758 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Properties
		
	
	
	
	
	
			
		
		
	
	
			758 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Properties
		
	
	
	
	
	
# ---------------------------------------------------------------------------
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# Custom - non-retail-like systems that have been integrated into the project.
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# Be warned that there may be no support for these mods beyond the original author's assistance.
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# ---------------------------------------------------------------------------
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# Champion mobs - Turn random mobs into Champions
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# ---------------------------------------------------------------------------
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# Enable/Disable Champion Mob System.
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ChampionEnable = False
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# Force Champion mobs to be passive?
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# To leave champion mobs to default/Aggressive, set to False.
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# To set all champion mobs to Passive, set True.
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ChampionPassive = False
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# % chance for a mob to became champion (0 to disable).
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ChampionFrequency = 5
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# Title of all Champion Mobs.
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ChampionTitle = Champion
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# Red aura for Champion Mobs.
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ChampionAura = True
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# Min and max levels allowed for a mob to be a Champion mob.
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ChampionMinLevel = 20
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ChampionMaxLevel = 70
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# Hp multiplier for Champion mobs.
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ChampionHp = 8
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# Hp Regen Multiplier for Champion mobs.
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ChampionHpRegen = 1.0
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# Standard rewards multiplier for Champion mobs.
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ChampionRewards = 8
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# Adena & Seal Stone rewards multiplier for Champion mobs.
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ChampionAdenasRewards = 1.0
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# P. Attack and M. Attack bonus for Champion mobs.
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ChampionAtk = 1.0
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# Physical/Magical Attack Speed bonus for Champion mobs.
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ChampionSpdAtk = 1.0
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# Specified reward item ID
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ChampionRewardItemID = 6393
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# The amount of the specified reward a player will receive if they are awarded the item.
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ChampionRewardItemQty = 1
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# Default: 0
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ChampionRewardLowerLvlItemChance = 0
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardHigherLvlItemChance = 0
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# Do you want to enable the vitality calculation when killing champion mobs?
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# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
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# then be "mobXP x serverRate x vitalityRate x championXpRate
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# Notes:
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#	Works only if EnableVitality = True
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# Default: False
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ChampionEnableVitality = False
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# Enable spawning of the champions in instances
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# Default = False
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ChampionEnableInInstances = False
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# ---------------------------------------------------------------------------
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# Wedding System (by evill33t)
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# ---------------------------------------------------------------------------
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# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
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# CustomNpcTable = True in General.properties
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# ---------------------------------------------------------------------------
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# Wedding Manager ID: 50007
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# 
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# First part - "Engagement" 
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# 1) Target the player that you want to make a couple with.
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# 2) Use the voice command ".engage nameofyourpartner" then press enter.
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# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
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# 4) If the target player accepts the engagement invitation, you will be engaged.
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# 
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# Second part - "Marriage" 
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# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
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#    (You may need Formal Wear and Adena to pay wedding fees!)
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# 2) Each player needs to speak to the NPC and make the request to be married.
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# 3) Once done, fireworks will display and the two players will be married.
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# 
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# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
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# 
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# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
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# 
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# If you're married you have to pay a specified % of your adena to your partner.
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# 
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# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
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# ---------------------------------------------------------------------------
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# Enable/Disable Wedding System
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AllowWedding = False
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# Amount of Adena required to get married
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WeddingPrice = 250000000
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# Enable/Disable punishing of players who attempt to be engaged to other players while married.
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WeddingPunishInfidelity = True
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# Enable/Disable teleport function for married couples.
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WeddingTeleport = True
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# Amount of Adena required to teleport to spouse.
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WeddingTeleportPrice = 50000
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# Time before character is teleported after using the skill.
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WeddingTeleportDuration = 60
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# Enable/Disable same sex marriages.
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WeddingAllowSameSex = False
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# Require players to wear formal wear to be married?
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WeddingFormalWear = True
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# Amount of Adena (%) a player must pay to the other to get divorced.
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WeddingDivorceCosts = 20
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# ---------------------------------------------------------------------------
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# Team vs. Team Event Engine (by HorridoJoho)
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# ---------------------------------------------------------------------------
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# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
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# CustomNpcTable = True in General.properties
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# ---------------------------------------------------------------------------
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# Enable/Disable TvTEvent System
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# Default: False
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TvTEventEnabled = False
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# TvT in instance
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# Default: False
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TvTEventInInstance = False
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# Name of the instance file for TvT
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# Default: coliseum.xml
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TvTEventInstanceFile = coliseum.xml
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# Times TvT will occur (24h format).
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# Default: 9:00,15:00,21:00,3:00
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TvTEventInterval = 9:00,15:00,21:00,3:00
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# Registration timer from start of event (in minutes).
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# Default: 30
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TvTEventParticipationTime = 30
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# Event running time (in minutes).
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# Default: 20
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TvTEventRunningTime = 20
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# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
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# Default: 70010
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TvTEventParticipationNpcId = 70010
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# TvT Event Participation Fee (itemId, number). Fee is not returned.
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# Example: 57,100000
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# Default: 0,0
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TvTEventParticipationFee = 0,0
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# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
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# Default: 83425,148585,-3406
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TvTEventParticipationNpcCoordinates = 83425,148585,-3406
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# Minimum amount of players allowed in each team.
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# Default: 1
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TvTEventMinPlayersInTeams = 1
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# Maximum amount of players allowed in each team.
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# Default: 20
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TvTEventMaxPlayersInTeams = 20
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# Minimum level of players that may join the event.
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# Default: 1
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TvTEventMinPlayerLevel = 1
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# Maximum level of players that may join the event.
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# Default: 85
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TvTEventMaxPlayerLevel = 85
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# Respawn delay timer (in seconds).
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# Default: 10
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TvTEventRespawnTeleportDelay = 10
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# Exit delay timer (in seconds).
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# Default: 10
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TvTEventStartLeaveTeleportDelay = 10
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# First Team - Name, Start/Death x,y,z location.
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TvTEventTeam1Name = Team1
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TvTEventTeam1Coordinates = 148695,46725,-3414
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# Second Team - Name, Start/Death x,y,z location.
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TvTEventTeam2Name = Team2
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TvTEventTeam2Coordinates = 149999,46728,-3414
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# Reward for winning team.
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# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
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TvTEventReward = 57,100000
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# TvTEvent Rules
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TvTEventTargetTeamMembersAllowed = True
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TvTEventScrollsAllowed = False
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TvTEventPotionsAllowed = False
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TvTEventSummonByItemAllowed = False
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# Door ID's to open/close on start/end.
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# Not supported in instance, use xml template for defining doors.
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# Example: TvTDoorsToOpen = 1;2;3;4;5;6
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TvTDoorsToOpen = 
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TvTDoorsToClose = 
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# Should both teams get reward if there's a tie?
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TvTRewardTeamTie = False
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# Participant's effects handling on teleport/death.
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# Effects lasting through death never removed.
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# 0 - always remove all effects.
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# 1 - remove all effects only during port to event (noblesse blessing can be used)
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# 2 - never remove any effect
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# Default: 0
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TvTEventEffectsRemoval = 0
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# Fighter-class participants will be buffed with those buffs each respawn
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# Format: skill1Id,skill1Level;skill2Id,skill2Level...
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# Example: 1504,1;1501,1;1502,1;1499,1
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TvTEventFighterBuffs =
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# Mage-class participants will be buffed with those buffs each respawn
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# Format: skill1Id,skill1Level;skill2Id,skill2Level...
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# Example: 1504,1;1500,1;1501,1;1085,3
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TvTEventMageBuffs =
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# Maximum number of allowed participants per IP address (dualbox check)
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# Default: 0 (no limits)
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TvTEventMaxParticipantsPerIP = 0
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# Voiced command (.tvt) working during TVT event to get information about event status
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TvTAllowVoicedInfoCommand = false
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# ---------------------------------------------------------------------------
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# L2J Banking System
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# ---------------------------------------------------------------------------
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# Enable/Disable Banking System
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BankingEnabled = False
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# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
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BankingGoldbarCount = 1
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# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
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BankingAdenaCount = 500000000
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# ---------------------------------------------------------------------------
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# Warehouse Sorting
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# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
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# ---------------------------------------------------------------------------
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EnableWarehouseSortingClan = False
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EnableWarehouseSortingPrivate = False
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# ---------------------------------------------------------------------------
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# Offline trade/craft
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# ---------------------------------------------------------------------------
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# Option to enable or disable offline trade feature.
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# Enable -> true, Disable -> false
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OfflineTradeEnable = True
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# Option to enable or disable offline craft feature.
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# Enable -> true, Disable -> false
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OfflineCraftEnable = True
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# If set to True, off-line shops will be possible only peace zones.
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# Default: False
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OfflineModeInPeaceZone = True
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# If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
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# Default: False
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OfflineModeNoDamage = True
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# If set to True, name color will be changed then entering offline mode
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OfflineSetNameColor = True
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# Color of the name in offline mode (if OfflineSetNameColor = True)
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OfflineNameColor = 808080
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# Allow fame for characters in offline mode
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# Enable -> true, Disable -> false
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OfflineFame = True
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#Restore offline traders/crafters after restart/shutdown. Default: false.
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RestoreOffliners = True
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#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
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#Require server restart to disconnect expired shops.
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#0 = disabled (always restore).
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#Default: 10
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OfflineMaxDays = 10
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#Disconnect shop after finished selling, buying.
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#Default: True
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OfflineDisconnectFinished = True
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#Store offline trader transactions in realtime.
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#Uses more datatabase resources, but helps if server shuts down unexpectedly.
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StoreOfflineTradeInRealtime = True
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# ---------------------------------------------------------------------------
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# Mana Drugs/Potions
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# ---------------------------------------------------------------------------
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# This option will enable core support for:
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# Mana Drug (item ID 726), using skill ID 10000.
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# Mana Potion (item ID 728), using skill ID 10001.
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EnableManaPotionSupport = False
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# ---------------------------------------------------------------------------
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# Display Server Time
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# ---------------------------------------------------------------------------
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# This option will enable displaying of the local server time for /time command.
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DisplayServerTime = True
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# ---------------------------------------------------------------------------
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# Welcome message
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# ---------------------------------------------------------------------------
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# Show screen welcome message on character login
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# Default: False
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ScreenWelcomeMessageEnable = False
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# Screen welcome message text to show on character login if enabled
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# ('#' for a new line, but message can have max 2 lines)
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ScreenWelcomeMessageText = Welcome to our server!
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# Show screen welcome message for x seconds when character log in to game if enabled
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ScreenWelcomeMessageTime = 10
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# ---------------------------------------------------------------------------
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# AntiFeed
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# ---------------------------------------------------------------------------
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# This option will enable antifeed for pvp/pk/clanrep points.
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# Default: False
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AntiFeedEnable = False
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# If set to True, kills from dualbox will not increase pvp/pk points
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# and clan reputation will not be transferred.
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# Default: True
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AntiFeedDualbox = True
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# If set to True, server will count disconnected (unable to determine ip address)
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# as dualbox.
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# Default: True
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AntiFeedDisconnectedAsDualbox = True
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# If character died faster than timeout - pvp/pk points for killer will not increase
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# and clan reputation will not be transferred.
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# Setting to 0 will disable this feature.
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# Default: 120 seconds.
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AntiFeedInterval = 120
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# ---------------------------------------------------------------------------
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# Pvp/pk Announce
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# ---------------------------------------------------------------------------
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# Default: False
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AnnouncePkPvP = False
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# Announce this as normal system message
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# Default: True
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AnnouncePkPvPNormalMessage = True
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# PK message template
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# variables: $killer, $target
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AnnouncePkMsg = $killer has slaughtered $target
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# Pvp message template
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# variables: $killer, $target
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AnnouncePvpMsg = $killer has defeated $target
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# ---------------------------------------------------------------------------
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# Chat Moderation
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# ---------------------------------------------------------------------------
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# This option will enable using of the voice commands .banchat and .unbanchat
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# for players with corresponding access level (default: 100).
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# Check access_levels.sql and admin_command_access_rights for details.
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# Default: True
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ChatAdmin = True
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# ---------------------------------------------------------------------------
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# Multilingual support
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# ---------------------------------------------------------------------------
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# Enable or disable multilingual support.
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# Default: False
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MultiLangEnable = False
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# Default language, if not defined.
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# Default: en
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MultiLangDefault = en
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# List of allowed languages, semicolon separated.
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# Default: en;ru
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MultiLangAllowed = en;ru
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# Enable or disable voice command .lang for changing languages on the fly.
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# Default: True
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MultiLangVoiceCommand = True
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# Enable or disable multilingual SystemMessages support.
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# Default: False
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MultiLangSystemMessageEnable = False
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# List of allowed languages for SystemMessages, semicolon separated.
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# Default: 
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MultiLangSystemMessageAllowed = 
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# Enable or disable multilingual NpcStrings support.
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# Default: False
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MultiLangNpcStringEnable = False
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# List of allowed languages for NpcStrings, semicolon separated.
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# Default: 
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MultiLangNpcStringAllowed = 
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# ---------------------------------------------------------------------------
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# Walker/Bot protection
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# ---------------------------------------------------------------------------
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# Basic protection against L2Walker.
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# Default: False
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L2WalkerProtection = False
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# ---------------------------------------------------------------------------
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# Debug enable/disable voice command
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# ---------------------------------------------------------------------------
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# This option will enable voice command .debug allowing players
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# to turn on/off debugging on self only.
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# (admin command //debug can enable debugging on any character)
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# Use admin_command_access_rights table for defining access rights.
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# Default: False
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DebugVoiceCommand = False
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# ---------------------------------------------------------------------------
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# Dualbox Check
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# ---------------------------------------------------------------------------
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# Maximum number of players per IP address allowed to enter game.
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# Default: 0 (unlimited)
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DualboxCheckMaxPlayersPerIP = 0
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# Maximum number of players per IP address allowed to participate in olympiad.
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# Default: 0 (unlimited)
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DualboxCheckMaxOlympiadParticipantsPerIP = 0
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# Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
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# Default: 0 (unlimited)
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DualboxCheckMaxL2EventParticipantsPerIP = 0
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# Whitelist of the addresses for dualbox checks.
 | 
						|
# Format: Address1,Number1;Address2,Number2...
 | 
						|
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
 | 
						|
# Additional connection number added to the global limits for this address.
 | 
						|
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
 | 
						|
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
 | 
						|
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
 | 
						|
# Default: 127.0.0.1,0 (no limits from localhost)
 | 
						|
DualboxCheckWhitelist = 127.0.0.1,0
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Password Change
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Enables .changepassword voiced command which allows the players to change their account's password ingame.
 | 
						|
# Default: False
 | 
						|
AllowChangePassword = False
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Allowed Player Races
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Allowing specific races to be created.
 | 
						|
# Default: True
 | 
						|
AllowHuman = True
 | 
						|
AllowElf = True
 | 
						|
AllowDarkElf = True
 | 
						|
AllowOrc = True
 | 
						|
AllowDwarf = True
 | 
						|
AllowKamael = True
 | 
						|
AllowErtheia = True
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Custom Starting Location
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Enable custom starting location.
 | 
						|
# Default: False
 | 
						|
CustomStartingLocation = False
 | 
						|
 | 
						|
# Coordinates for custom starting location.
 | 
						|
# Default: 50821, 186527, -3625 (Giran Harbor)
 | 
						|
CustomStartingLocX = 50821
 | 
						|
CustomStartingLocY = 186527
 | 
						|
CustomStartingLocZ = -3625
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Random Spawn System for Monsters
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Enable random monster spawns.
 | 
						|
# Default: True
 | 
						|
EnableRandomMonsterSpawns = True
 | 
						|
 | 
						|
# Max range for X and Y coords.
 | 
						|
# Default: 150
 | 
						|
MaxSpawnMobRange = 150
 | 
						|
 | 
						|
# Kasha's Eye
 | 
						|
# 18812,18813,18814
 | 
						|
# Pagan Temple
 | 
						|
# 22138
 | 
						|
# Orbis Temple
 | 
						|
# 22911,22912,22913,22914,22915,22916,22917,22918,22919,22925,22927
 | 
						|
# Sel Mahums
 | 
						|
# 18908,22775,22776,22777,22778,22779,22780,22781,22782,22783,22784,22785,22786,22787,22788
 | 
						|
MobsSpawnNotRandom = 18812,18813,18814,\
 | 
						|
22138,\
 | 
						|
22911,22912,22913,22914,22915,22916,22917,22918,22919,22925,22927,\
 | 
						|
18908,22775,22776,22777,22778,22779,22780,22781,22782,22783,22784,22785,22786,22787,22788
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Minimum Range for Private Stores
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Minimum distance from player / npc to open a new private store.
 | 
						|
# Default: 0
 | 
						|
ShopMinRangeFromPlayer = 50
 | 
						|
ShopMinRangeFromNpc = 100
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Free Jumps (Sayune) for all Players
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Enable Sayune for players that are not Awakened (4rth class).
 | 
						|
# Default: False
 | 
						|
FreeJumpsForAll = False
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Custom Community Board
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Enable Custom Community Board.
 | 
						|
# Default: False
 | 
						|
CustomCommunityBoard = True
 | 
						|
 | 
						|
# Currency used by the Community Board (itemId).
 | 
						|
# Default: 57 (Adena)
 | 
						|
CommunityCurrencyId = 57
 | 
						|
 | 
						|
# Enable Multisells.
 | 
						|
# Default: True
 | 
						|
CommunityEnableMultisells = True
 | 
						|
 | 
						|
# Enable Teleports.
 | 
						|
# Default: True
 | 
						|
CommunityEnableTeleports = True
 | 
						|
 | 
						|
# Enable Buffs.
 | 
						|
# Default: True
 | 
						|
CommunityEnableBuffs = True
 | 
						|
 | 
						|
# Price for Teleports.
 | 
						|
# Default: 0 (free)
 | 
						|
CommunityTeleportPrice = 0
 | 
						|
 | 
						|
# Price for Buffs.
 | 
						|
# Default: 0 (free)
 | 
						|
CommunityBuffPrice = 0
 | 
						|
 | 
						|
# Disable Community Board while in combat.
 | 
						|
# Default: True
 | 
						|
CommunityCombatDisabled = True
 | 
						|
 | 
						|
# Disable Community Board while player has Karma.
 | 
						|
# Default: True
 | 
						|
CommunityKarmaDisabled = True
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Faction System (Good vs Evil)
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
 | 
						|
# Enable faction system.
 | 
						|
# Default: False
 | 
						|
EnableFactionSystem = False
 | 
						|
 | 
						|
# Starting location for all players.
 | 
						|
# Default: 85332,16199,-1252
 | 
						|
StartingLocation = 85332,16199,-1252
 | 
						|
 | 
						|
# Faction manager npc id.
 | 
						|
# Default: 109
 | 
						|
FactionManagerNpcId = 109
 | 
						|
 | 
						|
# Spawn location for faction manager npc.
 | 
						|
# Default: 85712,15974,-1260,26808
 | 
						|
ManagerSpawnLocation = 85712,15974,-1260,26808
 | 
						|
 | 
						|
# Good base location.
 | 
						|
# Default: 45306,48878,-3058
 | 
						|
GoodBaseLocation = 45306,48878,-3058
 | 
						|
 | 
						|
# Evil base location.
 | 
						|
# Default: -44037,-113283,-237
 | 
						|
EvilBaseLocation = -44037,-113283,-237
 | 
						|
 | 
						|
# Good team name.
 | 
						|
# Default: Good
 | 
						|
GoodTeamName = Good
 | 
						|
 | 
						|
# Evil team name.
 | 
						|
# Default: Evil
 | 
						|
EvilTeamName = Evil
 | 
						|
 | 
						|
# Good name color.
 | 
						|
# Default: 00FF00
 | 
						|
GoodNameColor = 00FF00
 | 
						|
 | 
						|
# Evil name color.
 | 
						|
# Default: 0000FF
 | 
						|
EvilNameColor = 0000FF
 | 
						|
 | 
						|
# Enable faction guards.
 | 
						|
# The npc template must have faction as clan.
 | 
						|
# Test guard ids 31033(Good), 31036(Evil).
 | 
						|
# Default: True
 | 
						|
EnableFactionGuards = True
 | 
						|
 | 
						|
# Upon death, respawn at faction base.
 | 
						|
# Default: True
 | 
						|
RespawnAtFactionBase = True
 | 
						|
 | 
						|
# Upon selecting faction, players become nobless.
 | 
						|
# Default: False
 | 
						|
FactionAutoNobless = False
 | 
						|
 | 
						|
# Disallow chat between factions.
 | 
						|
# Default: True
 | 
						|
EnableFactionChat = True
 | 
						|
 | 
						|
# Prohibit login when faction has more online players.
 | 
						|
# Default: True
 | 
						|
BalanceOnlinePlayers = True
 | 
						|
 | 
						|
# Online player exceed limit (used by setting above).
 | 
						|
# Default: 20
 | 
						|
BalancePlayerExceedLimit = 20
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Premium System (VIP)
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# -Admins can manage subscriptions from main admin menu.
 | 
						|
# -Players can use .premium to view account related info.
 | 
						|
# -Caution: Premium rates multiply existing server rates.
 | 
						|
 | 
						|
# Enable premium system.
 | 
						|
# Default: False
 | 
						|
EnablePremiumSystem = False
 | 
						|
 | 
						|
# Xp rate for premium players.
 | 
						|
PremiumRateXp = 2
 | 
						|
 | 
						|
# Sp rate for premium players.
 | 
						|
PremiumRateSp = 2
 | 
						|
 | 
						|
# Drop chance for premium players.
 | 
						|
PremiumRateDropChance = 1
 | 
						|
 | 
						|
# Drop amount for premium players.
 | 
						|
PremiumRateDropAmount = 2
 | 
						|
 | 
						|
# List of items affected by custom drop rate by id, used now for Adena rate too.
 | 
						|
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
 | 
						|
PremiumDropChanceMultiplierByItemId = 57,1
 | 
						|
PremiumDropAmountMultiplierByItemId = 57,2
 | 
						|
 | 
						|
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# Player Commendation System (PC Bang)
 | 
						|
# ---------------------------------------------------------------------------
 | 
						|
# PC BANG POINTS ID = -100
 | 
						|
 | 
						|
# PC Bang Enabled.
 | 
						|
Enabled = False
 | 
						|
 | 
						|
# Max points that player may have.
 | 
						|
# Limited by int limit.
 | 
						|
MaxPcBangPoints = 200000
 | 
						|
 | 
						|
# PC Bang point rate.
 | 
						|
# Acquisition formula equals (exp * 0.0001 * AcquisitionPointsRate)
 | 
						|
# e.g. with 1.0 it's 10000 exp = 1 PC Bang point
 | 
						|
# 2.0 - 10000 exp = 2 PC Bang points
 | 
						|
# 0.5 - 5000  exp = 1 PC Bang point
 | 
						|
AcquisitionPointsRate = 1.0
 | 
						|
 | 
						|
# Use random points rewarding.
 | 
						|
# If enabled points will be random from points/2 to points.
 | 
						|
AcquisitionPointsRandom = False
 | 
						|
 | 
						|
# Creates a chance to aquire double points.
 | 
						|
DoublingAcquisitionPoints = True
 | 
						|
 | 
						|
# Double points chance.
 | 
						|
# Used when DoublingAcquisitionPoints is enabled.
 | 
						|
# Default 1 (%)
 | 
						|
DoublingAcquisitionPointsChance = 1
 | 
						|
 | 
						|
# Reward low exp kills
 | 
						|
# Acquire points if player gains exp and aquire formula equals 0.
 | 
						|
RewardLowExpKills = True
 | 
						|
 | 
						|
# Chance for low exp kills
 | 
						|
# Used when RewardLowExpKills is enabled.
 | 
						|
# Default 50 (%)
 | 
						|
RewardLowExpKillsChance = 50
 |