49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # =================================================================
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| #                             Geodata
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| # =================================================================
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| 
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| # Pathfinding options:
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| # 0 = Disabled
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| # 1 = Enabled using path node files.
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| # 2 = Enabled using geodata cells at runtime.
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| # Default: 0
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| PathFinding = 2
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| 
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| # Geodata file directory.
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| GeoDataPath = ./data/geodata/
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| 
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| # Pathnode file directory.
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| # Default: pathnode
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| PathnodePath = ./data/pathnode/
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| 
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| # Pathfinding array buffers configuration.
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| PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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| 
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| # Weight for nodes without obstacles far from walls.
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| LowWeight = 0.5
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| 
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| # Weight for nodes near walls.
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| MediumWeight = 2
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| 
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| # Weight for nodes with obstacles.
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| HighWeight = 3
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| 
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| # Angle paths will be more "smart", but in cost of higher CPU utilization.
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| AdvancedDiagonalStrategy = True
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| 
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| # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
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| # Default: LowWeight * sqrt(2) 
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| DiagonalWeight = 0.707
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| 
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| # Maximum number of LOS postfilter passes, 0 will disable postfilter.
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| # Default: 3
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| MaxPostfilterPasses = 3
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| 
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| # Path debug function.
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| # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
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| # Number of the items show node cost * 10
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| # Potions display path after first stage filter
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| # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
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| # This function FOR DEBUG PURPOSES ONLY, never use it on the live server!
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| DebugPath = False
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