166 lines
4.4 KiB
Java
166 lines
4.4 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.List;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author Adry_85
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*/
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public class AreaFriendly implements ITargetTypeHandler
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{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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final L2PcInstance player = activeChar.getActingPlayer();
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if ((target == null) || (!checkTarget(player, target) && (skill.getCastRange() >= 0)))
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{
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player.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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return EMPTY_TARGET_LIST;
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}
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if (onlyFirst)
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{
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return new L2Character[]
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{
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target
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};
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}
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if (player.getActingPlayer().isInOlympiadMode())
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{
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return new L2Character[]
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{
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player
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};
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}
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targetList.add(target); // Add target to target list
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final int maxTargets = skill.getAffectLimit();
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final Collection<L2Character> objs = target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
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// TODO: Chain Heal - The recovery amount decreases starting from the most injured person.
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Collections.sort(targetList, new CharComparator());
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for (L2Character obj : objs)
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{
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if (!checkTarget(player, obj) || (obj == activeChar))
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{
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continue;
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}
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if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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{
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break;
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}
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targetList.add(obj);
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}
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if (targetList.isEmpty())
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{
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return EMPTY_TARGET_LIST;
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}
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return targetList.toArray(new L2Character[targetList.size()]);
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}
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private boolean checkTarget(L2PcInstance activeChar, L2Character target)
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{
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if (!GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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return false;
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}
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if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
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{
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return false;
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}
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if (target.isPlayable())
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{
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (activeChar == targetPlayer)
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{
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return true;
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}
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if (targetPlayer.inObserverMode() || targetPlayer.isInOlympiadMode())
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{
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return false;
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}
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if (activeChar.isInDuelWith(target))
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{
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return false;
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}
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if (activeChar.isInPartyWith(target))
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{
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return true;
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}
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if (target.isInsideZone(ZoneId.PVP))
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{
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return false;
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}
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if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
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{
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return true;
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}
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if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getReputation() < 0))
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{
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return false;
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}
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}
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return true;
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}
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class CharComparator implements Comparator<L2Character>
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{
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@Override
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public int compare(L2Character char1, L2Character char2)
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{
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return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp()));
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}
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}
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@Override
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public Enum<L2TargetType> getTargetType()
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{
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return L2TargetType.AREA_FRIENDLY;
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}
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} |