372 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			372 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
# ---------------------------------------------------------------------------
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# Alternative Feature Settings
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# ---------------------------------------------------------------------------
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning: 
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# Castle
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# ---------------------------------------------------------------------------
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# Siege Time rules
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# Which hours can change Castle Lords
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# Default: 16,20
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SiegeHourList = 16,20
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# Taxes for castles
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# Buy tax in percent when is castle owned by npc's.
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# Default: 15
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BuyTaxForNeutralSide = 15
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# Buy tax in percent when is castle owned by player's and castle is on light side.
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# Interlude: 5
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BuyTaxForLightSide = 5
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# Buy tax in percent when is castle owned by player's and castle is on dark side.
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# Interlude: 25
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BuyTaxForDarkSide = 25
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# Sell tax in percent when is castle owned by npc's.
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# Default: 15
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SellTaxForNeutralSide = 15
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# Sell tax in percent when is castle owned by player's and castle is on light side.
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# Default: 0
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SellTaxForLightSide = 0
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# Sell tax in percent when is castle owned by player's and castle is on dark side.
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# Default: 30
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SellTaxForDarkSide = 30
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# Teleport Function price
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# Price = 7 days
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CastleTeleportFunctionFeeRatio = 604800000
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CastleTeleportFunctionFeeLvl1 = 1000
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CastleTeleportFunctionFeeLvl2 = 10000
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# Support magic buff price
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# Price = 7 day
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CastleSupportFunctionFeeRatio = 604800000
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CastleSupportFeeLvl1 = 49000
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CastleSupportFeeLvl2 = 120000
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# MP Regeneration price
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# Price = 7 day
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CastleMpRegenerationFunctionFeeRatio = 604800000
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CastleMpRegenerationFeeLvl1 = 45000
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CastleMpRegenerationFeeLvl2 = 65000
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# Hp Regeneration price
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# Price = 7 day
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CastleHpRegenerationFunctionFeeRatio = 604800000
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CastleHpRegenerationFeeLvl1 = 12000
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CastleHpRegenerationFeeLvl2 = 20000
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# Exp Regeneration price
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# Price = 7 day
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CastleExpRegenerationFunctionFeeRatio = 604800000
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CastleExpRegenerationFeeLvl1 = 63000
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CastleExpRegenerationFeeLvl2 = 70000
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# Outer Door upgrade price
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OuterDoorUpgradePriceLvl2 = 3000000
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OuterDoorUpgradePriceLvl3 = 4000000
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OuterDoorUpgradePriceLvl5 = 5000000
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# Inner Door upgrade price
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InnerDoorUpgradePriceLvl2 = 750000
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InnerDoorUpgradePriceLvl3 = 900000
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InnerDoorUpgradePriceLvl5 = 1000000
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# Wall upgrade price
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WallUpgradePriceLvl2 = 1600000
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WallUpgradePriceLvl3 = 1800000
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WallUpgradePriceLvl5 = 2000000
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# Trap upgrade price
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TrapUpgradePriceLvl1 = 3000000
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TrapUpgradePriceLvl2 = 4000000
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TrapUpgradePriceLvl3 = 5000000
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TrapUpgradePriceLvl4 = 6000000
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# ---------------------------------------------------------------------------
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# Fortress
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# ---------------------------------------------------------------------------
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# Teleport Function price
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# Price = 7 days
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FortressTeleportFunctionFeeRatio = 604800000
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FortressTeleportFunctionFeeLvl1 = 1000
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FortressTeleportFunctionFeeLvl2 = 10000
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# Support magic buff price
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# Price = 1 day
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FortressSupportFunctionFeeRatio = 86400000
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FortressSupportFeeLvl1 = 7000
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FortressSupportFeeLvl2 = 17000
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# MP Regeneration price
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# Price = 1 day
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FortressMpRegenerationFunctionFeeRatio = 86400000
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FortressMpRegenerationFeeLvl1 = 6500
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FortressMpRegenerationFeeLvl2 = 9300
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# Hp Regeneration price
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# Price = 1 day
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FortressHpRegenerationFunctionFeeRatio = 86400000
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FortressHpRegenerationFeeLvl1 = 2000
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FortressHpRegenerationFeeLvl2 = 3500
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# Exp Regeneration price
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# Price = 1 day
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FortressExpRegenerationFunctionFeeRatio = 86400000
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FortressExpRegenerationFeeLvl1 = 9000
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FortressExpRegenerationFeeLvl2 = 10000
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# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
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# Default 360 mins
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FortressPeriodicUpdateFrequency = 360
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# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
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# Default: 1
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FortressBloodOathCount = 1
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# The maximum Fort supply level
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# Max lvl what you can define here is 21!
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# Default: 6
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FortressMaxSupplyLevel = 6
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# Fort fee which payed to the Castle
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# Default: 25000
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FortressFeeForCastle = 25000
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# The maximum time while a clan can own a fortress
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# Deafault: 168 hours
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FortressMaximumOwnTime = 168
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# ---------------------------------------------------------------------------
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# Seven Signs
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# ---------------------------------------------------------------------------
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# Determines whether castle ownership is determined by clan or by alliance.
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# Default is by alliance, as on official servers.
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AltRequireClanCastle = False
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# Dawn:
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# True - Players not owning castle need pay participation fee
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# False - Anyone can join Dawn
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AltCastleForDawn = True
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# Dusk:
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# True - Players owning castle can not join Dusk side
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# False - Anyone can join Dusk
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AltCastleForDusk = True
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# Minimum Players for participate in SevenSigns Festival.
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# Default: 5
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AltFestivalMinPlayer = 5
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# Maximum seal stone contribution per player during festival.
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# Default: 1000000
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AltMaxPlayerContrib = 1000000
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# Festival Manager Start time (set in milliseconds; 1000 = 1 second).
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# Default: 2 minutes
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AltFestivalManagerStart = 120000
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# Festival Length (set in milliseconds; 1000 = 1 second).
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# Default: 18 minutes
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AltFestivalLength = 1080000
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# Festival Cycle Length.
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# Default: 38 Minutes (20 minutes wait time + Festival Length) (set in milliseconds; 1000 = 1 second).
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AltFestivalCycleLength = 2280000
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# At what point the first festival spawn occurs.
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# Default: 2 minutes (set in milliseconds; 1000 = 1 second).
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AltFestivalFirstSpawn = 120000
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# At what Point the first festival swarm occurs.
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# Default: 5 minutes (set in milliseconds; 1000 = 1 second).
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AltFestivalFirstSwarm = 300000
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# At what Point the second festival spawn occurs.
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# Default: 9 minutes (set in milliseconds; 1000 = 1 second).
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AltFestivalSecondSpawn = 540000
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# At what Point the second festival spawn occurs.
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# Default: 12 minutes (set in milliseconds; 1000 = 1 second).
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AltFestivalSecondSwarm = 720000
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# At what point the chests spawn in.
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# Default: 15 minutes (set in milliseconds; 1000 = 1 second).
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AltFestivalChestSpawn = 900000
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# This multipliers are used to change P.Def/M.Def of castle gates/walls while Seal of Strife is controlled by one of the sides.
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# Default: 1.1,0.8,1.1,0.8
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AltDawnGatesPdefMult = 1.1
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AltDuskGatesPdefMult = 0.8
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AltDawnGatesMdefMult = 1.1
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AltDuskGatesMdefMult = 0.8
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# If this = true only cabal period owners can use merchant and blacksmith of mammon. 
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# If false any player can use.
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# Default: True
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StrictSevenSigns = False
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# Save SevenSigns status only each 30 minutes and after period change.
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# Player info saved only during periodic data store (set by CharacterDataStoreInterval) and logout.
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# If False then save info and status immediately after changes.
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# Default: True
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AltSevenSignsLazyUpdate = True
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# Total count of available tickets.
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# Default: 300
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SevenSignsDawnTicketQuantity = 300
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# Price of each ticket.
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# Default: 1000
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SevenSignsDawnTicketPrice = 1000
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# Tickets bundle (exchanged in amounts of).
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# Default: 10
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SevenSignsDawnTicketBundle = 10
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# Ticket item Id.
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# Default: 6388
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SevenSignsManorsAgreementId = 6388
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# Fee for joining Dawn
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SevenSignsJoinDawnFee = 50000
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# ---------------------------------------------------------------------------
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# Clan Reputation Points
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# ---------------------------------------------------------------------------
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# Reputation score gained by taking Fortress.
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TakeFortPoints = 200
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# Reputation score gained by taking Castle.
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TakeCastlePoints = 1500
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# Reputation score gained by defended Castle.
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CastleDefendedPoints = 750
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# Reputation score gained per clan members of festival winning party.
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FestivalOfDarknessWin = 200
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# Reputation score gained for per hero clan members.
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HeroPoints = 1000
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# Minimum Reputation score gained after completing 2nd class transfer under Academy - not used in classic.
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CompleteAcademyMinPoints = 190
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# Maximum Reputation score gained after completing 2nd class transfer under Academy - not used in classic.
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CompleteAcademyMaxPoints = 650
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# Reputation score gained after level obtained (20-25)
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LevelUp20And25ReputationScore = 0
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# Reputation score gained after level obtained (26-30)
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LevelUp26And30ReputationScore = 0
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# Reputation score gained after level obtained (31-35)
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LevelUp31And35ReputationScore = 0
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# Reputation score gained after level obtained (36-40)
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LevelUp36And40ReputationScore = 0
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# Reputation score gained after level obtained (41-45)
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LevelUp41And45ReputationScore = 0
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# Reputation score gained after level obtained (46-50)
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LevelUp46And50ReputationScore = 0
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# Reputation score gained after level obtained (51-55)
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LevelUp51And55ReputationScore = 0
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# Reputation score gained after level obtained (56-60)
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LevelUp56And60ReputationScore = 0
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# Reputation score gained after level obtained (61-65)
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LevelUp61And65ReputationScore = 0
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# Reputation score gained after level obtained (66-70)
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LevelUp66And70ReputationScore = 0
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# Reputation score gained after level obtained (71-75)
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LevelUp71And75ReputationScore = 0
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# Reputation score gained after level obtained (76-80)
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LevelUp76And80ReputationScore = 0
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# Reputation score gained after level obtained (81+)
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LevelUp81PlusReputationScore = 0
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# Reputation score gained after level obtained multiplier
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LevelObtainedReputationScoreMultiplier = 1.0
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# Reputation score gained per killed ballista.
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KillBallistaPoints = 500
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# Reputation score gained for one Blood Alliance.
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BloodAlliancePoints = 500
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# Reputation score gained for 10 Blood Oaths.
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BloodOathPoints = 200
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# Reputation score gained for 100 Knight's Epaulettes.
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KnightsEpaulettePoints = 20
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# Reputation score gained/reduced per kill during a clan war or siege war.
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ReputationScorePerKill = 1
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# Reputation score reduced by loosing Fortress in battle.
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LooseFortPoints = 0
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# Reputation score reduced by loosing Castle in battle.
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LooseCastlePoints = 3000
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# Reputation score reduced by creating Royal Guard.
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CreateRoyalGuardCost = 5000
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# Reputation score reduced by creating Knight Unit.
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CreateKnightUnitCost = 10000
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# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
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ReinforceKnightUnitCost = 5000
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# Reputation score reduced by increasing clan level.
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ClanLevel6Cost = 5000
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ClanLevel7Cost = 10000
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ClanLevel8Cost = 20000
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ClanLevel9Cost = 40000
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ClanLevel10Cost = 40000
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ClanLevel11Cost = 75000
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# Number of clan members needed to increase clan level.
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ClanLevel6Requirement = 30
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ClanLevel7Requirement = 50
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ClanLevel8Requirement = 80
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ClanLevel9Requirement = 120
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ClanLevel10Requirement = 140
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ClanLevel11Requirement = 170
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# ---------------------------------------------------------------------------
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# Other
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# ---------------------------------------------------------------------------
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# Allow riding wyvern ignoring 7 Signs status
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# This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
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# Default: False
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AllowRideWyvernAlways = False
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# Allow riding wyvern during Castle/Fort Siege
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# Default: True
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AllowRideWyvernDuringSiege = True
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# Allow riding mounts (wyvern excluded) during Castle/Fort Siege
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# Default: False
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AllowRideMountsDuringSiege = False
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