Files
l2j_mobius/trunk/dist/game/data/stats/skills/13200-13299.xml
2015-09-08 19:52:45 +00:00

1064 lines
37 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13200" levels="1" name="Low-grade Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13201" levels="1" name="Standard Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13202" levels="1" name="High-grade Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13203" levels="1" name="Top-grade Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13204" levels="1" name="Low-grade Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13205" levels="1" name="Standard Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13206" levels="1" name="High-grade Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13207" levels="1" name="Top-grade Magic Rune Clip Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13208" levels="1" name="Low-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13209" levels="1" name="Standard Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13210" levels="1" name="High-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13211" levels="1" name="Top-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13212" levels="1" name="Low-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13213" levels="1" name="Standard Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13214" levels="1" name="High-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13215" levels="1" name="Top-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13216" levels="1" name="Low-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13217" levels="1" name="Standard Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13218" levels="1" name="High-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13219" levels="1" name="Top-grade Magic Ornament Seraph Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13220" levels="1" name="Low-grade Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13221" levels="1" name="Standard Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13222" levels="1" name="High-grade Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13223" levels="1" name="Top-grade Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13224" levels="1" name="Low-grade Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13225" levels="1" name="Standard Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13226" levels="1" name="High-grade Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13227" levels="1" name="Top-grade Magic Rune Clip Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP regeneration when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13228" levels="1" name="Low-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13229" levels="1" name="Standard Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13230" levels="1" name="High-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13231" levels="1" name="Top-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases normal damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13232" levels="1" name="Low-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13233" levels="1" name="Standard Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13234" levels="1" name="High-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13235" levels="1" name="Top-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skill/magic damage during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13236" levels="1" name="Low-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13237" levels="1" name="Standard Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13238" levels="1" name="High-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13239" levels="1" name="Top-grade Magic Ornament Eternal Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases damage received during PvP when equipped. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13240" levels="1" name="Immortal Shirt">
<!-- Increases Max HP by 301. -->
<set name="icon" val="icon.r1_shirt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="301" />
</effect>
</for>
</skill>
<skill id="13241" levels="1" name="Immortal Shirt">
<!-- Increases Max MP by 148. -->
<set name="icon" val="icon.r1_shirt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxMp" val="148" />
</effect>
</for>
</skill>
<skill id="13242" levels="1" name="Immortal Shirt">
<!-- Increases Max CP by 811. -->
<set name="icon" val="icon.r1_shirt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxCp" val="811" />
</effect>
</for>
</skill>
<skill id="13243" levels="1" name="Twilight Shirt">
<!-- Increases Max HP by 316. -->
<set name="icon" val="icon.r2_shirt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="316" />
</effect>
</for>
</skill>
<skill id="13244" levels="1" name="Twilight Shirt">
<!-- Increases Max MP by 162. -->
<set name="icon" val="icon.r2_shirt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxMp" val="162" />
</effect>
</for>
</skill>
<skill id="13245" levels="1" name="Twilight Shirt">
<!-- Increases Max CP by 851. -->
<set name="icon" val="icon.r2_shirt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxCp" val="851" />
</effect>
</for>
</skill>
<skill id="13246" levels="1" name="Seraph Shirt">
<!-- Increases Max HP by 332. -->
<set name="icon" val="icon.r95_shirt_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="332" />
</effect>
</for>
</skill>
<skill id="13247" levels="1" name="Seraph Shirt">
<!-- Increases Max MP by 176. -->
<set name="icon" val="icon.r95_shirt_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxMp" val="176" />
</effect>
</for>
</skill>
<skill id="13248" levels="1" name="Seraph Shirt">
<!-- Increases Max CP by 894. -->
<set name="icon" val="icon.r95_shirt_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxCp" val="894" />
</effect>
</for>
</skill>
<skill id="13249" levels="1" name="Eternal Shirt">
<!-- Increases Max HP by 339. -->
<set name="icon" val="icon.r991_shirt_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="339" />
</effect>
</for>
</skill>
<skill id="13250" levels="1" name="Eternal Shirt">
<!-- Increases Max MP by 182. -->
<set name="icon" val="icon.r991_shirt_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxMp" val="182" />
</effect>
</for>
</skill>
<skill id="13251" levels="1" name="Eternal Shirt">
<!-- Increases Max CP by 912. -->
<set name="icon" val="icon.r991_shirt_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxCp" val="912" />
</effect>
</for>
</skill>
<skill id="13252" levels="3" name="One-handed Sword Special Ability">
<!-- Accuracy + 2 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critRate" val="27" />
<add stat="accCombat" val="2" />
</effect>
</for>
</skill>
<skill id="13253" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_batista_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="338" />
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="13254" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_raksilion_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="338" />
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="13255" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="338" />
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="13256" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="338" />
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="13257" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_vesper_avenger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="338" />
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="13258" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_polion_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13259" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_volver_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13260" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_skia_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13261" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13262" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_vesper_slasher_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13263" levels="3" name="Spear Special Ability">
<!-- Increases the number of enemies that can be attacked at the same time. -->
<set name="icon" val="icon.weapon_soryu_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="atkCountMax" val="5" />
</effect>
</for>
</skill>
<skill id="13264" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13265" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_kirche_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13266" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13267" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_octoclaw_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13268" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_octoclaw_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13269" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13270" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13271" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13272" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13273" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13274" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critRate" val="27" />
</effect>
</for>
</skill>
<skill id="13275" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critRate" val="27" />
</effect>
</for>
</skill>
<skill id="13276" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critRate" val="27" />
</effect>
</for>
</skill>
<skill id="13277" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critRate" val="27" />
</effect>
</for>
</skill>
<skill id="13278" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critRate" val="27" />
</effect>
</for>
</skill>
<skill id="13279" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
<set name="icon" val="icon.weapon_aspeda_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="884" />
</effect>
</for>
</skill>
<skill id="13280" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
<set name="icon" val="icon.weapon_phasian_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="884" />
</effect>
</for>
</skill>
<skill id="13281" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="884" />
</effect>
</for>
</skill>
<skill id="13282" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="884" />
</effect>
</for>
</skill>
<skill id="13283" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
<set name="icon" val="icon.weapon_vesper_shaper_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="884" />
</effect>
</for>
</skill>
<skill id="13284" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critDmgAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13285" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critDmgAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13286" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critDmgAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13287" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critDmgAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13288" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="critDmgAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13289" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13290" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_spina_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13291" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13292" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_castron_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13293" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_vesper_thrower_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13294" levels="3" name="Crossbow Special Ability">
<!-- P. Atk. Spd. + 3.1%. -->
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.031" />
</effect>
</for>
</skill>
<skill id="13295" levels="3" name="Magic Sword Special Ability">
<!-- M. Critical Rate + 1 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritRate" val="1" />
<add stat="accMagic" val="1" />
</effect>
</for>
</skill>
<skill id="13296" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
<skill id="13297" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_yuke_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
<skill id="13298" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
<skill id="13299" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
</list>