public enum CtrlIntention
|
|
{
|
|
/** Do nothing, disconnect AI of NPC if no players around */
|
|
AI_INTENTION_IDLE,
|
|
/** Alerted state without goal : scan attackable targets, random walk, etc */
|
|
AI_INTENTION_ACTIVE,
|
|
/** Rest (sit until attacked) */
|
|
AI_INTENTION_REST,
|
|
/** Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peaceful zone and so on. */
|
|
AI_INTENTION_ATTACK,
|
|
/** Cast a spell, depending on the spell - may start or stop attacking */
|
|
AI_INTENTION_CAST,
|
|
/** Just move to another location */
|
|
AI_INTENTION_MOVE_TO,
|
|
/** Like move, but check target's movement and follow it */
|
|
AI_INTENTION_FOLLOW,
|
|
/** PickUp and item, (got to item, pickup it, become idle */
|
|
AI_INTENTION_PICK_UP,
|
|
/** Move to target, then interact */
|
|
AI_INTENTION_INTERACT;
|
|
}
|