l2j_mobius/trunk/java/com/l2jserver/gameserver/model/base/SubClass.java
erlandys56 ebe4ba005d - Added all referenced libraries for eclipse to perform as it should.
- Renamed AuctionManager into ClanHallAuctionManager.
 - Created Comission (Auction house) system.
 - Reworked vitality system from account based to subclass based.
2015-01-24 21:21:32 +00:00

163 lines
3.5 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.base;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
/**
* Character Sub-Class Definition <BR>
* Used to store key information about a character's sub-class.
* @author Tempy
*/
public final class SubClass
{
private static final byte _maxLevel = Config.MAX_SUBCLASS_LEVEL < ExperienceData.getInstance().getMaxLevel() ? Config.MAX_SUBCLASS_LEVEL : (byte) (ExperienceData.getInstance().getMaxLevel() - 1);
private PlayerClass _class;
private long _exp = ExperienceData.getInstance().getExpForLevel(Config.BASE_SUBCLASS_LEVEL);
private long _sp = 0;
private byte _level = Config.BASE_SUBCLASS_LEVEL;
private int _classIndex = 1;
private int _vitalityPoints = 140000;
private boolean _dualClass = false;
public SubClass()
{
// Used for specifying ALL attributes of a sub class directly,
// using the preset default values.
}
public PlayerClass getClassDefinition()
{
return _class;
}
public int getClassId()
{
return _class.ordinal();
}
public long getExp()
{
return _exp;
}
public long getSp()
{
return _sp;
}
public byte getLevel()
{
return _level;
}
public int getVitalityPoints()
{
return _vitalityPoints;
}
/**
* First Sub-Class is index 1.
* @return int _classIndex
*/
public int getClassIndex()
{
return _classIndex;
}
public void setClassId(int classId)
{
_class = PlayerClass.values()[classId];
}
public void setExp(long expValue)
{
if (!_dualClass && (expValue > (ExperienceData.getInstance().getExpForLevel(_maxLevel + 1) - 1)))
{
expValue = ExperienceData.getInstance().getExpForLevel(_maxLevel + 1) - 1;
}
_exp = expValue;
}
public void setSp(long spValue)
{
_sp = spValue;
}
public void setClassIndex(int classIndex)
{
_classIndex = classIndex;
}
public boolean isDualClass()
{
return _dualClass;
}
public void setIsDualClass(boolean dualClass)
{
_dualClass = dualClass;
}
public void setLevel(byte levelValue)
{
if (!_dualClass && (levelValue > _maxLevel))
{
levelValue = _maxLevel;
}
else if (levelValue < Config.BASE_SUBCLASS_LEVEL)
{
levelValue = Config.BASE_SUBCLASS_LEVEL;
}
_level = levelValue;
}
public void setVitalityPoints(int vit)
{
_vitalityPoints = vit;
}
public void incLevel()
{
if (!_dualClass && (getLevel() == _maxLevel))
{
return;
}
_level++;
setExp(ExperienceData.getInstance().getExpForLevel(getLevel()));
}
public void decLevel()
{
if (getLevel() == Config.BASE_SUBCLASS_LEVEL)
{
return;
}
_level--;
setExp(ExperienceData.getInstance().getExpForLevel(getLevel()));
}
}